This pleases me as after the release and initial stewardship of TyphonRT / my software middleware platform for J2SE & Android I plan to get back to working on a low cost audio DSP box for advanced audio spatialization increasing immersion in games, music, movies, and other media. It'll be running Android (and of course TyphonRT!) and if it runs on x86 (Intel's architecture) I can quite likely modify SuperCollider (http://en.wikipedia.org/wiki/SuperCollider) to provide the base audio engine. Not having to convert all that DSP code and such to ARM architecture will be very helpful. So yes.. 2012 surprise me! :)´╗┐
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