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Jason M
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The new aleph preview is up and must say first looks are great.

+Nathan Dowdell +Jonathan Killstring or any other member of the design team, with the non-faction books is there the intent to introduce additional talents in the same way Conan the xxx books do (eg told of the dead in conan the theif, and about 6 talents “fighting dirty” “boarding action” etc in conan the pirate) or even advanced skills like in MC and Conan, for TAG piloting/combat.

Just wondering what directions planned.

I feel like a challenge I am going to write a short scenario over the next few days but want some people to list 20 d20 rolls in response and I will add the totals and use the mod of the result once I am ready to start to determine results in the mission architect (stopping me from lots of fudging to suit myself)

My starting contribution

I have a fair portion of code written for a Roll20 character sheet but would appreciate anyone that would like to help finish and polish it.

Current version of my weapon and ammo cards including multi mods

Apologies it is a binder collection, I will upload the individual pages later.

They are form fillable so you can overwrite the current text, and in the case of the reload backs there are an addition two fields so you can enter restrictions to ammo if your group wants to de abstract a bit. (Weapon specific, or calibre etc.)

A random article I was writing but needs further work, and Real Life is a bit chaotic at the moment, is it worth me finishing?

Further uses of Item Restriction, Tariff and the Concilium Convention.

Most items in infinity have a restriction and Tariff listed, this is most important for acquisitions however the use of these values don’t need to end there. This article provides three situations, which GMs can use to provide some consequence to those players hauling around restricted items, especially ones banned by the Concilium Convention.

Security Checkpoint.
The most common type of security checkpoint, is a weapons checks, though some areas also restrict armour for guests. Other types of checkpoint include software inspections, drug searches, and thorough scans of all a players possessions and their body.
While players will likely encounter one of these as they board a circular, many enclosed environments such as orbitals and spacecraft, as well at terrestrial buildings including governments corporate headquarters and research labs, even the paranoid elite may have underlings check the players before being willing to meet face to face.
A security check point will have a base difficulty, typically D1, but this could be as low a bored bouncer (D0) test but entering a secured research complex could be D4 or harder. Each momentum gained on the test determines the restriction rating of the equipment that the NPC will allow you to carry without penalty.
If a player has items which are more heavily restricted that that allowed by their roll, depending on the situation, they will either need to pay a registration fee (equal to the tariff of all the items exceeding the restriction rating), have them kept for safe keeping until they leave, or simply impounded. If a player rolls a complication, this affect will apply to all their items banned under the concilium convention irrespective of their restriction rating.

Local law enforcement officers
Players will often have to interact with law enforcement personnel, sometimes because they are working the same case, at other times the law enforcement personnel may come to investigate a disturbance which the players have played a part.
If the players are flaunting illegal or heavily restricted items this can lead to increased tensions between the players and the enforcement officers.
They say first impressions count, when the officers deal with the players for the first time, they will look at the equipment the players have that’s visible, and in the case of investigating a disturbance, weapon discharges that are apparent from first glance. The officers will usually give the players one chance to explain their possession or use of the equipment, with a difficulty rating equal to the highest restricted item noticed by the officers. Any items banned by the concilium convention which have been used on humans within sight adds 2 to the difficulty of this test. Failure will lead to a +1D penalty to all Psywar interactions with the officers. Complications may lead to the GM confiscating one or more items from the players.

Assigned Observers
The third method is incorporating the wilderness of mirrors to introduce an observer to the team, this can force the players to play more discretely to satisfy their respective handlers, or introduce new complications for players to deal with.
As much as the players probably hate oversight, sometimes gaining access to a facility or the sensitivity of a mission, may mean an observer is required to be assigned to the team. This observer is technically there to provide information, and ensure the team stays on target and doesn’t investigate other leads. The reality is usually more problematic.
The observers will usually have an agenda either against a particular faction, or even O-12 as a whole, and will attempt to gain evidence to help their own faction gain power within the O-12 bureaucracy. The players may find sticking to the “Authorised” mission parameters is inconvenient, even more so when they have an observer making using banned equipment possibly detrimental to longer term goals.
While the observer won’t care about the restriction level of items, items which are banned by the concilium convention will be noted by the observer if they are used as weapons against humans (and the observer sees).
Each time this happens note down the tariff of the item, if the value noted reaches 10, the observer has an assets worth (not cash flow) of material. The players will need to decide if they will buy them off (and wonder if they will stay brought) or arrange for the observer to have an accident, and risk the repercussions of that action.
It is entirely possible for an observer to be biased and try to discredit one particular faction, and even ignore infractions by their own faction members depending on the situation.

