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Talysman the Ur-Beatle
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Hi all,

Just released a free PDF of a combo ability score generation method and random background event table for player characters. The method? Either 3d6 in order, or pick whatever scores you want and then roll on the table.

This was previously on my blog, but the PDF version may be more useful.
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I wrote up something about adversity rolls, basically one approach to Constitution checks, and how to use them to handle a simple disease system. But probably the most useful thing to people in general would be my reimagining of ear seekers and rot grubs to make them (a) simpler to handle, and (b) not a screwjob.

*Ear Seeker*, 3 dice, attack targets ear, damage > Con = deafness, weekly 3d6 adversity roll or reaches brain/puts in coma, second failed adversity roll = death.

*Rot Grub*, 3 dice, attack targets exposed flesh, damage > Con = burrows into flesh, weekly 3d6 adversity roll or reaches heart, second failed adversity roll = death.

Still nasty, but you have time to find a cure. 
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+Dyson Logos​ posted about wanting an RPG game book that requires players to write in the rulebook, or paste replacement rules over existing rules, as the players play the game. The example I focused on was the idea of a character class changing as a result of something a player did: the gods no longer have a foothold in the world, so clerics have reduced power or no power, or high-level magic spells no longer work for M-Us.

I kind of ran with this idea and brainstormed particular ways that a D&D retroclone could be redesigned specifically with this in mind. There would be actual rules -- meta-rules -- in the book that would allow research, pacts with supernaturals, or wishes to change the way a character class worked. You could add clerical powers to fighters during play to found an order of paladins, or make a wish to bestow eternal youth on all magic-users.

I sketched out some of the possible rules in a blog post. I think I'll do at least one follow-up.

http://9and30kingdoms.blogspot.com/2014/12/rules-are-meant-to-be-broken.html
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So: there are some cliche tricks in dungeons, like the throne that sometimes grants ability score increases when someone sits in it, or sometimes something bad happens instead... Or the fountain that might heal might poison, when its waters are drunk. I'm thinking specifically those that occasionally have random tables. I want to write up some new versions of these, and have some ideas (already posted a throne table.) But I figured I may have missed some.

Anyone have any in particular that they would like to see?

#random
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Well, depending on how strange you want to be, there's always that row of 5 candles that changes to a different pattern with each button press... :-)
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I wanted to follow up my previous post with a walkthrough showing how to use the wilderness terrain tables when running a "hexless" hexcrawl. I only planned to do one follow-up post, but it looks like I'm going to do some of the optional rules I came up with in a separate post or three... Plus, I think I need to do a post that's just about running a solo wilderness adventure. That was the original question on the Hill Cantons blog that started this whole discussion.

#random #wilderness #pointcrawl
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Yoiks! And Away!
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Have him in circles
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Someone recently asked about a variant Thief class on my blog that I deleted in preparation for a rewrite. This isn't the official rewrite, but it's where I think I want to go with it: instead of defining a Thief class and Thief abilities, just treat it as a background and define a Talent class that turns your background abilities into supernormal versions. Anything a thief could do, but with a risk, a Talent (Thief) can do without a roll, and a normally impossible thieving action becomes possible, but risky.

There are a couple other ideas floating around in this post as well.

#dnd #thief #class
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I like where you're going with this.
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On random tables, which do you prefer: entries that are the most useful, or entries that are the most unique?

I ask because, on a recent table for random results of a wishing well, one entry was a swarm of tentacles that reach out and grab people, and another was a swarm of flies, neither of which is what most people would think of as something a wishing well might do. Too specific to my style?
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Danger should be present everywhere.
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I previously linked to random wilderness tables and rules for using them to create a wilderness sandbox without a map (Choose Your Own Adventure style, basically.) I've just posted additional rules specifically aimed at *solo wilderness exploration*. You will still need the random wilderness encounters rules for your system of choice, plus some kind of random dungeon generation system. I'm thinking about possible ways of doing the latter without maps, if there's any demand for it.

The list of details you can roll for various landmarks might be useful for a sandbox GM as well.

#random #wilderness #pointcrawl

http://9and30kingdoms.blogspot.com/2014/11/solo-random-wilderness-crawls.html
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Niiiiice
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The recent discussion of point-crawl or hexless mapping techniques caused me to re-design a couple old tables and toss together a very quick technique for randomly creating an adventure area. It might generate a bit more abandoned or ruined villages than might be realistic; there's a 10% chance that a given nearby point of interest is a settlement, and half of those will have a population of zero. However, that should be great for a fantasy adventure setting. I may add some tweaks in the planned follow-up.

#random #pointcrawl #wilderness


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We all know by now that Fred Phelps died today. Someone just informed me that today is the birthday of (Mr.) Fred Rogers.

PROOF THERE IS A GOD!
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He played a good villain. Now who moves up into the top 10 most despised spots?
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Today's OSR Blogowners Association Topic Tuesday topic:

Hiding Artifacts inside Villains

There was little response to the last Topic Tuesday, possibly because the topic wasn'y exciting. This, however, would be an excellent time to write up monsters whose skulls, gold fillings, or peglegs are items of power.
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In my old 4e game, my players harvested creature parts from all around to make masks that would let them breathe in an underwater environment.
Artifacts, though. Nope.
But I like the idea... I love the Adamantoise from Final Fantasy, it has weapons embedded in its shell. I think that was how you got the spear, Gungnir. Research time!
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Have him in circles
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Introduction
Yep.  Same person who posted on the Sacramento-area BBSes back in the date, and later on ARK and alt.slack on Usenet.

Also wrote lyrics for Interröbang Cartel (most of the tribute album, plus others.)
Bragging rights
Performed at a couple Norcal Noisefests as the noise project kristal marimba lounge.
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