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John Harris
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John Harris

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Also, when you paralyzed the Archmages, you woke them back up again with the Confusion scroll.  Confusion is very risky for that reason, and because if you use it to confuse an adjacent monster it still has a 1-in-8 chance of hitting you.  I try not to use it in cases of possible one turn death for that reason.

Fun fact: if you're turned into a riceball and step on a spoilage trap, you die instantly!
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John Harris

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Why isn't it showing the full annotations?  I'm getting cut off text.

I think I know a thing or two about roguelikes, having written a column on them for a few years, and I disagree with Sam Ahboltin's statement that Shiren is simple.  It's a very well-constructed game, and it has more stuff going on in it than Rogue (unlike the game before it, Torneko).

I disagree that the DS port is a better game, it has more enemies, but it also generates items less chaotically, which gives shallower gameplay highs and lows.  It's still good, but SuFami Shiren remains the high point of the series, that I've seen anyway.
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John Harris

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And now, a moment of silence for all those Blue Pikmin who perished so Olimar could get his money back.
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RIP, now get back to work slaves.
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Distant Spring in two days is the biggest challenge of the run, yes.  I remember trying this one many times before I got it right.

If you manage to do Impact Site later in the run, I think you might be able to do it after the Mamuta spawns (in the area where you get the first part), which is worth some extra guys when you harvest it.  But more interestingly, it doesn't actually seem able to kill Pikmin; when it smacks them, it plants them in the ground, and they immediately grow flowers.  (It's been years since I gave Pikmin a serious run, so please, try this out yourself before you rely on it, my memory might be faulty.)
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+Seahawk0027
I found it on the wiki last night; it says starting on Day 8, the Mamuta appears there on even-numbered days, and Goolix on odd-numbered ones.  Really too late to be useful in a 9 Day Challenge unless you save the return to Impact Site for just before Final Trial, which isn't really optimal I'd think.
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John Harris

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Heh, you leave out of your description two boss fights.  You had a very good Snagret fight, in that the first one you killed had the part and you didn't have much trouble with his comrades.
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John Harris

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You did take some mighty big risks in the Insect fight.  In addition to the Invulnerability Herb, you could have written Genocide on the Blank Scroll and tossed it at the boss.  When I first beat SNES Shiren, I did it by throwing a Genocide Scroll just like that.  (I think you can write them if you haven't seen them yet, although there are a couple of other secret scroll types that cannot.)
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John Harris

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Well played!  Now do the Final Puzzle....
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I don't even remember the name of that buzzing bastard that scoops up your Pikmin and plants them in random places, but man I hate it.

If you don't care about losing Yellows, you can take care of Bulbears by just feeding them Yellow Pikmin that are carrying bombs.  It's a good trick what you did, distracting them while they carried the part by them, although it does mean you'll have to pay more attention when Pikmin carry things through that route tomorrow, since they'll have living Bulbears to get past.
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They're called Swooping Snitchbugs. They were a huge pain in making this because their positioning and movements across the map are random, and they can easily end your run because the Distant Spring is a VERY time sensitive area, there is no time to waste.
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There's a trick to getting the maximum use out of a nectar blob.  If you swirl around the C-stick with the right timing, you can get your followers to cluster together for a second or two.  While they're close to each other, move them into the blob.  All the non-flower Pikmin that touch the blob without a short time of the first one touching it will drink too, and they'll all upgrade.  I don't think there's a limit to the number that can be promoted from one blob, but it's tricky to get a lot of them in at once.
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This is a fun day to play in the 9 Day Challenge because the pressure's off.
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+Seahawk0027
Of course the extra day is important, but I've never had trouble getting a huge number of guys there, and usually end the day with plenty of time to spare.  Also, I notice you often end days with some extra time for instance; if you leave 100 troops out, then all the new guys go into the Onions automatically without having to be plucked, which takes some pressure off the second Impact Site day.
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Write, Edit, Game Design, Draw
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JHarris
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Tagline
On MetaFilter I'm JHarris. I write about games and comics, draw sometimes, and I'm working on a computer game called In Profundis.
Introduction
I write the @Play column for GameSetWatch.  I also write, from time to time, Game Design Essentials columns for Gamasutra.

I also maintain a blog for going through the comic strip Peanuts.
Bragging rights
I wrote @Play for GameSetWatch, I wrote Game Design Essentials for Gamasutra, I'm working the computer game In Profundis, I'm more fitfully working on a shooter called Sisyphus, and made a game a couple years back called Mayflight. I'm working (fitfully) on a blog about the comic strip Peanuts called Roasted Peanuts, I post a lot on Metafilter, and I've done other things too, some of which don't immediately spring to mind. Oh, I helped edit Dr. Doug Thomson's academic edition of M.G. Lewis' _Tales of Wonder_.
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Brunswick, GA
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Brunswick, GA - Statesboro, GA
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