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Alexander Williams
1,775 followers -
I'm the Abyss. Pleased to gaze into you.
I'm the Abyss. Pleased to gaze into you.

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Looking to go on crusade with your buds and maybe reform your pagan religion? CK2: Holy Fury has you covered. #gaming #videogames #CrusaderKings2 #HolyFury

https://www.strategygamer.com/reviews/crusader-kings-2-holy-fury-dlc/
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Tempted to take the AI on head-first in AI War 2? Maybe you ought to check my article on some very gentle guidance toward not becoming the next tiny speed bump in the machine's mighty wake.

https://www.strategygamer.com/articles/ai-war-2-rts-early-access/
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I've finished the new version of Union, the game of family and ancestry. It's ready to play.

http://www.lamemage.com/union/

The first edition was included as part of Microscope Explorer, but I’ve always thought Union was a very special game that played very differently than Microscope. I felt I never really gave it the spotlight it deserved because it was hidden inside of Microscope Explorer.

The new version is a completely revised stand-alone game. Check it out!
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Like all good writers and most bad writers, the editor makes for a good article. Journalists count that twice is heavily, and I can't discount myself from that group.

However, my recent Stellaris articles started as a single, much longer piece with a lot more detail in talking about what each specific Developer Diary had talked about. I am sure there are people who are interested in reading about this sort of thing that would like to see what it looked like before the second editing pass that split it in half and cut down the word count by 1/3.

Keep in mind that this isn't even as edited as when I sent it off to my editor. There are assuredly terrible turns of phrase, potential spelling errors, and awkward formatting. There is also a ton of detail and maybe a little more clarity.
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Otherwise known as: "how to have fun with limited information."

It's a great way to have fun.
I got to proctor a really fun game today.

Two forces designed for the same setting got to face each other, with players who did not know what the other force could do.

So I acted as a signals intelligence officer for both sides and relayed information as lab rolls were made.

"Sir, those are collimated neutrinos."
"What the blazes are collimated neutrinos?"
"If you have to ask, you don't want to know."
"How are we detecting enough neutrinos to KNOW they're collimated?"
"I don't know, and I don't want to get close enough to see what that thing does if it hits us."

"What are those?"
rolls crappy on labs
"I can tell you one thing."
"What is it?"
"It's called a gluon desaturator. It's chasing your ship and it's gaining."
"Gluon desaturator? What the hell?"
"If it hits, it turns all three colors of gluons to gray, at which point they mutually repel each other, breaking up the quarks that make up protons and neutrons in the atoms of the hull."
"It WHAT? That doesn't even make any sense...."
"Then I advise shooting it down, sir."
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