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Gifford Cheung
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SR 520 Floating Bridge construction April 14, 2015: http://youtu.be/hI-qtWF9BSY

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Releasing my playing card images under a CC License

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How to make GOOD COFFEE.

An ad in the Pittsburgh Press on March 30th, 1922. The fine print says that this advertisement is part of an educational campaign conducted by the leading coffee merchants of the United States in co-operation with the planters of the State of Sao Paolo, Brazil, which produces more than half of all the Coffee used in the United States of America -- Joint Coffee Trade Publicity Committee, 74 Wall Street, New York.

http://news.google.com/newspapers?id=ah8bAAAAIBAJ&sjid=xEkEAAAAIBAJ&pg=1562%2C5914046
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The 4 stages of a game designer's relationship with sports

1) Disdain:   An intellectual designer sees sport as a brute force activity performed by less intelligent people.  As part of defining themselves as a mental being, they reject the physical. 

2) Acknowledgement:  A designer notices that sports do some thing really well.  They create communities, express and celebrate cultural ideals, and generate stories. They are broadly beloved by men, women and children to at near religious levels.  They spread across generations.  They make people healthier both mentally and physically.   We discover that our early stereotypes were false and many sports are intensely mental, stressing both tactical, strategic and cooperative thinking on level that puts many board games to shame. 

3) Despair:  Few, if any, computer games, can manage the same feats.  Few of the games you have personally designed come close. Perhaps it is computer games that we should hold to higher standards. 

4) Acceptance: One day, after years of study and hard work, you create a computer game that distills the essence of sports.   You build what you once disliked into your own games because it makes them stronger. 

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#mp2012 From Meaningful Play. There is now a scale for measuring your response to the idea of "gamification". As coined by Donald Brinkman, it is the Bogosterdinigalian Scale (Hotspots are Bogost, Deterding, and McGonigal)
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IT'S FUTURE DAY! Remember in Back To the Future, where Doc sets the DeLorean to a future date? That date is TODAY!


#FutureDay   #BackToTheFuture  
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Game Idea. I don't have time to make this. 

"AR Tetris" Mobile game.

Inspired by http://i.imgur.com/hmW65.jpg

Scenario:
Point your smartphone at any grid-like structure like a window etc... and play tetris on it. You can have a leaderboard for every window you play at (GPS + Imaging + Tagging to identify). Maybe even multiplayer against other people. 

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or more generally: "AR Grid games"
Do the same thing for:
Tetris, Tic-Tac-Toe, Connect 4, dots-and-boxes, etc...
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