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John Jessop
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+Jacob Possin and any others with experience regarding Jadepunk.

So I'm about to take part in a kick-ass Jadepunk campaign run by +Jacob Possin, and came upon a question regarding the utility of Harmful as a Feature for Assets as I was designing my Naramel Prince/Engineer's sword (snatched from his best friend's body in order to avenge his death).

It seems like Harmful is outright less useful than Focus in pretty much every situation. Admittedly Harmful is applicable to any attack, whereas Focus has to be limited to a specific type of attack, but for characters with a signature fighting style or what have you that's not much of a drawback.

Looking at a sword with Harmful 3 vs. a Sword with Harmful 1/Focus (+2 to Fighter when ________________________) the sword with Harmful 3 looks pretty bad by comparison. Not only does it not provide any advantage unless a character hits with it, but it requires a success with style in order to make full use of the Feature that you've paid 1 Refresh and taken on an additional Flaw to your weapon for. The only thing harmful has going for it is that it might (depending on what flaw you give it) be useable with every attack.

I understand that FATE/FAE are not crunch-heavy games, and that thus Jadepunk isn't either, but it seems as if there's a severe discrepancy as far as the utility of these two features goes. Given that getting Assets in Jadepunk requires giving up Refresh (a significant investment) I just want to know if I'm missing anything here.

Hey folks, I was hoping to see if there are any FAE or Pokemon enthusiasts in the greater Pioneer Valley area of MA. One of the players in my gritty Pokemon game is mostly dropping out (barring the occasional reappearance) because of scheduling issues, leaving me with only 2 players.

While FAE can handle only 2 players without a problem, the wilds of Kanto are a dangerous place for a couple of teenagers with only a handful of pokemon to their names. Anyone willing to join them?

Going to be doing another PokeFAE game this evening at Modern Myths Northampton and wanted to get you folk's feedback on my new and improved method for modelling pokemon using the FAE fractal. Keep in mind this is for a gritty Pokemon game akin to the darker elements of the Manga:

Pokemon's Name

1 Aspect Detailing It's Species and Morphology like "Giant Hornet With An Attitude" for a Beedrill.

1 Aspect Detailing It's Relationship with it's trainer like "Don't Bother Me Unless There's A Challenge"L for Ash's Charizard.

1 Aspect Detailing it's Personality like "Mischievious To A Fault" for a Squirtle or "Like a 900 Pound Puppy" for a playful Arcanine.

2 Approaches (One at +3 and one at +2): pokemon are powerful, but less versatile than their trainers.

1 Stress Box: Pokemon require training and care in order to be durable in battle. For the cost of a Stunt, "Battle Training" a Trainer can give a pokemon on their team an additional Stress Box, to a maximum of 3 total.

This represents dedicated training for competitive battle/survival as opposed to keeping a pokemon for competitions, as a service creature, or for companionship.


1 Stunt (Representing a special move, species ability, or trained technique).

0 Refresh: Pokemon don't have FATE points, but their trainer can spend them on the Pokemon's behalf, and gain FATE points if a Pokemon's Aspects get them into trouble.

Advancement: Pokemon don't advance on their own; their Trainer must choose to invest in their care and training in order for them to be at their best. When a Trainer would increase one of their Approaches, they can increase one of their pokemon's approaches instead. When a Trainer would gain a new Stunt, they may instead grant one of their pokemon a Stunt instead.

Battle: Trainers can utilize their action in conflicts to command a pokemon to act on their behalf. This doesn't require any roll unless the pokemon has an Aspect (temporary or otherwise) representing disobedience or laziness that might keep it from heeding it's trainers words.

If multiple pokemon under the same trainer fight simultaneously, use the teamwork rules while bearing in mind that in most situations only 1 or 2 pokemon can meaningfully aid the main combatant.

This means that a Trainer who wants a starter pokemon roughly as strong as themselves would have to devote 2 stunts to it, which seems like a fair investment considering the benefits of having a beefy guardian creature, help-meet, and companion.