Anyone know of a forum with random number/dice options like the play by forums on board game geek but for RPGs?

Those scenarios look rather nice, a lot of variety in tone which is good, looking forward to testing some.

Trying to find a day to suit the next Meetup

The best days for the next few weeks are pretty much any weeknight except Thursday, and (wed, fri) can run at my house in WH until mid dec(9th). mon or tuedays at the bowling club) I believe you and peter have the greatest commitments to work around what days suit you?

Session - One

Our protagonists – Temporary Back stories you guys can come up with better stories I am sure but I wanted to start with something!

“Chewy” real name unknown, though it is believed some one in Haqqislam may have a bounty out on him. – A dog-face used to the highlife, with his family being among the wealth elite of Caladonia, and mixing with the social elite, his fur was always well maintained, but even so he remained an outcast, and his muscles and impulsiveness developed in typical dogface fashion, and ended up spending his career to date dropping into combat zones and patrolling during times of martial law, a short stint as an intelligence officer saw him recruited to the O-12 candidates.

“Ghost” A recreation commissioned by a former mercenary organisation, now disbanded or denied. Ghost’s personality was based on a modified Nomad background, mostly ship bound and technical in nature, part of the imprint may have been based on a cube stolen during the phantom conflict, regardless the recreation was authentic enough Ghost can’t shake the sensation of injury in his right leg despite the lack of a real injury, or the paranoia of being watched. Ghost is an all rounder with few obvious weaknesses, however he lives up to his name with his ability to disappear and reappear in locations that defy expectations.

Gra’val Ra’sh A native of the Sol Orbitals, loyal to the Nomads, captured by Aleph forces once before and tortured he is now skittish in such risky situations, where being captured by himself is possible. His home was destroyed by a meteor recently prompting him to consider new employment opportunities and his has settled on working with O-12, with a background in police work, and has proven his investigative skills, and a combination of natural intelligence as well as keen intuition allowed for his selection. For Gra’val though he feels it is an opportunity to better to keep an eye on possible threats. While not the most experienced Hacker his skill is improving.

“Prince Miguel” as the Haqqislamic gentleman proclaims himself has some talent convincing others they are in love with him, while it occasionally gets in the way of doing real work, he has a rounded skill set. Facts learnt to allow him to entertain his latest interest also come in useful in more practical settings. A small amount of medical knowledge and his skill behind the wheel fill in a few other spaces in the team’s roster.


Part 1 – The Lab
The team is assembled in a meeting room in an O-12 training facility on Concillium.
“Welcome, and congratulations, you have completed your acceptance training for admission to O-12, each of you was nominated or scouted to join Bureau Noir, you will however be functioning as a team under the auspice of Bureau Aegis until such time as your more specialised skill set is required. You will be issued ID’s showing you as O-12 citizens, we expect you to behave appropriately, despite not having taken the oath. You will have time to get to know one another on your trip to your first assignment for now however it is traditional to have a training simulation for a new group but a situation has come up which alleviates the need for a simulation, I present Paul the team leader of one of our research labs at this complex, he has a situation which I am assigning your team to deal with.

Paul introduces himself, and deciding that the team assembled may not be the brightest candidates lays out the situation. “During calibration, a prototype remote has powered up, and is not responding to commands, and appears to consider all movement hostile. The other two members of my team are trapped on the wrong side of the calibration room, and so I falls to you to get them out safely, and to disable or deactivate the remote. The remote contains a lot of equipment being reverse engineered so we do not want it damaged, and EM devices are also not to be used in the lab due to the sensitive equipment within it.

The team accompanied by Paul go to the access elevator, and the questions start being asked…
Gra’val: “Does it have an off button?”
Paul “Well it is a military attack remote so not really, there is a maintance breaker located in the central part of the remote but you would have to be underneath the remote and even then it is nearly the extent of my arm to reach it, I don’t think it’s a very viable alternative.”
Miguel: “Have you tried turning it off?”
Paul:” first thing we tried it doesn’t seem to be receiving the signal.

