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John Harris
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Lives in Brunswick, GA
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At last,@Play 81!
Last time I said that the least-copied feature of Rogue is its item identification system. Of the horde of "roguelike" and "roguelite" games now flooding Steam, very few think to adopt this aspect. Darren Gray, who I'll have ...
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@Play 80: Welcome back to the Dungeons of Doom
You are lucky! Full moon tonight. This marks something of a revival of my old GameSetWatch column, @Play .
That one slowed to a halt because it was getting harder to avoid
repeating myself, or had to resort almost to filler columns to keep it
going. P...
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#80 is a new introduction to the column.  Thanks for reading everyone!
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These are titles and subjects of the 79 @Play columns written to date.
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I've played and enjoyed two of the games.

Sessions of Vertical Drop Heroes may suffer from permanent upgrades, but have some decent risk/reward due to gravity, the unknown depths and little clue if you'll be able to get back up.

A Wizard's Lizard has optional permanent unlocks, but sessions turn into a more general action game with the possibility of avoiding dead end paths.


Outside of the bundle, I'd recommend Sproggiwood.  It's more of an actual, turn-based rogue-like.  There are permanent upgrades, but they can be toggled.  Even with them, the risk/reward leveling and tactical decisions are retained.

For action, I'm currently enjoying Tallowmere as a dungeon crawling platformer with levels and loot juggling without permanent upgrades.
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In his circles
222 people
Have him in circles
219 people
Michael Carey's profile photo
John P Martin's profile photo
Paul McConnell's profile photo
Stephen Wise's profile photo
Shemariah Guttmann's profile photo
Matthew Chew's profile photo
Vaughn Royko's profile photo
Giuliano Cremaschi's profile photo
Kevin Wells's profile photo
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6 communities
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Currently
Brunswick, GA
Previously
Brunswick, GA - Statesboro, GA
Story
Tagline
On MetaFilter I'm JHarris. I write about games and comics, draw sometimes, and I'm working on a computer game called In Profundis.
Introduction
I write the @Play column for GameSetWatch.  I also write, from time to time, Game Design Essentials columns for Gamasutra.

I also maintain a blog for going through the comic strip Peanuts.
Bragging rights
I wrote @Play for GameSetWatch, I wrote Game Design Essentials for Gamasutra, I'm working the computer game In Profundis, I'm more fitfully working on a shooter called Sisyphus, and made a game a couple years back called Mayflight. I'm working (fitfully) on a blog about the comic strip Peanuts called Roasted Peanuts, I post a lot on Metafilter, and I've done other things too, some of which don't immediately spring to mind. Oh, I helped edit Dr. Doug Thomson's academic edition of M.G. Lewis' _Tales of Wonder_.
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Write, Edit, Game Design, Draw
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    Write, Game Design, Draw, present
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Male
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JHarris
Great for coffee, tea, books or just conversation. Friendly staff.
Public - 2 years ago
reviewed 2 years ago
1 review
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