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Jeremy Morgan
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Jeremy Morgan

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What +Rob Donoghue said.
 
I'll probably plug it again after there are more episodes in the backlog, but the Design Games podcast has moved from "hmm, interesting" to "Reserved spot on my listening queue".  As the name suggests, it is a podcast about game design, hosted by the talented duo of +Nathan Paoletta and +Will Hindmarch, and if you're familiar with their work, then you see why this is a very promising setup.

But, obviously, it's also risky.  Game design discussions have a bad habit of crawling up their own asses, and that's always the fear when presented with a new podcast.  Thankfully, they quite explosively defy that fear, and instead illustrate one of the great things about podcasts and the human voice - topics that might be fodder for the essayist and the pedant in another medium become fun and personal when discussed by engaged, intelligent (and entertaining) people more interested in the discussion than in proving how right they are. 

There are other reasons this is awesome.  Anything that gets these two guys talking is a blessing to the hobby, at least in my book, so I absolutely encourage giving it a listen.  There have only been a couple of episodes so far, mostly short. The most recent (on dice)  is the longest, but also probably the best so far.  It's a good time to hop on and see if it's up your alley.
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Jeremy Morgan

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Once again, +Ryan Macklin hits you with the wisdom stick. (Also, I'm in design limbo right now, so his words speak to my experience.)
 
I try to answer That Question about getting started in games. As a bonus, I include a downer at the end!
I met an aspiring game designer a few days ago, and he asked me one of the toughest and most common questions that you can ask someone about getting started in a creative endeavor. This time, it to...
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Oh, I totally got that part, sure. Designing (outside of editing, that is) is still terrifying as fuck to me. Still trying to figure out if I'm in your category one ("want to design a thing") or category two ("want to have designed a thing").
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Sharing the love because editors need to stick together!
 
I have some freelance editing time opening up soon. If you are looking to a professional edit on a short story or novel, or just want a professional eye look at your work, here are my rates:
http://www.jenniferbrozek.com/blog/post/Freelance-editing-rates.aspx
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This has several awesome people I know involved, you should check it out!
 
For those who might have missed it yesterday, we just released a setting written by +Brian Engard that explores the world of superheroes in renaissance Italy. It's a product that is designed to focus on different aspects of the setting, serving both Spark and Fate Core for very different experiences.

Please help spread the word about the pay-what-you-want product, and take a look if it sounds interesting. 
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GOOOOAAALLLL!!!! We are funded, people! That means all backers are going to get 40 new playable species in addition to the regular rewards!

Next up at $17k, we'll all get +Filamena Young's Ports of Call: The Empires. New ports for your Bulldogs to visit, this time in the Devalkamanchan Republic and the Union of the Saldralla!
Brennan Taylor is raising funds for Bulldogs! Fate Core Edition - Sci-Fi That Still Kicks Ass on Kickstarter! Bulldogs! is a tabletop role-playing game about high action space adventure. Grab your blaster and take to the stars!
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Help out if you're in one of the groups she references here. I'm also closing comments so you'll remember to click through.
 
PLEASE RESHARE

I'm looking to interview women who are interested in tabletop gaming or LARPing, but have either (1) never played a game or (2) played games in the past, but are no longer actively gaming.

Trans women, WoC, disabled women,  poor women, and other traditionally marginalized women are specifically encouraged to reach out.  I would also like to encourage women who are not from North America to speak out as well.

Please contact me directly on G+, Twitter, or via email at shemhazai.grigori@gmail.com. 
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Jeremy Morgan

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Headspace and the path forward!

Hey All, just wanted to keep folks in the loop regarding developments on this project. Right now it's full steam ahead on the Kickstarter, I've brought on +Mark Diaz Truman from Magpie Games to help manage the kickstarter and ensure that I don't make any blunders on my way towards creating a game you will all enjoy. Mark has been instrumental in helping me keep my eye on my budget and helping me avoid some pitfalls I've seen other Kickstarters hit along the way.

I've not set a specific date but expect the Kick to go off sometime in October!

The Quickstart that is currently on my website just went out (yesterday) for a thorough copy edit by +Jeremy Morgan, this should help maximize everyone's understanding of my vision and clean up the overall text. After Jeremy has his way with the Quickstart I'll be doing a full layout of the text. This final revised Quickstart will only be available to those that back the Kickstarter.

This week I'm off to figure out some print quotes, contact my stretch goal authors, draft the kickstarter page text.. this list gets long quick.

Looking forward to the Kick,
Mark
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Game designers, we call this an opportunity.
 
Want help promoting your game?

We ran over 300 games for nearly 1,500 players at Gen Con Games On Demand last year.

To join our list of games for Gen Con 2015, answer these questions:
https://docs.google.com/forms/d/1KNV-J444iUj1mzQzdHfvdPP93vsFyzNTxgpOcm-fyuA/viewform?usp=send_form

Games must be:
- an RPG or FreeForm game (no board or electronic games)
- able to run in 2 or 4 hours
- playable with 4 or more players
- friendly to new players

Games can be playtests and don't have to be published or final. But their rules text must be complete and clear, and all character sheets, worksheets, and/or playbooks need to be usable.

The deadline is Monday, July 6th, 2015.
Want help promoting your game? Gen Con 2014's Games On Demand ran over 300 games for nearly 1,500 players! To join our list of games for Gen Con 2015, answer the questions below. Games must be: - an RPG or FreeForm game (no board or electronic games) - able to run in 2 or 4 hours - playable with 4 or more players - friendly to new players Games can be playtests and don't have to be published or final. But their rules text must be complete an...
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.
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Let's try this again, +Misha B. It's been too long since I've posted to G+.
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Okay, I'll take it.
Find out what your parody wikipedia page says
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Don't normally do this, but this photo seemed like a good #brandSelfie

Attn: +Brand Robins

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Yikes!   ;-)
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Something I was proud to be able to say in an editorial comment I made while looking over a friend's RPG manuscript.

While most English teachers would continue to use the masculine for undefined gender, the roleplaying industry especially has decided to buck this trend and be more progressive with their use of pronouns in gaming texts.
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In his circles
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Have him in circles
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Mike Mearls's profile photo
Deli Robertron's profile photo
Djalma Dalia's profile photo
B Lynn's profile photo
Adam Minnie's profile photo
Mike Bohlmann's profile photo
Magpie Games's profile photo
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Basic Information
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A man of many hats: Christian, husband, father, gamer, editor, game designer, software engineer.
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TriskalJM on Twitter.
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I attempted to buy an engine from this company, and the experience was an exercise in frustration. Over the course of a week, their customer service over the phone was terrible. They did not have answers to basic questions (how many miles are on the engine?), and they seemed incapable of returning phone calls. They also quoted different prices depending on whether I or my mechanic was talking to them. I know they're probably a smaller junkyard, but I expect a little more than this when it comes to customer service. If you decide to do business with them, beware.
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