By this stage the team have arrived at the floor of the lab and stepping out into the foyer they are struck by the thickness of the wall separating them from the calibration room, turning about one of the team asks, “Can we cut through the wall behind us?”

They pull out the holo with the layout, a cursory examination lists the wall as structural, although Chewie, indicates that structural isn’t always that structural the line of inquiry is dropped.

Gra’val looking at the rooms they have access to decides to check out the server room, while some of the others speak to Reily and Saul via the hookup in the meeting room. After a very brief interrogation about the capabilities of the remote, they have worked out that Saul is the easiest person to get information from, his total lack of social cues means he is quite willing to detail the capabilities of the equipment. The remote is designed as an anti infiltration unit, and so has state of the art vision systems, and a multitude of other sensors as well as an experimental weapon to reduce the effectiveness of enemy camouflage, it is armed with a torso mounted grenade launcher and an up-scaled combi-rifle on one arm. Chewie by this stage has started showing his impatience, and goes hunting through the storage area looking for anything of use. He manages to find a concealed panel which with the help of Gra’val he gets open. Inside they find an adhesive pistol, and 2 cartridges for it. Paul volunteer’s that it was for restraining any intruders and he had forgotten about it, but would have happily opened the panel if they asked rather than breaking the lock.

The team hears a burst of automatic fire rattle against the bulkhead door as the remote attempts to get to the increasing numbers of heat signatures, the door absorbs the lower calibre rounds without impact.

Miguel and Ghost get it into their head to test the mood of the remote opening the door between the meeting room and the calibration room. A further hail of bullets determines that the remote is out to get them and the door is quickly re shut and locked.

Ghost Determines that two rounds of adhesive may not suffice has Saul produce more on the fabrication equipment, unfortunately he realises he will have to make it past the remote to retrieve it. Ghost and Chewie position themselves by the door closest to the workshop ready to move into posiston, Chewie planning to take a shot at the remotes sensors to blind it, while ghost obtains more ammo. At the other door Miguel readies his gun to attract the attention of the remote. Gra’val has returned to the server to try and access the remote, but the others don’t give hime time for more than a cursory scan of the system, failing to pick up signs of what is actually going on. He has barely passed on his initial observation when, Miguel opens the door blindly firing his pistol, successfully missing the remote, but instead hitting a bank of lights dimming the area increasing the difficulty further.

With the remote momentarily distracted Ghost sprinted for the workshop, the door was opened to let him in and after a breather went to wait for the extra rounds of adhesive.
Chewie was not so fortunate striding into the room he stepped into the terrain test zone which was currently set to something approximating a deep bog, sinking up to his waist, he still had the presence of mind to aim and fire at the remote, hitting the incorrect arm, possibly jamming the gun. The remote responded predicably shooting at the threat that had attacked it. The gumming of the gun was incomplete, and but between the goop which he was semi submerged in and the adhesive Chewie received the smallest of flesh wounds which he ignored.

A second shot of adhesive gummed the sensors, this definitely annoyed the remote which turned on its thermo optic camoflauge leaving two blobs of adhesive visible as the bounced around the calibration room.

Declaring “We were told to keep damage to a minimum, this is minimum damage, “Chewie dropped the adheisive pistol and let loose a burst from his combi rifle, seriously scratching up the remotes surfaces but not quite causing a fault. With the action going on around him Miguel, dashed through the calibration room to join Ghost, and Gra’vel powered up one of the Palbots.

Determined to save the mission from his trigger happy college, Gavel carried out a piece of precision piloting which nears incredulity, the pal bot dashed across the room, pivoted on one leg causing it to slide on its back lining up with the underside of the remote. Despite the thermo optic Camouflage the tiny remotes arm found the maintenance switch and depowered the remote, both nullifying the danger and preventing a very expensive piece of equipment being destroyed.

The team received some small thanks from the lab team (Miguel took a little longer with Reilly) before heading back up for debriefing. They were thanked on solving the physical danger, but berated for not actually working out what went wrong, causing the leadership to have to assign an investigative team to find the root cause, rather than being able to keep it quiet.

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