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Becky Annison
Attended University of Oxford
Lives in UK
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X-Men Days of Future Past

I just watched the trailer for this. I loved X-Men when I was younger and there are many things about it which still float my boat.  I did get chills watching it, but they were slightly sad chills when I realised that almost all the voices in the trailer bar one (Mystique) were male and there were a lot of different male voices (Prof X, Quicksilver, Beast, Wolverine, Magneto, Trask).

I'll still watch it and I'll still enjoy it - but I wish it were a bit different. One of the things I remember about the comics was how awesome Storm, Rogue, Jean Grey, Kitty Pride etc. were - I just wish they could all get a bit more trailer time.

Edited to add: And of course now I also realise that everyone who speaks in the trailer is also white.  Doh!
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gah!  then it even worse than I thought it was.  Having Kitty Pride as the main character would have been amazing on screen.
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Today I'd like for my work technology to, well just to work.  So I can work.  Thank you!
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I'm finally settling in to reading Chuubo's Marvellous Wish-Granting Engine.  The new RPG from Jenna Moran which I backed on kickstarter a while ago.

I'm really enjoying it so far but I'm not yet at the section on emoting and getting XP through evoking in character emotions from the other players.  But I can't wait... +Nick Golding  watch this space!
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+Dymphna C. I am enjoying reading it.  It is certainly pushing all my buttons for a big world with big bad things happening in it which acts as a canvas and a stressor for life and personal relationship RPing.  I'll probably write more about that aspect as I read further in but it is one of my favourite scenarios.
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Trying to write some more words from my werewolf game.  I have lots of vague ideas but I need some actual words now!

I think I'll start with writing my "Questions to answer through play" lists under the vague (renamed) categories of Forming, Storming, Norming and Performing.
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So I finally got back into my GMing groove with some Amber last night... and it was awesome, totally brilliant awesome.

So I guess I need to be doing more of that then.
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Murder on the Dancefloor launches in just a few days! We're carefully polishing up the files to showroom standard… and you can now download the free intro pdf which gives various details about the game: http://www.freeformgames.com/download_intro.php?code=6300
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Still reading Chuubo's and I am really getting into the system for personal plot. I'm just adding a few notes on my thoughts here but it is probably the most sophisticated way of looking at the personal plot of a character I've ever seen in a more traditional game

It seems to break down into 3 tiers:

Issue - tiny stories of small personal issues being resolved
Quest - projects your character is trying to achieve
Arc - "epic story of personal advancement"

I think this is a really useful tool (with tweaking) for looking at any personal plot advancement in any game. I like the idea of getting my players to focus on small character issues, larger projects they are trying to accomplish and where they are going over the whole arc of their game.

Back in the day I used to want all personal plots to develop organically but over time I think I've realised that a little bit of planning goes a long way in making sure these personal plots happen. Rather than leaving it to happy chance.

So I am thinking how to adapt this for my Amber game as well as getting inspired to run some Chuubo's.

But I am also thinking of how to incorporate this into my personal toolkit as a player.  Am I thinking enough about the personal plot of characters I play in games - I think this it a really good starting point for getting me to think about how to look for opportunities for personal plot development in games.

#Chuubo's
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Andie Wood's profile photoDymphna C.'s profile photoBecky Annison's profile photo
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Interesting take on it. 

Obviously I am also busy on real work and I am not interested in your Nobilis hack... not at all, please don't go into more detail in the comments in that... (I'm not fooling you am I +Dymphna C. )
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I'm really enjoying this article from +Mo Holkar on creating a mixing deck for LARP. 

I wish I'd had this tool when I was co-GMing LARP in the Oxford University Role-Playing society (about cough years ago).  It would have short cut a lot of long and mostly fruitless debates.
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Nick Golding's profile photoMo Holkar's profile photoElin Dalstål's profile photoBecky Annison's profile photo
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+Elin Dalstål Yeah, absolutely! So the writer can put in their own sliders and set them appropriately - but then looking at the desk as a potential player I might think "but what about X?"

But anyway, I think it's a great way to make an important conversation happen, and to make that conversation a lot clearer, too. As you say, that doesn't mean you should replace the conversation with the mixing desk - you need to talk about the game in other ways too.
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I think I'll just pop over and back this kickstarter...
Books for Awesome Princesses
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+Joshua Fox  you need to know about this because a) it is cool and b) you might want to enter!
 
Will Design a Game for Art is a game design contest running from December 28, 2013 to January 19, 2014. Participants will have a week (until Jan 4th) to design a small game using original art created by +Laura Hamilton. From Jan. 5th to 15th, every participant will review four other games, and will revise their game according to feedback from fellow designers.

Follow this page for more information!
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Yes! It definitely ties back to that version of GC, which people enjoyed very much.
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