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Robbin Marcus
8 followers -
Hey, my name is Robbin Marcus and I'm a programmer. I love game development, in my spare time I like to make game engines. Recently I took a bigger interest in graphics and raytracing.
Hey, my name is Robbin Marcus and I'm a programmer. I love game development, in my spare time I like to make game engines. Recently I took a bigger interest in graphics and raytracing.

8 followers
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Cryptocurrencies in (p)review
And now for something completely different. Recently a new sector of technology caught my attention: cryptocurrencies. Of course, most of you reading this will know about this piece of technology by reading news headlines on the ridiculous price growth of B...
Cryptocurrencies in (p)review
Cryptocurrencies in (p)review
robbinmarcus.blogspot.com
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Automated marshalling of managed- to unmanaged structures
An art that I wouldn't even wish upon my greatest enemies to figure out. I recently started a new project in a language very familiar to me: C#, a managed language. This means that all the memory management is done for you, which is both a blessing and a cu...
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CUDA in Visual Studio 2017
Note : this article only shows how to compile Visual Studio 2015 CUDA projects in Visual Studio 2017. For actual VS2017 support we will have to wait for a new CUDA release. I previously wrote a small article on CUDA support for VS2015 , to support CUDA comp...
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IniGenerator
I wrote a simple C# code interface for ini files. There are already great NuGet packages for ini file IO parsing and writing, but not a lot of packages that automatically generate a code layer. For this project I based my solution on the ini parser  to do t...
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Master Thesis
Level-of-Detail Independent Voxel-Based Surface Approximations was the subject of my master thesis. I wrote a small dissemination that explains the basics of my thesis on this page . This image shows the final result of my thesis work. The models above are ...
Master Thesis
Master Thesis
robbinmarcus.blogspot.com
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Master thesis current state
For my master thesis, I've been working on a project for some time now. In this post I'll share a few debug screenshots of the current state of the project. The project can load triangle meshes of (almost) any format, and convert them to large resolution sp...
Master thesis current state
Master thesis current state
robbinmarcus.blogspot.nl
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The next step in Entity Component Systems
Let's talk game engines. For a current project, I'm writing a game engine completely from scratch. Before I started I wrote down some key functionalities the engine should be able to handle. After writing that down, the proces of creating the engine boils d...
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CUDA in Visual Studio 2015
Update June 2016: CUDA 8.0 RC is available. Visual studio 2015 is supported, but update 2 is not yet included. In this small post I will explain how you can use CUDA 7.5 in Visual Studio 2015. I don't claim to have full support for VS2015, merely using the ...
CUDA in Visual Studio 2015
CUDA in Visual Studio 2015
robbinmarcus.blogspot.com
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CUDA in Visual Studio 2015
In this small post I will explain how you can use CUDA 7.5 in Visual Studio 2015. I don't claim to have full support for VS2015, merely using the VS2015 editor and compiling a VS2013 project. You will still need to have Visual Studio 2013 installed, with th...
CUDA in Visual Studio 2015
CUDA in Visual Studio 2015
robbinmarcus.blogspot.com
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Real-time Raytracing part 4
In all of the previous posts, I've talked about optimizing ray tracing. I've mentioned path tracing, but never spoke of path tracing specific optimizations. So this post will be a small survey of implementations and research about path tracing specific opti...
Real-time Raytracing part 4
Real-time Raytracing part 4
robbinmarcus.blogspot.com
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