Capturing pokemon is Overcoming an Obstacle with a difficulty based on the circumstances surrounding the capture:

+4 for a strong pokemon in great health
+3 for most pokemon in good health.
+2 for a pokemon who's sustained significant stress.
+1 for a pokemon who's sustained at least one consequence
+0 for a pokemon that's been taken out.

Success With Style grants a Boost related to quickly-formed camaraderie between trainer and pokemon or the ego-boost gained from capturing a powerful ally.

Success means the pokemon is captured.

A Tie means the pokemon is captured, but will likely need some time to recover to full strength, or a trip to the pokemon center (depending on its state when captured).

A failure means that the pokemon isn't caught, or that it's caught but that it will begin with a negative or disobedient relationship with it's trainer.

Does this seem like a workable and streamlined setup for representing pokemon using FAE?

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Hey folks, it's been a while since I've posted anything of my own up here, rather than penning trite witticisms on other people's topics. With that being said, I wanted to personally thank you all for your assistance and advice regarding Fear The Living's Kickstarter.

Without your considered and not-as-snarky-as-advertised :P feedback, I have no doubt that I would be drinking myself under the table over a horrendously failed KS project.

As it stands, while there have been hiccups and delays I've already gotten the PDF edition out to all my backers and am about to set up printing and shipping for the core book. So thank you once again, for all of your support, even if you didn't contribute a cent to the campaign, I couldn't have done it without you guys, gals, and folks of other gender persuasions.

For anyone who's interested and who missed out on the KS, Fear The Living's PDF edition is now available on DrivethruRPG for the low, low price of 10 bucks.

Once again, thank you all for your thoughts, your feedback, and your support. You've got an incredible community here; and the discussions of sexist frisbee tabletop games and christian shoe kickstarters gone horribly wrong are just the sirracha-flavored icing on the RFID-implanted cake.

Regards,


-John (Just A Statue Games)

Hey folks,

I just recently started a flesh-and-blood Dungeon World game based out of Modern Myths in Easthampton Mass. As of right now we have 3 players, but are looking for up to three more to flesh out the party.

The game itself is a darker spin on fantasy inspired by the likes of Neil Gaiman and Game of Thrones with a bit of sword and sorcery thrown in there for spice. The campaign is set in the currently-fragmenting Akkadian empire, based on the early to mid-middle ages kingdom of Ethiopia with plenty of opportunities for intrigue, adventure, and a more than a little bit of dark sorcery and bloody violence.

If anyone's interested in signing up, let me know! Our next game will be this upcoming Friday at Modern Myths at 6pm. New players are welcome, and feel free to bring your friends!

Another custom move for my Black Company/Game of Thrones inspired DW game for those folks who want to play Littlefinger and run a business.

When you attend to the workings of a business at the beginning of each session or during downtime roll +Int

On a 10+ Choose 2
·         Your business expands into new markets +1 Profit
·         Your business gains the attention of a useful ally or patron.
·         Your business earns you 1d6 coin per point of profit it possesses.

On a 7-9 Choose 2 from the above list, but there’s a problem too that’s disrupting business as usual. Deal with it or watch your business suffer.

On a 6- Your business suffers a nasty setback. -1 Proft and unless you deal with the problem that faces it, expect it to suffer more.

A new business requires at least 50 Coin to start along with workers to partake in it and starts at 0 Profit. If you invest 100 Coin +100 Coin per point of Profit your Business currently has into your business, increase it's Profit by 1. Adding significant fictional improvements (like replacing your workers with tireless golem slaves or conjured demons) will also increase profit, but may have other repercussions.

A custom move for my Game of Thrones/Black Company inspired Dungeon World game. Hopefully I'll have enough players to make it work...

When you send minions, toadies, or servants afar to accomplish your will with the appropriate tools and skills roll +Cha if it’s a simple direct order, +Wis if it’s a long term plan, or +Int if it’s part of a long and elaborate scheme.

On a 10+ They’ll do it for you without problem or complaint.
On a 7-9 They’ll do it for you but you’ll need to give them aid, support, or motivation if you want them to do it properly.
6- They make things worse through incompetence, ill-fortune, or rebellion.

