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Robbin Marcus
6 followers -
Hey, my name is Robbin Marcus and I'm a programmer. I love game development, in my spare time I like to make game engines. Recently I took a bigger interest in graphics and raytracing.
Hey, my name is Robbin Marcus and I'm a programmer. I love game development, in my spare time I like to make game engines. Recently I took a bigger interest in graphics and raytracing.

6 followers
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Robbin's posts

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Master thesis current state
For my master thesis, I've been working on a project for some time now. In this post I'll share a few debug screenshots of the current state of the project. The project can load triangle meshes of (almost) any format, and convert them to large resolution sp...

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The next step in Entity Component Systems
Let's talk game engines. For a current project, I'm writing a game engine completely from scratch. Before I started I wrote down some key functionalities the engine should be able to handle. After writing that down, the proces of creating the engine boils d...

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CUDA in Visual Studio 2015
Update June 2016: CUDA 8.0 RC is available. Visual studio 2015 is supported, but update 2 is not yet included. In this small post I will explain how you can use CUDA 7.5 in Visual Studio 2015. I don't claim to have full support for VS2015, merely using the ...

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CUDA in Visual Studio 2015
In this small post I will explain how you can use CUDA 7.5 in Visual Studio 2015. I don't claim to have full support for VS2015, merely using the VS2015 editor and compiling a VS2013 project. You will still need to have Visual Studio 2013 installed, with th...

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Real-time Raytracing part 4
In all of the previous posts, I've talked about optimizing ray tracing. I've mentioned path tracing, but never spoke of path tracing specific optimizations. So this post will be a small survey of implementations and research about path tracing specific opti...

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