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David Jacobs
8,349 followers -
Meta-minded diagonal thinker. Former fetus prodigy.
Meta-minded diagonal thinker. Former fetus prodigy.

8,349 followers
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CES 2014 Highlights

As you expect from me, the focus is on Augmented Reality and Virtual Reality. New devices, new announcements. 

I'll continue adding to this locker. Follow on LockerDome for updates.

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Very relevant to social networking strategy. Since the site is established, there's traction to build on, but because the features and focus are new, there's still an early adopter advantage. #strategy  
Epic 81 days without leaving the office. Developer vows to stay "until we ship". New site launched just in time for the holidays.

What inspired that level of dedication and passion? 

LockerDome already had 20+ million monthly visitors, as the "Facebook of Sports". The new site was going way beyond that. Beyond sports, and beyond what other social networks were doing.

Solving a Fundamental Problem that Matters to You

We find our favorite things online. Things that make us laugh, make us think, expand our worldview. Things that define and shape us, reflecting our values and passions. We share. We build up a public identity. We participate in social network activities in many ways, but it tends to be ephemeral. Fleeting. The past is a long scroll over a long timeline. One big intimidating list. It can be searched, but there's no meaningful structure. With no organization, a bunch of stuff is just a storage shed, not a collection. 

The collection outcome should follow from the collecting activity.

Lockers
- your lockers = your interests
- like photo albums, but for anything
- each locker is a followable channel
- follow only lockers that interest you

Organize is work, Collect is play
- simple to hang the same stuff to multiple lockers
- over time, you have an organized collection instead of a messy timeline

Collaborate
- share locker ownership with friends and collaborate
- create public community lockers for open contributions to a theme
- class projects, group efforts, artistic collaborations

Hashtag support everywhere
- hashtags are followable channels
- they link your content to similar content

Live embeddable content
- embed content or channels in blogs and websites
- collect in one place

Content creators
- articles, blogging, photos, video
- multi-channel publishing and discovery support
- supports long-tail content, since every re-share or comment is a bump

Unified conversations
- for the same link, photo or video, all comments go to the same place
- unifies the conversation across different lockers and different users
- the opposite of G+ where every share fragments the conversation

To answer the question that is still on your mind, the developer was +Cryptic Swarm. This was a team effort, with an incredibly hard-working team, but his epic effort deserves recognition. I'm one of the developers, and I'm in awe of my teammates, the product we are building, and where it is heading.

http://lockerdome.com/about

Happy Holidays!

#LockerDome   #InterestGraph   #StLouis   #epic   #passion   

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Epic 81 days without leaving the office. Developer vows to stay "until we ship". New site launched just in time for the holidays.

What inspired that level of dedication and passion? 

LockerDome already had 20+ million monthly visitors, as the "Facebook of Sports". The new site was going way beyond that. Beyond sports, and beyond what other social networks were doing.

Solving a Fundamental Problem that Matters to You

We find our favorite things online. Things that make us laugh, make us think, expand our worldview. Things that define and shape us, reflecting our values and passions. We share. We build up a public identity. We participate in social network activities in many ways, but it tends to be ephemeral. Fleeting. The past is a long scroll over a long timeline. One big intimidating list. It can be searched, but there's no meaningful structure. With no organization, a bunch of stuff is just a storage shed, not a collection. 

The collection outcome should follow from the collecting activity.

Lockers
- your lockers = your interests
- like photo albums, but for anything
- each locker is a followable channel
- follow only lockers that interest you

Organize is work, Collect is play
- simple to hang the same stuff to multiple lockers
- over time, you have an organized collection instead of a messy timeline

Collaborate
- share locker ownership with friends and collaborate
- create public community lockers for open contributions to a theme
- class projects, group efforts, artistic collaborations

Hashtag support everywhere
- hashtags are followable channels
- they link your content to similar content

Live embeddable content
- embed content or channels in blogs and websites
- collect in one place

Content creators
- articles, blogging, photos, video
- multi-channel publishing and discovery support
- supports long-tail content, since every re-share or comment is a bump

Unified conversations
- for the same link, photo or video, all comments go to the same place
- unifies the conversation across different lockers and different users
- the opposite of G+ where every share fragments the conversation

To answer the question that is still on your mind, the developer was +Cryptic Swarm. This was a team effort, with an incredibly hard-working team, but his epic effort deserves recognition. I'm one of the developers, and I'm in awe of my teammates, the product we are building, and where it is heading.

http://lockerdome.com/about

Happy Holidays!

