Profile

Cover photo
Rob Muadib
2,021 followers|517,545 views
AboutPostsCollectionsPhotos

Stream

Rob Muadib

Shared publicly  - 
 
Liberate tutemet ex inferis
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
They're paying for it, you eat it!
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
Inspired by +Ben Gerber's Mask theme post, another killer 80s toon theme, Pole Position!
4
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
So working on my games Lifepath system and reviewing some of the Super old school hardcore realism 80s games, Chivalry & Sorcery, SPI's Universe, Space Opera, and Morrow Project.

Wow, I kind of like what they were doing in there in a lot of ways. Too bad Super crunch isn't that popular these days. I finding myself doing a lot of Supercrunch stuff in my system currently. I guess that is the game I want to make, even if hardly anyone will dig it. Make the game I want first. (I'll do a fate edition later, or something. )
#OCotEC
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
Fear not, Ranger, Barbarian, Magician, Thief, Cavalier and Acrobat! 
2
Add a comment...

Rob Muadib

Shared publicly  - 
 
We don't want do no more today
but the lord of the lash has something else to say
where there's a whip, there's a way!
2
Aaron Funk's profile photo
 
I believe that first line is:
"We don't wanna go to war today"

http://tolkiengateway.net/wiki/Where_There's_a_Whip,_There's_a_Way
Add a comment...

Rob Muadib

Shared publicly  - 
 
Keep Doubting Etienne
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
Death to MING!!!!!!
1
Richard G's profile photoLarry Moore's profile photoKhairul Hisham's profile photo
3 comments
 
I like his vases. 
Add a comment...

Rob Muadib

Shared publicly  - 
 
3 Fictional Characters Time
(Elric, Radish Spirit, Paul Muad'dib.)
2
Add a comment...

Rob Muadib

Shared publicly  - 
 
On the subject of Old games, The old Central Casting products by Task Force Games, are actually pretty damn cool randome generation lifepath based character generation systems. There are 3 of them, Central Casting: Heroes of Legend (Fantasy), Heroes of Now (Modern) and Heroes of the Future (SciFi). really cool way to generate detailed character histories as well as skills and abilities. If lengthy and table happy. Stealing ideas from it for O:CotECs lifepath system. Along with Ideas from Aria, Traveller, Burning Wheel,\BurningEmpires, Maelstrom\WFRP/WH40K, Secret of Zir'An, Mechwarrior, Cyberpunk/Mekton Interlock stuff, Twilight2K/Trav:TNE/Dark Conspiracy, Mutant Chronicles 3rd Ed. Reign, and the great system in Artesia: Adventures in the Known World. Early Dark and Fantasy Sagas have cool system as well. Plus a bit of BRP professions in there as well.

If you steal from enough sources, it is no longer theft but creativity, or something. :) 
1
Add a comment...

Rob Muadib

Shared publicly  - 
 
So Biomega by Tsutomu Nihei is pretty damn cool
2
Daniele Di Rubbo's profile photoZak Sabbath's profile photo
2 comments
 
it's awesome
Add a comment...

Rob Muadib

Shared publicly  - 
 
Just had another one of these 344mg of caffeine energy drinks, zomg
1
Add a comment...
Rob's Collections
Story
Tagline
Universal Superbeing of WIld Muse Games
Introduction
Hello, my primary G+ focus right now is Tabletop Gaming, specifically RPG's, which is the circles I will be adding people to, and which I would like to be added to. I also follow Science Fiction/Fantasy writing/discussion in my SF Circle. I also have a low traffic #Music circle, which I spam a few songs to now and then.

My biggest focus in tabletop right now is working on my RPG design, Oneirokos: Chronicles of the Eternal Cycle.

Oneirokos: Chronicles of the Eternal Cycle is a troupe-based role-playing game of collaborative world-building, grand storytelling and communal fantasy.

So what does that mean?

Troupe Style Play:

In O:CotEC, everyone and no-one is the Gamemaster (GM), or Guide in the parlance of the game. Following in the foot- steps of Universalis, Ars Magica, Aria: Canticle of the Monomyth, and particularly Rune. Each player facilitates and empowers the play of the rest of the group, in turn. Each player has the option to take control of entities in the game, and narrate and shape the results of the character’s progress in an unfolding narrative.

World-Building

The most important character in O:CotEC is the shared game-world that the players create. It serves as the focus of play, much like the setting in a shared-world anthology. Of all the entities in the game it is the game world’s advancement that is the driving force of play.

World-building in O:CotEC is crunchy and detailed, the result of players efforts in advancing the gameworld are the various game-entities created by the various design frameworks. The result of play are artifacts of the game world, templates and packages representing the various races and cultures of the game-world, it’s profession’s, and speculative details. This detail is explored by the life-path system used to create Persona. The world itself is detailed in terms of its physical characteristics, it’s technologies and meta-physics and how it is related to the other worlds of the game’s metauniverse.

O:CotEC draws upon many influences in it’s setting and world design, including Aria: Canticle of the Monomyth, Traveller, Torg and Multi-Verser, as well as newer games such as Fantasy Craft, Other Worlds, and Diaspora.

It’s many entity design systems are influenced by effects based systems such as Traveller (Particularly its Technical Architecture supplement), Silhouette and Heavy Gear, GURPS, HERO, EABA/CORPS, and Mutants and Masterminds. in the creation of its Metabilities, vehicles and weapons present in a game world.

Grand Storytelling.

The game focuses on grand-storytelling. Players focus on not just single iconic characters, but organizations, households, movements, nation-sates, and other large-scale entities within the game-world and their progress over time. Creation of the world’s myth and legends and history Major influences here are Aria, Ars Magica, and PenDragon.

Communal Fantasy

Finally, O:CotEC places the emphasis on the shared game-world created by the players, its is the major character of the game. This sub-creation and myth-making enmeshes the players in a numinous reality of their own devising, a shared ritual that will capture the imagination and bring them together, as story-telling has done from time immemorial.

Summary

O:CotEC is an encapsulation of the elements I find most engaging in role-playing games. It builds upon the newest ‘indie’ thinking and ideas in the hobby, a play focus that have thus far seen expression in a only a few games, Aria: Canticle of the Monomyth and Universalis, though elements of it stretch all the way back to the little black books of traveller.


Basic Information
Gender
Male
Work
Occupation
Web presence & marketing stuff.
Links
YouTube
Contributor to