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Sebastian Kreutz
Works at Frame6
Attends Mediadesign Hochschule Düsseldorf
Lived in Düsseldorf
619 followers|138,969 views
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Sebastian Kreutz

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Gratuliere zu der erfolgreichen Kooperation, das wird vieles vereinfachen! Mir ist die Trennschärfe noch nicht so ganz klar: Welche Spiele werden über den klassischen USK-Prüfprozess (mit resultierendem USK-Kennzeichen) und welche über IARC gerated?
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Sebastian Kreutz

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xD
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Sebastian Kreutz

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Vor allem wesentlich praxisbezogeneres Studium als in einigen anderen Bereichen. Fand ich persönlich auch sehr wichtig, den Bezug zu konkreter Projektarbeit zu haben.
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.. und Hamburg hat den Chaos Communication Congress.
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Sebastian Kreutz

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I've been searching for something like this for realistic simulations. I'm interested in three things:

- Tension Towers: Is it possible to have hanging insulators? They are part of the hanging wire and connect the wire to the tower. One shouldn't see wire go through the insulator to an attachment point on the pole, though.

- Precise positioning: I see that you're able to lay down a path and distribute poles procedurally. In our case, I'd like to position the poles at given world coordinates to replicate a real-world power line. Is that an issue with the system?

- Different towers in one line: In real-world applications, there are basic towers and tension towers arranged in one power line. They look differently and have slightly different connections. Can different props be used in one line?

If these features are not included, would you consider them doable with reasonable effort when working with the source code of your system?
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Thanks for the swift reply!
Just to clarify the tension tower - here's a picture of how the insulators are arranged: http://upload.wikimedia.org/wikipedia/commons/5/56/Abspannmast_Detail_20130414.jpg

As you can see, the insulators are hanging, but not statically. They hang down in the same parabolic curve as the cables. Additionally, they have a bridge cable below. Of course, it could be possible to simply model these as part of the pole, but depending on how much the cables hang through, it could look odd.

Just one question about performance: Think of a line of about 20km with an average pole distance of 400 meters (50 poles with 8 cables). See any issues with that scale?
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Sebastian Kreutz

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Ich werde ja regelmäßig von #easyCredit mit Totholz bespammt und normalerweise würde ich sowas ja gar nicht mehr öffnen. Gut, dass ich es in diesem Fall gemacht habe. Da hat jemand eine sehr lustige Lorem Ipsum Alternative gefunden und easyCredit war die Sache dann so peinlich, dass sie gleich einen Entschuldigungsbrief hinterher geschickt haben ROFLCOPTER xD
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Hat Leuthäuser-Schnarrenberger schon die Verwandtschaft zu Münchhausen mitbekommen und entsprechend reagiert?
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Our newest character design for #SpleemoAndGlob Like it? :)
 
Meet Splee, Gløb's freshly redesigned sidekick! We've received feedback that people found Spleemo to boring, so the character was redesigned, now as a female. Along comes a new name and logo for the game, hope you'll enjoy!
#gamedev
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Sebastian Kreutz

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Semantische Sprachein- und ausgabe (Star Trek Computer) :)
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Die Messe Düsseldorf hat schon einen eigenartigen Sinn für Humor oO
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Nach Beschwerden hat die Messe Düsseldorf das Design seiner Restmüll-Behälter geändert. Statt des angebissenen Kernobsts sieht man dort nun ein nichtssagendes trapezförmiges Logo ... * wegduck * (vza)





Obiges ist natürlich (von einem Kollegen aus dem Mac-Ressort) frei erfunden.
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Gabe Newell ist David??? ;)
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Have him in circles
619 people
Nat ius's profile photo
Fabian Böckhoff's profile photo
Sebastian Kroos (de Wastl)'s profile photo
A. Gregory Janiczek's profile photo
Piratenpartei Echterdingen's profile photo
Kerstin Fricke's profile photo
Dennis Rohlinger's profile photo
Volker Knapp's profile photo
Dalenda Zekri's profile photo
Work
Occupation
Game Designer
Employment
  • Frame6
    Gamedesigner, 2013 - present
  • Ubisoft Blue Byte
    Marketing Artist, 2010 - 2012
  • Pirate Gaming Magazin
    Redakteur, 2009 - 2012
  • OMA Online Marketing Agency GmbH
    Trainee Screendesign, 2008 - 2010
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Previously
Düsseldorf
Story
Tagline
Your friendly neighbourhood game designer
Introduction
Founder and CEO of the German indie startup Frame6, previously studied game design at MD.H in Düsseldorf. Worked at Ubisoft Blue Byte as a marketing artist and in marketing agencies before.

I'm also a web activist attempting to safeguard the freedom of speech by opposing atrocious surveillance and copyright laws.
Education
  • Mediadesign Hochschule Düsseldorf
    Game Design, 2009 - present
  • Berufskolleg Glockenspitz Krefeld
    Mediendesign, 2005 - 2008
Basic Information
Gender
Male