#LockerDome   #InterestGraph   #StLouis   #epic   #passion   

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Photos from Strange Loop 2012

A few photo highlights from today.

Heil Hickey!

More will be added to this album tomorrow. (I still have a lot of unposted photos from last year, and a video of a conversation between Rich Hickey and Gerald Sussman. Relevant to anyone?)

#strangeloop  
PhotoPhotoPhoto
StrangeLoop 2012 (3 photos)
3 Photos - View album

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Strange Loop Conference 2012

Are you attending? Leave a comment here if you want to be included in a G+ shared circle of attendees.

Feel free to include your twitter account, conference profile, blog posts, session discussions, and anything else that may be of interest to other attendees.

Which talk are you most excited about?

#strangeloop   #strangeloop2012  

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Augmented Touch - Disney Research

Disney Research has been producing some great demonstrations of new ideas and practical applications for tactile technologies. The featured video on Revel shows a framework for producing artificial sensations of texture, allowing ordinary objects or touch-screens to be augmented by software in a way that you can literally feel.

Physical World As A Software Interface

Another project, Touché, shows how ordinary surfaces can be turned into input devices, allowing us to re-imagine the physical world as a software interface - even our own bodies.

Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

Interactive Plants

Extending these ideas, Botanicus Interacticus is a technology for turning plants into user interfaces, using sophisticated processing of electrical signals to detect a large range of interactions. By itself, this may not be very useful, but it certainly stimulates imagination about what is possible!

"BOTANICUS INTERACTICUS": Interactive Plant Technology

#haptics   #touch   #augmentedreality   #nui  

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Science Fiction Investing

This unique Seeking Alpha article from +Matt Cilderman focuses on "how technology companies use Science Fiction", looking at publicly traded companies and their products through the lens of the future imagined by William Gibson.

Tech geeks and scifi fans will enjoy this!
Can we invest based on our favorite science fiction? 
Yes! Come take a look at the article where I examine what investors can learn about the future from William Gibson’s Neuromancer!

#tech   #technology   #sciencefiction   #scifi   #scififriday   #scififans   #williamgibson   #neuromancer   #cyberpunk   #cyberspace   #matrix   #augmentedreality   #AR   #VR   #intc   #intel   #microsoft   #msft   #aapl   #apple   #google   #GOOG   #atvi   #innovega   #wow   #worldofwarcraft   #xbox360  

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Transhuman Week: exploring the frontiers of human enhancement

Wired UK is running a series of of articles this week exploring transhumanism.  Here's the topic hub: http://www.wired.co.uk/topics/transhuman-week

Practical transhumanism: five living cyborgs
Implants, brain-computer interface, eyeball camera, USB finger:
http://www.wired.co.uk/news/archive/2012-09/04/cyborgs

Would you swap a healthy eye for a bionic one with additional functionality?
By +Luke Robert Mason (writer and speaker on augmented reality and posthuman possibilities):
http://www.wired.co.uk/news/archive/2012-09/04/seeing-beyond-human-transhumanism

#transhumanism   #cyborg   #humanityplus  

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Experiments in Wearable Interaction Design

Woven is a prototype of an "e-wearable platform" from interaction designer Patrick Kersten and game designer Christiaan Ribbens. There are some very interesting concepts here, using a combination of Arduino devices and sensors integrated into clothing.

See http://wearablegames.eu/platform/ for more details.

#WearableComputing   #PervasiveGaming  

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Gamification for Life

When game designer Jane McGonigal found herself bedridden and suicidal following a severe concussion, she had an idea for how to get better. Drawing on her knowledge of scientific research on gaming, she created a healing game.

#TED   #lifehack  
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