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Stan Shinn
2,902 followers -
Tabletop RPG Gamer, Fiction Writer
Tabletop RPG Gamer, Fiction Writer

2,902 followers
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I'd like to use the latest Cortex Prime SRD to run a Supers game. For those who have read or played it, any advice on running it? Any errors, issues, things to know or avoid?

Also, reading through it, it looks like there are lots of rules you can turn on or off, so if I want to make things uber simple in Supers, what would be the simplest set of rules to 'turn on' and use?

Thanks in advance for any tips :-)
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Another poll for my upcoming tabletop RPG podcast. We'll need a Patreon to support and grow the show. What types of RPG podcasting would you most likely support on Patreon? We're looking at a Round Table podcast discussion on GM topics, reviews, and news. We're also considering actual-play games with either a short-term campaign format (where we switch rules from time to time) or perhaps a long-term campaign with the same setting and rules.

If you could only pick one, which would you most be likely to support on a Patreon?
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Short Campaigns with Different Systems
Long Campaigns with the Same System
40%
Discuss GM Tips, Reviews, & News
47%
Short Campaigns with Different Systems
13%
Long Campaigns with the Same System
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My RPG group is starting up an actual play podcast. Question: If you were to listen to our actual play RPG sessions, what would you most be interested in hearing us run -- long term campaigns with a continuous story using a single game system (such as Traveller, Firefly, or Fate), or multiple short campaigns with new storylines where we switch games systems and settings from time to time?
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23%
Long-term campaign / one system
23%
77%
Short campaigns / multiple systems
77%
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What are ways to make sure combat goes fast and you quickly resolve conflicts? I'll soon be launching a 'Wearing the Cape' Supers Fate campaign (after a two year Fate hiatus) and I recall in my last campaign sometimes combat went longer than I wanted. I suspect that this was due to having a lot of stress boxes to burn through before you hit consequences. Also, if conflicts lasted overly long players would pile up the aspects and at a certain point there was a bit of analysis paralysis due to the number of aspects in play.

Anyway, I'm thinking of just reducing the stress boxes available during character creation, but would love if anyone else has advice on how to speed up combats and prevent analysis paralysis from too many aspects from becoming an issue.
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I love it when customers send me photos of my products! Here’s a photo from The Compleat Strategist in NYC with two copies of the Dungeonesque boxed set near the bottom of the photo. Old School D&D game I loved creating! #dnd #ttrpg #rpg #roleplaying
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Our adventuring party is overrun by critters! A celestial steed, owl, and axe-beak are summoned companions. On top of that, our bard polymorphed into a shark and then a squid last game. High-magic campaigns feel very different than Middle-earth! #dnd #rpg #ttrpg #redmark #dnd5e
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Dungeon crawl game this week had the players stumbling upon a couple of swamp monsters: double the fun! (Although the hypnotized character suffocating underwater would disagree). #dnd #rpg #ttrpg #redmark #dnd5e
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Saw this flock of buzzards outside my office building today; years of playing RPGs had me thinking 'it's a bad omen'! -____-
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We did another podcast recording last week for our upcoming Dicehaven Roundtable where we’ll discuss tabletop RPGs. Launches later this year; still learning a lot about podcasting! #rpg #roleplaying #podcasting
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I like to use oversized, laminated graph paper sheets in my RPG games. I write on them with a wet-erase marker. Easy for players to see across the table and reusable! #rpg #roleplaying #dnd
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