Yeah, I saw that, thanks for the quick answer :) I beat the first 7 or 8 level and saw that the context was changing every 3 level or so. Very very nice.
I still think that the "shaking trajectories" are the less fun because it's really more random that skill. You can try to adapt and learn when there's the big wind or the lunar gravity, which is very challenging and fun but the shaking one was just "Heh, let's tap the screen randomly until I get the objective". Slower shaking would have forced to player to have a good timing, though.
But anyway, I stop this little rant here because the campaign is still very good. Good job, it's very fun and the context bring a nice touch of diversity, it's pretty cool :) Thanks for the work !