I'm going to teach an undergraduate game theory course next quarter. I can do whatever I want, limited by the fact that the students have only had one quarter of multivariable calculus. What books do you suggest? And do you know any good ways to actually play 2-person games in class, or against a computer online?
I won't pick just one book; I'll take material from anything that looks good. The syllabus says "Covers two-person zero-sum games, minimax theorem, and relation to linear programming. Includes non-zero-sum games, Nash equilibrium theorem, bargaining, the core, and the Shapley value. Addresses economic market games." However, I'd like to do some evolutionary game theory.
Today I checked out three books for inspiration:
• J. D. Williams, The Compleat Strategyst.
• Andrew M. Colman, Game Theory and its Applications in the Social and Biological Sciences.
• Thomas L. Vincent and Joel S. Brown, Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics.
I won't pick just one book; I'll take material from anything that looks good. The syllabus says "Covers two-person zero-sum games, minimax theorem, and relation to linear programming. Includes non-zero-sum games, Nash equilibrium theorem, bargaining, the core, and the Shapley value. Addresses economic market games." However, I'd like to do some evolutionary game theory.
Today I checked out three books for inspiration:
• J. D. Williams, The Compleat Strategyst.
• Andrew M. Colman, Game Theory and its Applications in the Social and Biological Sciences.
• Thomas L. Vincent and Joel S. Brown, Evolutionary Game Theory, Natural Selection, and Darwinian Dynamics.
