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Dak Ultimak (Reverend Dak)
Reverend and Secret Sacred Minister of the Ministry of Sacred Secrets.
Reverend and Secret Sacred Minister of the Ministry of Sacred Secrets.
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February is always such a busy month. But let's do this!

https://creators.kickstarter.com/zine-quest-rpg-zines-2019/
Zine Quest
Zine Quest
creators.kickstarter.com

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This was my 2nd-to-last blog post, from 2016, right after the election of Trump. I took it down after a few because of all the other "thought pieces" released at the time made me reconsider its publication. But my feelings never changed in the past 2 years.

Trouble
I feel troubled. Yesterday I started off cynical, with a very dismissive "told-ya-so" attitude. Mostly laughed. But today I'm pissed. I shouldn't be. Probably one of the stages of grief, but why? I didn't vote for the guy, but I didn't vote for Her either. ...
Trouble
Trouble
reverend-dak.blogspot.com
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It starts with a beer. Gen Con 2018.
Gen Con 2018
Gen Con 2018
photos.google.com
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DCC Judges... the award goes to +Brendan LaSalle, presented by the Dark Master and +Reece Carter.

Wait for it...

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DCC RPG getting some love on Reddit. Head over there and help peeps with questions, and hype it up!

Call people out for being shitty people. At the very least call out people for being sexist, racist, homophobic, and trans-phobic bigots.

While you're at it, eat less meat, ride your bike, take public transpo, pick up trash, and listen to progressive punk, hip-hop, and/or metal.

#HailSatan
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I know that METAL isn't for everyone, but if there is a common theme across DCC RPG fans is that it's very METAL. Here's a good reason why. This band sounds like what my game feels like, and the video proves it.

https://www.youtube.com/watch?v=AZlgBRokTCg
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People sharing that VOX D&D video, it's nice. Though it totally glosses over the part that makes everyone freak, the rules. Which is fine, but the rules are the most interesting part of RPGs.
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1d10 Table to freak RPG players out:

1 Look at a random player in the eyes, immediately roll a random die.
2 Count the number of players/characters for no reason.
3 Make a secret note unrelated to the current game.
4 Ask for a random check or saving throw.
5 Ask for initiative checks, for no real reason.
6 Ask for a random ability score from a random character.
7 Borrow a player's character sheet, for no real reason, and give it back.
8 Borrow a player's character sheet, don't give it back for a couple minutes.
9 Say "Damn!" with a smile.
10 Say "OK", confusingly, roll again.
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*BRAINDUMP*: Was editing a specific module for a specific gaming thing, and came across references to Strength scores for monsters, particularly when affecting them with spells that do stat loss. And since monsters (or NPCs) don't play by the same rules as player characters (PCs), they don't have Ability scores. Ray of Enfeeblement does strength drain, so it was vague what it would do to monsters. The rule is actually there, in the spell, in the General description. They have 10 (assuming they're human and/or man sized), and they effectively become a blob when they reach 0. Simple, and it works. But it made me think of what if they're bigger, tougher, etc. So I came up with the following rule to give it a bit more grit, and it's only slightly more complicated:

Ray of Enfeeblement (or similar effects) vs NPCs & Monsters:

3d6 [or 10]+HD equals the creatures "effective" strength, not to be confused with PC's Strength ability scores. Reduce monster's melee attack bonus by half when this number is reduced by half, round down.

Feel free to reduce melee attack bonus values in smaller increments (1/4, 1/2, 3/4, etc.).

Basically two simple sentences that could be added to any spell, item, or effect. Similar methods can be applied to things that affect ability scores. It sticks to the DCC RPG principle that NPCs and monsters don't play by the same rules, but doesn't break any existing rules that I can think of.



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