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Patrick Wyatt
Worked at En Masse
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Patrick Wyatt

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Glad you have enjoyed reading the blog, Zachary. In regards to an autobiographical post, how about this one: http://www.codeofhonor.com/blog/about-me? I don't think it's exactly what you're looking for, but I haven't yet written anything longer about all the (lack of) planning, (little) prepartion, and (especially) luck in my career that enabled me to make fun games. Let me know if you have any specific questions: pat@codeofhonor.com
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Patrick Wyatt

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I did work on Rock & Roll Racing; I was one of two programmers on the project; almost all of my effort was dedicated to graphics and tools. I wrote a project that converted 2d "top down view" maps of tracks into 3d isometric-view maps built out of 8x8 cells so that the Super Nintendo could render the screen quickly enough given that it only had a 2.58 GHz 8/16-bit processor. Most of the what I would call "real" programming for that project was done by Bob Fitch, who is still at Blizzard (AFAIK).
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Patrick Wyatt

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Gold! Thank you for this! 
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Patrick Wyatt

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I posted my GDC 2012 slide deck online; follow the link to download the presentation from my blog.
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Have him in circles
350 people
larissa dubois's profile photo
Katy Hargrove's profile photo
Derek Frost's profile photo
Jamie Winsor's profile photo
Daniel Haddad's profile photo
Claudio Cherubino's profile photo
Jez Nicholson's profile photo
Sarah Lomari's profile photo
atom house's profile photo
Work
Occupation
Game developer
Employment
  • En Masse
    COO, 2009 - 2012
  • NCsoft
    CTO, 2008 - 2009
  • ArenaNet
    Founder, 2000 - 2008
  • Blizzard Entertainment
    VP R&D, 1991 - 2000
  • Undead Labs
    Company Advisor / Software Architect, 2013 - 2015
  • Amazon Game Studios
    Senior Principal Engineer, 2015 - present
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Story
Bragging rights
Producer and Lead Programmer: Warcraft, Warcraft II; Lead Programmer: Diablo; Producer and Lead Programmer: Starcraft; Producer and Lead Programmer: Battle.net; Producer and Lead Programmer: Guild Wars; Founder: ArenaNet
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Male