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Martin McCoy

You've done some amazing stuff here. I love the low magic emphasis, and since it has some familiar elements of 5e, I shouldn't have any problem getting my players on board. It strikes a balanced feel between some old school, 3.5 and modern elements. I can't wait to see more of your Midlands setting, and until you get more of those dice in!

A quick question if you don't mind. I know with party retreat/chase rules I have more freedom to throw whatever at the characters, but do you have any guidelines for expectations on number/difficulty of encounters between long rests?

Thanks for all your hard work!
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