I was also trying to brainstorm something along the lines of a "When you make your first appearance at court" move, for those characters that might try elevating themselves by their bootstraps into the ranks of the nobility. The move would cover the sort of impression they make, the attention they attract, and how aware they are of the scheming sna...I mean respectable and upright nobles of the court.

Any thoughts on that?

 
Hey folks. Having just moved to the east coast and being in desperate need of a gaming group, I was was looking to recruit 3-5 players for a biweekly Dungeon World game in the Easthampton/Northampton MA area.

The basic tone would be very A Song of Ice and Fire meets the Black Company with a bit of Neil Gaiman's work mixed in there for creepy supernatural awesomeness.

The kingdom is dying. The king, a conqueror that forged a kingdom out of perpetually feuding city states is old and grows more senile every day. The court is full of parasites, plucking the strings of his family's ruler ship and picking the treasury clean in equal measure.

In the countryside the merchant princes and princesses of the subjugated city states have gone to war, each convinced that in these twilight hours of the Akkadian empire that they can claim it's crown. Old grudges have spurred this war as much as greed; the old king and his family came as brutal conquerors and reigned as tyrants.

The flames of revolution and rebellion cast a dark shadow. The forces of Hell have found that desperation for a new order breeds wickedness and weakness like nothing else and the soldiers of the would-be merchant kings keep carefully to their fires, lest they be seized by the riders of the Wild Hunt.

Players would take on the role of an organization with a stake in the future of this dying Kingdom. The type of organization is up in the air: a mercenary company, a band of rebels fighting for a new way, a cabal of sorcerers attempting to fulfill a dark prophecy, a street gang fighting for their lives as the city's gutters run with blood. That's up in the air, to be discussed as everyone creates during the first session.

That there'll be loads of player-driven drama, intrigue, and bloody violence is not.

Anyone in the area interested? If you are, contact me jtjessop88@gmail.com or via skype at jtjessop88 so that we can discuss a time and date to meet at Modern Myths in Northampton for character burning and a first session.

Hey folks. I'm new to the group and was looking to recruit 3-5 players for a biweekly Burning Wheel game in the Easthampton/Northampton MA area.

The basic tone would be very A Song of Ice and Fire meets the Black Company with a bit of Neil Gaiman's work mixed in there for creepy supernatural awesomeness.

The kingdom is dying. The king, a conqueror that forged a kingdom out of perpetually feuding city states is old and grows more senile every day. The court is full of parasites, plucking the strings of his family's ruler ship and picking the treasury clean in equal measure.

In the countryside the merchant princes and princesses of the subjugated city states have gone to war, each convinced that in these twilight hours of the Akkadian empire that they can claim it's crown. Old grudges have spurred this war as much as greed; the old king and his family came as brutal conquerors and reigned as tyrants.

The flames of revolution and rebellion cast a dark shadow. The forces of Hell have found that desperation for a new order breeds wickedness and weakness like nothing else and the soldiers of the would-be merchant kings keep carefully to their fires, lest they be seized by the riders of the Wild Hunt.

Players would take on the role of an organization with a stake in the future of this dying Kingdom. The type of organization is up in the air: a mercenary company, a band of rebels fighting for a new way, a cabal of sorcerers attempting to fulfill a dark prophecy, a street gang fighting for their lives as the city's gutters run with blood. That's up in the air, to be discussed as everyone burns up characters during the first session.

That there'll be loads of player-driven drama, intrigue, and bloody violence is not.

Anyone in the area interested? If you are, contact me jtjessop88@gmail.com or via skype at jtjessop88 so that we can discuss a time and date to meet at Modern Myths in Northampton for character burning and a first session.

So I'll be running another session of my gritty "Pokemon Meets The Shield/The Wire" PokeFAE game this Saturday via Infrno and Skype at 9pm EST.

Anyone else here on Google+ who wants to join Detective Michael Logan and Consulting Psychic Arthur T. Morri in cleaning up Viridian City's seedy underbelly?
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