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Mook Wilson
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Happy GURPSDay, all! I hope your holiday weekend was chock full o' games, dice, and PC victory.

Today is the last we'll see of bunnies for a good long time, but after detailing the process of creating the adventure it seemed odd to not talk about playing the adventure.

So, today's post is a quick look at the three groups who played through "Hare Today, Gone Tomorrow" at Orccon 2017, how they approached things the same and differently, and how the encounters actually ran at a live table.

Hope you find some of the analysis useful for your own games. See you next week!

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Happy GURPSDay, all! I hope your holiday weekend was chock full o' games, dice, and PC victory.

Today is the last we'll see of bunnies for a good long time, but after detailing the process of creating the adventure it seemed odd to not talk about playing the adventure.

So, today's post is a quick look at the three groups who played through "Hare Today, Gone Tomorrow" at Orccon 2017, how they approached things the same and differently, and how the encounters actually ran at a live table.

Hope you find some of the analysis useful for your own games. See you next week!

Post has attachment
Happy GURPSDay, all! I hope your holiday weekend was chock full o' games, dice, and PC victory.

Today is the last we'll see of bunnies for a good long time, but after detailing the process of creating the adventure it seemed odd to not talk about playing the adventure.

So, today's post is a quick look at the three groups who played through "Hare Today, Gone Tomorrow" at Orccon 2017, how they approached things the same and differently, and how the encounters actually ran at a live table.

Hope you find some of the analysis useful for your own games. See you next week!

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Greetings, folks!

A bit late posting today, but I've been finishing up last-minute game tweaks and packing for Orccon 2017. The adventure prep for "Hare Today, Gone Tomorrow" is finally done and posted, and I'm quite happy with the way it turned out.

You can download the 30-page PDF of it yourself and see what you think. It includes the GM notes, six pre-gen rabbit PCs, a simplified GURPS player handout and GM screen, the paper minis, and a few other odds and ends.

I'd love to hear how it goes if you run this anywhere. I'm looking forward to GMing it tomorrow, Sunday afternoon, and Monday morning. I'll let you know how it plays out!

Enjoy your weekend, and try to chuck some dice.

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Greetings, folks!

A bit late posting this GURPSDay, but I've been finishing up last-minute game tweaks and packing for Orccon 2017. The adventure prep for "Hare Today, Gone Tomorrow" is finally done and posted, and I'm quite happy with the way it turned out.

You can download the 30-page PDF of it yourself and see what you think. It includes the GM notes, six pre-gen rabbit PCs, a simplified GURPS player handout and GM screen, the paper minis, and a few other odds and ends.

I'd love to hear how it goes if you run this anywhere. I'm looking forward to GMing it tomorrow, Sunday afternoon, and Monday morning. I'll let you know how it plays out!

Enjoy your weekend, and try to chuck some dice.

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Greetings, folks!

In the second part of creating the convention game for the next GURPS Bunnies & Burrows tale, I take the disjointed and unconnected adventure ideas from Part 1 and hammer them into actual scenes and a narrative.

Once the players take over, things are of course likely to change. But I at least have a solid enough base story to work from that we can easily fill four hours of game time.

The finalized game notes aren't quite done and ready for download yet -- I still need to tweak the previous versions of the PCs a little and write everything up all pretty like -- but once everything is done, I will post the whole shebang. Should be in the next few days... the convention is next Friday!

I hope you enjoy the ongoing adventures of Brighteyes, Clover, Lightning, Oakroot, Ripper, and Sage, bunnies extraordinaire, as well as the other games in the "Adventure Creation" series.

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Happy GURPSDay, folks!

In the second part of creating the convention game for the next GURPS Bunnies & Burrows tale, I take the disjointed and unconnected adventure ideas from Part 1 and hammer them into actual scenes and a narrative.

Once the players take over, things are of course likely to change. But I at least have a solid enough base story to work from that we can easily fill four hours of game time.

The finalized game notes aren't quite done and ready for download yet -- I still need to tweak the previous versions of the PCs a little and write everything up all pretty like -- but once everything is done, I will post the whole shebang. Should be in the next few days... the convention is next Friday!

I hope you enjoy the ongoing adventures of Brighteyes, Clover, Lightning, Oakroot, Ripper, and Sage, bunnies extraordinaire, as well as the other games in the "Adventure Creation" series.

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Greetings and well-wishes, GURPSophiles.

Today's Game Geekery offering is a (hopefully) useful one-page handout for those new to GURPS, outlining which skills to look for on your character sheet to accomplish common adventuring tasks.

The format is, "I want to [BLANK] someone/something" -- for example, "I want to SHOOT someone," or "I want to FIND/NOTICE something."

GURPS newcomers frequently ask the same questions time and time again. Ideally, having a guide like this alongside the character sheet will help you learn what to look for and what some of the most common skills are.

I hope you enjoy. Please let me know if I missed anything you'd like to see (though there is zero room on the current version for additions unless I lower the font size dramatically, or raise it and make the handout two pages).

GURPS on, and revel in the clatter of d6s!

Post has attachment
Greetings and well-wishes, GURPSophiles.

Today's Game Geekery offering is a (hopefully) useful one-page handout for those new to GURPS, outlining which skills to look for on your character sheet to accomplish common adventuring tasks.

The format is, "I want to [BLANK] someone/something" -- for example, "I want to SHOOT someone," or "I want to FIND/NOTICE something."

GURPS newcomers frequently ask the same questions time and time again. Ideally, having a guide like this alongside the character sheet will help you learn what to look for and what some of the most common skills are.

I hope you enjoy. Please let me know if I missed anything you'd like to see (though there is zero room on the current version for additions unless I lower the font size dramatically, or raise it and make the handout two pages).

GURPS on, and revel in the clatter of d6s!

Post has attachment
Greetings and well-wishes, GURPSophiles.

Today's Game Geekery offering is a (hopefully) useful one-page handout for those new to GURPS, outlining which skills to look for on your character sheet to accomplish common adventuring tasks.

The format is, "I want to [BLANK] someone/something" -- for example, "I want to SHOOT someone," or "I want to FIND/NOTICE something."

GURPS newcomers frequently ask the same questions time and time again. Ideally, having a guide like this alongside the character sheet will help you learn what to look for and what some of the most common skills are.

I hope you enjoy. Please let me know if I missed anything you'd like to see (though there is zero room on the current version for additions unless I lower the font size dramatically, or raise it and make the handout two pages).

GURPS on, and revel in the clatter of d6s!
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