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Christopher “Buzz” Harsch
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Christopher “Buzz” Harsch commented on a post on Blogger.
I am thinking of getting glass when it goes main stream retail.  Has there been anything related to sports versions of google glass?  I run a lot, and I saw an app that tracks your running and it got me really excited.  But I sweat a lot as I really push myself and train for races, and I need robust equipment.

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Keep 'em coming!

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I like how the paint is used as the texture for the boat splashing through the waves, instead of drawing the waves.

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Love it!

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Awesome!

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Love this guys art, has a lot of texture!  Hopefully he posts more of his art, I have seen the studio, and he has so much love for what he does! 

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Christopher “Buzz” Harsch commented on a post on Blogger.
Btw, I Crushed it :)

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http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/


It has some interesting points.  I always enjoyed the Red Orchestra franchise because it IS so hardcore.  Things kill you quick, but being good enough to hit someone with your gun is very hard.  

In this case I think he is missing pointing out that a lot of what the players from COD don't like is that they cannot run and gun, out in the open, like they can in COD.  In RO, if you attack a well set up enemy position, you have nearly 0 chance of even seeing an enemy except for the bullet flash when he beans from the front.  In situations where two people meet in an ally in RO, who wins is often dictated more by chance and discipline than by twitch skill in general.

I have had many situations where my discipline as a gamer won me a fire fight in RO, simply because I saw someone 10 feet from me at the same time he saw me, but instead of firing my gun, I crouched and went into scope to fire.  In COD, it is a fire first and win scenario.

Which comes to why I somewhat disagree with the RO developer, in COD (if the mode is hard core.. dont know about CODMW2, CODMW3) Map knowledge and map strategy can matter a lot in the amount of kills you get.  Since almost all weapons can kill easily, those who set up situations where they can fire first will generally win.

A different kind of skill, but obviously a skill the RO developer in the interview doesn't agree with.
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