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Umbrie Shadowsong
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i roleplay as cute girls to reflect my inner self
i roleplay as cute girls to reflect my inner self

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anybody have a copy of the skill list, condition changes, and skill descriptions from Savage Flash Gordon? i just want a copy of the new core rules changes. not all the setting specific Flash Gordon stuff. i want to share them with some new groups i wish to introduce.

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my attempt at trying to make sense of Savage Worlds characters not being the same, and a bit of a mini tangent. sorry,

how would you theoretically use Trappings on Skills to represent a psionic character that specializes in hijacking the nervous systems of others through telepathy? i was thinking stealth to disguise or remove the character's own signature from the viewer, such as a limited form of perception block, or notice to see through the eyes of another character within a range that scales with smarts. i was thinking for more of a rogue with a unique flavor than actually seeking huge mechanical bonuses

how would you theoretically use Trappings on Skills to represent a psionic character that specializes in hijacking the nervous systems of others through telepathy? i was thinking stealth to disguise or remove the character's own signature from the viewer, such as a limited form of perception block, or notice to see through the eyes of another character within a range that scales with smarts. i was thinking for more of a rogue with a unique flavor than actually seeking huge mechanical bonuses

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i wanted to test to see if i got down converting an old D&D character from Pathfinder to Savage Worlds. i was inspired by last night's video and wanted to demonstrate that converting PF characters is easy.

a "Wizard" who played the role of Priestess of the Dwarven Forgefather due to Growing up in a Dwarven Monastery and happens to fill the Role of Fiery and Passionate impulsive Redhead with an affinity for crafting, combat and the like.

Female Human Priestess of the Dwarven Forgefather. Doubles as a Blacksmith and a Warrior. uses the fires of the Forgefather to heal companions and melt hrr foes.

Example of how you could build a religious Wizard or Psychic.

Attributes

Strength d6
Agility d6
Smarts d8
Spirit d6
Vigor d6


Edges:

Arcane Background: Magic

Skills

Forgefather Evocation (Magic) d8
Repair: d6
Knowledge: Blacksmithing d6
Knowledge: Carpentry: d6
Fighting d6
Intimidation d6
Notice d4
Appraise (Weaponry) d4
Healing d6

Spells

Healing (Forgefather's Flames of Life)
Burst (Fires of the Forge)
Light/Obscure (Smokescreen for Obscure, Light an Object with Light)

Power Points: 10

Gear

Chainmail Undershirt (+2 Armor to Torso and Arms, 15 lbs)
Light Hammer (strength+1d6, AP 2 against rigid armor)
Medium Shield (+1 Parry, +2 Armor against ranged Attacks)
Heavy Ornate Ceremonial Robes

Hindrances

Outsider (Human raised in a Dwarven Monastery)
Minor Vow (Punish those who threaten the Dwarven Way of life, abide by Dwarven Laws, Donate 10% of newly acquired treasure to the priesthood of the Forgefather when approved clergy are present, pray facing east when the sun rises)
Bloodthirsty (Smite All Herectics who Disgrace the Forgefather's name)
Stubborn (Minor)
Short Tempered (Minor)

Derived Values

Parry 6 (1)
Toughness against melee 7 (2)
Toughness against ranged 9 (4)
Charisma -2/-6

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some character creation related stuff i discovered that causes most paralysis

if the creation of a novice character in savage worlds takes more than 10-15 minutes. it is probably for one of the following reasons.
1. you are too busy crunching numbers from a variety of approved materials to create an "Optimal Build" that is extremely complicated
2. the setting is too complicated and includes too much variety in new edges and equipment
3. your game master homebrewed their own pamphlet that is literally 12 pages long with a mountain of rules modifications and exceptions, but literally didn't make enough copies for the group
4. you are too indecisive on what you want your character to be good at and want to be good at moar things than your character's resources allow

i noticed that giving some edges as freebies, whether willingly or due to not paying attention to the rules can shift a campaign in some rather unique directions.

while free arcane background can be used for Hogwarts or X-men and free Steady Hands can push a game to Mad Max or Fast and the Furious

i noticed free quick draw is extremely powerful and so is free martial artist. in fact, i saw what unintentionally giving characters improved martial artist as a freebie in a modern warfare themed campaign can do.

even if it was GM ignorance, i saw kicks being the only melee attacks made, while everybody picked up an assault rifle for the high magazine capacity and 3 round burst, because we spend a lot of time indoors where a sniper rifle would be impractical, and where a PC Sniper would die fast.

M-16s became best weapon and kick became best sidearm. katana damage kicks.

so i see how giving certain edges can influence how the game plays.
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