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Heinz Kreienbaum
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"The real world can be a pretty shitty place sometimes, but there’s no reason we have to spend all our time here." (Gabe)
"The real world can be a pretty shitty place sometimes, but there’s no reason we have to spend all our time here." (Gabe)

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Seriously unfit for any coherent activity today, basically not even able to finish a

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Paraphrasing a friend:
"I love to imagine how all the people moaning about a female Doctor would explain their point of view to the Doctor."

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My neighbourhood gives off a certain Westfall vibe this time of the year.
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Woha. I like the looks of these.
+Eve Sullivan, +Mark Whitley, +Fern Kali, +Dan OfDunolly

So, Germany went from a casual question, answered in a surprising way by chancellor Merkel a few days ago, to the opposition saying "Yeah? I'll see you and raise you!" to a few days of debate to just holding a vote and legalizing marriage for all. And suddenly the world is a little bit better. :)

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(This is about starting a campaign and introducing characters to each other)

So my bi-weekly Stargate RPG has gone into summer hiatus (we try to keep it as close as possible to a tv series, so of course it has a pause over summer), and it is my honor to take over the Tuesday slot with a new and cheaper SciFi series. We chose the setting of Mass Effect: Andromeda, and I tried (like any good tv series) to rip off a movie.

ME:A is about an expedition/colonization effort with no return flying to, well, Andromeda, in which the crew of a giant city-ship spends the flight in hibernation for about 600 years. Naturally, I chose the movie Passengers as inspiration and spiced it up with inspiration from +James Walls​’ Another Sun Rises reports (something that I wanted to do for quite a while). It also solved a central problem: I wanted a group in which the characters knew each other fairly well, but since two of them were imported from a different campaign, it felt lame to just tell them to know each other already.

So, in short: the ship passes through a physical effect (inspired by a Q-ball) that shuts down all fusion processes onboard for good and thus kills all the reactors. With the last energy reserves, the onboard AI thaws up four of the frozen crew – the PC, that (almost) did not know each other before that. They find themselves smack in the middle between galaxies, survive a few hazardous situations and find they have to manually clean, refill and restart all 172 fusion reactors on board: a task that is neither complicated nor heroic, but simple hard work for about eight weeks.

They got to know each other in this time, shared stories and just lived together. We played this out through some sample dialogue scenes, action montages and the chance to teach each other some skills. Then, they started up the engines again and sent the ship on its way, while they went back into cryo sleep. When they wake up again, they are going to be heroes, in a way, but in another way they simply just scrubbed the engines, which is a bit of a letdown if bragged about. ;)

My players liked it, and they liked that they entered the game with a simple, antagonist-free tech adventure, and that they can skip the usual distrust and “Why are we even friends?”-phase . :)

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