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Sergio Le Roux
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Made this a few weeks back, didn't occur to me to share it here too. It's not really generic but in theory I guess it could be used in other settings...
Here's a little sheet I whipped out during my lunch hour today, maybe someone will find it useful.
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Here's a little sheet I whipped out during my lunch hour today, maybe someone will find it useful.
Photo

Skip to the end for TL;DR section if you want.

I've been running my Fate of the Ur-Quan game for several months now (using ARRPG rules) and only now I've started statting the spaceships. The way it works - I may have posted about this before - is that ships are gadgets, "personal equipment" or Inventions, so basically each ship is a Mega-Stunt. (in the case of the main ship, every player on it gets to customize his own "crew station" as a Mega-Stunt, that way nobody gets to benefit for a blanket "armor" stunt for the whole ship.

Anyway, so far each ship is going to have 2-3 benefits, but another thing they have is Crew. The actual amount of crew is taken straight from a videogame - this ranges from 6 to 42 crew members. The average is around 20. The way this works, is that every 6 crewmembers (rounded up) give 1 additional point of "stress" to the ship (all individual 1-point boxes), which doesn't replenish automatically, and it's not limited to ticking 1 box per action. Also they all die. Very graphically. Such fun.

So I'm thinking, since having a higher capacity is definitely an advantage (lowercase 'a'), should I use stunt benefits to represent those? It would be interesting if some stunt benefit was extra-stress or something.

The extra crew is essentially a mob attached to each player... which may or may not help with Teamwork bonuses (lately they don't) and don't get to act separately. Enemy ships also get whatever amount of crew that depends on their ship model, but they go down faster if they're secondary NPCs as they have much less stress boxes or consequence slots.

TL;DR: Do you think that extra "meat shield" stress boxes should be worth stunt benefits? It would have to be cheaper probably than just Armor Rating, like one benefit per 3 or 4 boxes.

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Ok, I was checking some of the megastunts/hardware in the manual, and as I read the Lightning Gun it has 3 stunt benefits, one goes to a rule exception, the other 2 I assume go to pay for the Weapon Rating, which is a +4 or a +6 with a Cost.

In another post in this community, there was talk that it was probably an oversight, that Weapon:2 used to cost a stunt benefit but it was changed to Weapon:4 per stunt benefit. Would it then be fair to say that it should be a Weapon:8, or Weapon:12 but at a cost (or just use one less benefit if that seems a bit high, but it would still be a Weapon:4, or Weapon:8 at a cost)? Alternatively, the "at a cost" option could be worth only half a benefit, and we'd end up with the same power level at 2 benefits.

In the other hardware, we can see this more properly applied, such as the Robot Fists use 1 stunt benefit to split between a +1 to attack and WR:2. Yet the L-Gun is paying a full benefit for each WR:2. (Note, they're both in the same page, 81)

So, going thru all the character writeups in the book, I noticed that all (or almost all, maybe I missed another one) Weird Modes are defined somewhere, either right there with the character sheet, or references the mode elsewhere (maybe the ready-made modes), except for Sparrow I's Commando mode. Is that defined anywhere, maybe in the drafts used to make the rulebook? It would be interesting to know, I'm not even saying I'm going to use it, but as a curiosity.

Because modes in the writeups only show what skills are focused or better, and not used up to reinforce another mode, can't really tell what that mode started up as.

So, I'm going over the advancement rules for Atomic Robo, and there are a couple things that confuse me.

Under "Minor Milestone", we get this:

You may swap the ratings of any two skills within a single mode.

I assume that this means, you can arbitrarily take a skill and swap it with another. For example, if you have Combat as Specialized, because all 3 modes have it (not just because you spent points on it), you can swap it with a trained skill. So, in a way, we have to just keep track of whatever level skills are currently at, regardless of which mode they belong to.

But then, under "Major Milestone", we get this:

You may swap the ratings of any two of your modes, if doing so can be justified through the events of the volume, either immediately or at the end of the issue.

This tells me that we should keep track of the original modes, because once you swap them, you have to recalculate which modes are reinforced. Then, somehow, reapply whatever points you spent in training or focusing them (maybe get a reimbursement and spend them again?). But also, you probably have been swapping skills within those, so... no idea what happens to those swap results after that.

Then, under "Collateral Consequences and Fallout", we get:

Each player may replace one mode with another, if doing so can be justified through the events of the volume.

Which is like, a more complex version of the Major one, because now we can just remove a mode and take a brand new one, which means that some skills can just go away entirely and get replaced by new ones. So, now I have really no idea what happened to all the skill swapping and/or invested points up to that moment...

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Bumped into this guy, I think this is too funny... sorry about the translation, I'm too lazy to do it by hand so I let Google do it for me. I especially love the part about how the day is perfectly calibrated in 24 hours...

"If atheists believe we are experiencing a great chance? They are quite wrong, because have to open your eyes and look around nomas to realize, just breathing also you realize, but please think, millions of years ago that the world exists, and breathe every living being on earth, absorbing oxygen, which we know is finite, and the human need to live such a precise blend to stay alive, 23% exactly oxygen no more my least imagine from 1900 onwards humans and their machines consume large amounts of oxygen unbalancing seriously the planet and its air and even more, we cut 70% of the vegetation, and guess what? We follow exactly the 23% blend.

The degrees of temperature in which the human need live, between 0 and 40 °, who believe he did.

water, sun as the planet rotates on its nights and days perfectly calibrated in 24 hours, in its exact year of rotation, causing winter spring, summer, autumn produced by a small inclination of 38 ° to the Sun. who did it? They believe it was coincidence? jajaaa."
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Bumped into this guy, I think this is too funny... sorry about the translation, I'm too lazy to do it by hand so I let Google do it for me. I especially love the part about how the day is perfectly calibrated in 24 hours...

"If atheists believe we are experiencing a great chance? They are quite wrong, because have to open your eyes and look around nomas to realize, just breathing also you realize, but please think, millions of years ago that the world exists, and breathe every living being on earth, absorbing oxygen, which we know is finite, and the human need to live such a precise blend to stay alive, 23% exactly oxygen no more my least imagine from 1900 onwards humans and their machines consume large amounts of oxygen unbalancing seriously the planet and its air and even more, we cut 70% of the vegetation, and guess what? We follow exactly the 23% blend.

The degrees of temperature in which the human need live, between 0 and 40 °, who believe he did.

water, sun as the planet rotates on its nights and days perfectly calibrated in 24 hours, in its exact year of rotation, causing winter spring, summer, autumn produced by a small inclination of 38 ° to the Sun. who did it? They believe it was coincidence? jajaaa. "
Photo

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Are Flat-Earthers Being Serious?

TL;DR: Yep.
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