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Ronen Bekerman
4,712 followers -
Architectural Visualization Artist, Blogger and Brain-stormer. Heading studio Polytown and taking first steps in Internet & Mobile entrepreneurship.
Architectural Visualization Artist, Blogger and Brain-stormer. Heading studio Polytown and taking first steps in Internet & Mobile entrepreneurship.

4,712 followers
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Following yesterday’s article about Unbiased #GPU #Rendering with FStorm by Daniel Reuterswärd, is this first article by Johannes Lindqvist out of three he is going to publish here about the same topic. So what is the big deal with Unbaised GPU Rendering? Let’s find out! #3d #ArchVIZ  

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I’m exploring #GPU   #Rendering  now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy! #3d   #ArchVIZ  

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Part 3 of the ArchVIZ BIZ series is here - The Culture. How to Grow your studio? #3d   #ArchVIZ   #ArchVizBiz  

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Workflows : A look at creating 360 architectural tours. ‪#‎3d‬ ‪#‎ArchVIZ‬ ‪#‎3dsmax‬ ‪#‎VRay‬

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David Santos is no stranger to the blog, with a very popular article already posted before – The Making of Lake Lugano House. Today he is sharing the process behind making the Sarmiento Museum project in his studio. To recreate this National Historic Monument in the northern suburb of Buenos Aires, Argentina, David and his team used #SketchUp   #VRay for SketchUp and the new #Skatter   Plugin for SketchUp for scattering all the vegetation in the scene. Follow David in this article as he takes us from start to finish on this one. Enjoy! #3d   #ArchVIZ  +SketchUp +V-Ray ChaosGroup 

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