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Juan Gomez
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63 followers
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Juan's posts

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Two year Game Development blog Post-Mortem.
Hello everyone! Two years ago I embarked in the journey of blog writing. My main hope was to try to return the favour to the Internet that so much tough me (also coinciding with the announcement of unity5 ). The truth is that keeping this activity for so lo...

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Rombo Games. Update 7: MishMash Galaxy Progress!
Check the webpage ! It's been a while since I stopped, took a long breath and look at the path behind me... It's time to share some progress of Mishmash Galaxy ! :D The last time I shared this progress with you, the game was well defined but raw i the graph...

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Two year Game Development blog Post-Mortem.


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3 Ways To Avoid App Rejected For Being Too Simple
If you developed an app for a Board Game or Augmented Reality Game you would he probably stuck into the App Rejected because it's too simple. The problem is that this is the users expect from this kind of apps... a point counter cannot be too complicate...

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5 Good Things About My Failed Kickstarter!
You failed your Kickstarter, are afraid of it or simply want to learn something? I can tell you about our example, Publish or Perish , and why it was not a totally negative experience! I
figured out that there are plenty of examples of blog posts on the
i...

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Rombo Games. Update 6: MishMash Galaxy!
After Publish or Perish Kickstarter ended we started working on a new game! Let me present you Mish Mash! ********************************************************* This is a re-post from Rombo Games development blog: Merge the Fun .
I will post more stuf...

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Rombo Games. Update 5: Publish or Perish... Cancelled!?
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