Profile cover photo
Profile photo
John Carlson
215 followers -
Digital Production Editor, Yale University Press
Digital Production Editor, Yale University Press

215 followers
About
Communities and Collections
View all
Posts

Post has attachment
The latest automated generator I have created for my AD&D 1E campaign is based on the tools for creating random caves and cave systems found in +Patrick Stuart and +Scrap Princess's wonderful Veins of the Earth. Specifically, my script creates up to fifty random caves with indications of entrances, exits, distance between caves, etc. A DM can string these entries together to create a natural cave complex more-or-less on the fly.

My script is not a perfect recreation of the VotE system, though, and produces less abstracted results in terms of cave dimensions and other features that I found necessary for my own use at the table. As Patrick Stuart described it when I shared this tool with him: “you’re kind a crazy because you’ve taken something specifically designed to work through the immediate intuitive spatial relationship of the dice as they are rolled in front of you and turned it into a raw-data readout, which is something I would never do, but, well people are odd and I’m glad you’re happy.”

If that sounds like something that would make you happy — or prove useful in your campaign — give it a try and let me know if you have any suggested improvements!
Add a comment...

Post has attachment
New Blog Posting: A quick summary of my procedure for handling mountaineering in an OSR game that tries to make it more interesting than a speed bump to movement rates without sacrificing simplicity.

Post has attachment
Here's a link to my free/PWYW adventure module for low-level character that was designed for 1E/OSRIC but should work for any early D&D version. Here's the descriptive blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world's most popular RPG. In addition to full details on a tinkerer-wizard's tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec

P.S. Shit.
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, Automata Run Amok, a short adventure that I originally created for OSRIC that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, Automata Run Amok, a short adventure that I originally created and ran for first edition AD&D and that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, Automata Run Amok, a short adventure that I originally created for OSRIC that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, Automata Run Amok, a short adventure that I originally created and ran for first edition AD&D and that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, Automata Run Amok, a short adventure that I originally created and ran for first edition AD&D and that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by +Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Automata Run Amok
Automata Run Amok
drivethrurpg.com

Post has attachment
DrivethruRPG just approved my first RPG publication, a short adventure that I originally created and ran for first edition AD&D and that may be of interest to those in this community. The module should provide between four and eight hours of Old School fun and will hopefully be the first in a series of adventures in the same setting. It's available for free (i.e., PWYW) and includes some truly excellent illustrations by +Luka Rejec. Here is the title listing blurb:

Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.

This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:

- Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic
- Twenty unique magical items of variable usefulness and danger with which to tempt players
- Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf
- Eight illustrations by the wondefully talented Luka Rejec
Photo

Post has attachment
+Ken Baumann​ I just had a chance to check my copy of Blue Medusa and found that the page with 11 & 12 on it is only partially there (see pictures below). The shipping packet was fine as were all the other pages, so this seems like a printing error. Not sure if it's a one-off issue or something for which you should be on the lookout.
Photo
Add a comment...
Wait while more posts are being loaded