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The Imperial Realm
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The Imperial Realm :: Miranda Official G+ Site
The Imperial Realm :: Miranda Official G+ Site

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All the details on The Imperial Realm::Miranda playtest weekend #3.

http://onemanmmo.com/?playtest3
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First teaser trailer for my open world RTS The Imperial Realm::Miranda. Free play test weekend February 24-26. Sign up now at http://onemanmmo.com/index.php?cmd=email https://www.youtube.com/watch?v=dJ3fJlUxOWk 

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An Algorithm for Generating Contour Maps

or How I Discovered World Machine was Mangling my Terrain

I use World Machine to generate the terrain for my open-world RTS The Imperial Realm::Miranda. I chose World Machine because it generates beautiful terrains, and because it supports tiled rendering for really huge maps. I had a lot of trouble finding tools that could manipulate a 300x300km dataset. It also generates this nice looking contour map of the terrain (scaled down from 2K resolution map.)

Read more at http://onemanmmo.com/?contourmap

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Making a game trailer is exhausting!

Ostensibly I've been working on getting a trailer ready for Miranda's early access launch. What I have actually been doing is avoiding recording anything, playing with the game, polishing features and working through a surprising amount of the feedback and bugs that showed up in last month's test weekends.

Read more at http://onemanmmo.com/?update 
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Improved Base Layout Map

One of the more common items of feedback that I received from the test weekends was that people would select a location for their base, then have problems laying out their base buildings because the terrain was too rough.

Read more at: http://onemanmmo.com/?layoutmap

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A Busy Week of Tweaks

It has been a busy week of tweaks. I'm working on the trailer, so I'm having to fix a bunch of little things to get Miranda looking her best for recording.

Read more at: http://onemanmmo.com/?tweaks
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2016 was a Thrilling Year

This year Full Indie demo nights and the weekend playtests gave me a chance to see people play the game I have worked so hard to build. It was awesome. It was also the year all the technology to run a massively multiplayer seamless open world real time strategy game finally came together. Miranda can now run on multiple servers just like it does on one. With this last piece of uncertainty gone, Miranda is finally ready for a larger audience.

Read more at http://onemanmmo.com/?thrillyear
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So Many Good Bugs!

So after the second Test Weekend, player numbers were up, per-player playtime was significantly up, and bug reports were down - so I'm pretty pleased about all of those trends.

Read more at: http://onemanmmo.com/?goodbugs

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The Imperial Realm::Miranda Test Weekend 2

"Brilliant white. The world shook and the battlefield was wreathed in smoke as my base burned."

Test Weekend 2 runs from Friday December 2 noon to Sunday December 4 midnight (Pacific Time.)

Welcome back, Commander.

http://onemanmmo.com/?testweekend2
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Test Weekend Feedback

Even with players submitting 130 crash reports on the first test weekend the feedback on Miranda was overwhelmingly positive. What was most gratifying to me was to see the amount of playtime everyone put in. A lot of people spent a large part of their weekend playing with this game I built. I got a lot of great feedback and I wanted to address some of it here.

Read more at http://onemanmmo.com/?feedback
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