Fallout as a franchise has gone through a lot over the years, changing both developers and genres in the progress. But while the originals are often held up as 'why games were better', maybe it isn't the games that changed so much as we have.
" I get furious every time I see a review describe a game as having “RPG elements” because there is a leveling up system. I’m sorry, but that’s not what makes something an RPG. An RPG is a game where you take on a role and make conscious decisions that have meaningful effect on a story."
Another one of my video game rants. This one is because I used to teach geography and a big part of that is thinking about mental maps: video game could be a great way to teach people how to navigate real places. Instead we get islands...
Dead Realm buries a promising concept of haunted house hide-and-seek beneath a myriad of extraneous fluff and baffling designs. Even though it's labeled as Early Access, it feels more like pay-to-test rather than pay-to-play-early.