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F. Douglas Wall
Attended Eureka High School
Lives in Eureka, CA 95502
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F. Douglas Wall

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Making Time For Friendship
When I initially designed Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road, one of my concerns was making sure that the character creation process was quick and painless. If a video game isn't entertaining for the first 10-15 minutes, you'...
When I initially designed Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road, one of my concerns was making sure that the character creation process was quick and painless. If a video game isn't entertaining f...
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When we have a social game, we usually make a "character map"

So that's an A3 sheet of paper, we write the PCs names in circles. And then the GM and players write on other names or locations in new circles, and draw an arrow between them, then write what the relationship is on the arrow.

So we might have
[George] and [Sue] and [Tom] as the PCs on the map.

George's player might add [Greasy Joe the Mechanic] onto the map, and draw an arrow saying "best friends" from George to Joe.

Then Sue's player might write [Fat Tony the crime lord] and put an arrow saying "is an assassin for" from Sue to Fat Tony. She might then also write "works for" on an arrow from Joe the mechanic to Fat Tony.

We find that this spurs a lot of imagination from the players while still only needing to record minimal information. It also tends to link the players together quite strongly - even if they aren't directly linked, it's easy to find connections and use that for inspiration during gameplay.

We often get a lot of "emergent" ideas - in one game, a player wrote "The University" on the chart, and said their PC "studied at" it. The other players then all connected their PCs to the university ("TA at", and "works as a janitor") and suddenly we have our key location where the PCs are running into each other, and a place that they all care about for different reasons. Without me having to ask them for that information.

Another thing we do with this character map is let players add to it while we're playing. So in one game they got injured, and instead of going to the hospital one player wrote that there's an illegal clinic run from a Vetinary hospital. Another player wrote "sexy nurse" and linked her to that illegal hospital. Another wrote "has a crush on" from the nurse to one of the other PCs. And without me saying anything, they'd just laid out the upcoming scene, created the NPC, and given me something to socially RP when they arrive. (GM, of course, can veto what players are adding.)
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F. Douglas Wall

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If Trump was as smart as he says he is
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Why have I never had this problem? Am I doing something wrong? Or am I doing something right? I do have shops that sell magic items, but I don't have magic shops of endless wonders. I do have a wizard in the party with crafting feats, but since a day crafting magic items is a day not adventuring, he hasn't done a lot of crafting. The party's gold supply is dependent upon what they're able to pull out of the dungeon, so they're not swimming in coins like Scrooge McDuck. Tracking mundane expenses like arrows and inn stays also means that treasure is not pure profit and a day without treasure is a day that spends more than it earns.
"Bruenor steadied himself again, then suddenly snapped the bag into the air, releasing its contents high into the night. He tossed the bag aside, grasped the warhammer in both hands, and raised it above his head. The dwarf fe...
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I'm definitely not cranking out magic items anytime soon at the rate things are going, and we haven't been bringing in much gold anyway.. And, I feel as though the adventure , what awesome things we find in the dungeon, and the experience and treasure (magical and otherwise) is still very much a reward. Like you said,"[we're] not swimming in coins like Scrooge McDuck." haha . I like the points that Ed The Bard makes. However, I had this little thought that went,"what if this sort of devalues the gold coin?" Anyway.. I don't want to get into arguing whatsoever :P I really Like the way you run things as a DM, but if you'd like to change things for the better.. talk to us about it a bit. Ask us questions if you are doubting your abilities in any way as a DM or think you want to tweak the way things are run/work . 

BTW I'm pretty excited for next session, always! Can't wait to here how Dundracon went! See you then.
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Where I'm Going
Don't worry. As a blogger, I'm still here. It may come in fits and starts, but I don't think I'm leaving the blogosphere any time soon. My physical self, however, is getting ready to travel. DunDraCon is next month and I haven't missed one yet. Well, there ...
Don't worry. As a blogger, I'm still here. It may come in fits and starts, but I don't think I'm leaving the blogosphere any time soon. My physical self, however, is getting ready to travel. DunDraCon is next month and I have...
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Through Tuesday, December 29, our all-new 13th Age Bundle features the bestselling tabletop fantasy roleplaying game 13th Age from Pelgrane Press. Created by Rob Heinsoo and Jonathan Tweet, lead designers of the 3rd and 4th Editions of D&D, 13th Age combines the best parts of traditional d20 fantasy RPGs with new story-focused rules, so you can run the kind of game you most want to play and focus on what's always been cool and fun about fantasy adventure gaming. Play 13th Age as a standalone game, or use it as a source of cool ideas and add-on rules for your favorite FRPG.

This bargain-priced collection includes rules, monsters, treasures, adventures, and even music -- everything you need to run your own 13th Age campaign in the Dragon Empire or the setting of your choice. For just US$19.95 you get all three titles in our Starter Collection (retail value $62) as DRM-free .PDF ebooks and .MP3 music tracks, including the complete 325-page 13th Age rulebook (retail price $25), the 13 True Ways rules expansion (retail $21) and the huge 13th Age Soundtrack (retail $16) with over 20 tracks of atmospheric music for play sessions.

And if you pay more than the threshold (average) price, which is set at $32.95 to start, you level up and also get our entire Bonus Collection with four more titles (retail value $64):

Eyes of the Stone Thief (retail $25): Gareth Ryder-Hanrahan's massive 364-page campaign in pursuit of, and inside, a colossal living megadungeon.
13th Age Bestiary (retail $21): A horde of new creatures that work as both monsters and rivals, with hundreds of variant versions plus adventure hooks, advice on building battles, and items you'll find in their lairs.
Book of Loot (retail $9): A 72-page collection of hundreds of new treasures.
Shadows of Eldolan (retail $9): An ideal introductory adventure set in a small town with duelling wizards' schools.

The whole collection would cost you US$126 from a gnome merchant in Glitterhaegen, City of Coins, or perhaps even closer to home. Ten percent of each purchase (after gateway fees) is split evenly between the two charities chosen by Pelgrane Press co-owner Simon Rogers, Global Fund for Women and Rape Crisis Network Ireland. And if you buy early, you'll automatically receive anything new we add later -- even the cool, exclusive stuff.

This 13th Age Bundle vanishes into the Underworld Tuesday, December 29.

http://bundleofholding.com/presents/13thAge
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Have him in circles
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F. Douglas Wall

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Memories
I mentioned in my last post that a friend of mine had recently passed. Well ,yesterday, they finally got around to holding her memorial service and I attended/ As is normal for me, my eyes were faucets through the whole thing. I can be surprisingly stoic af...
I mentioned in my last post that a friend of mine had recently passed. Well ,yesterday, they finally got around to holding her memorial service and I attended/ As is normal for me, my eyes were faucets through the whole thing...
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Bad News and Good News
As I'm sure you've guessed, the times I'm able to get into the zone for proper blogging have been few and far between lately. Aside from obvious reasons that I'll get into in a moment, what is motivating me to write today is anger. You see, earlier this wee...
As I'm sure you've guessed, the times I'm able to get into the zone for proper blogging have been few and far between lately. Aside from obvious reasons that I'll get into in a moment, what is motivating me to write today is ...
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My regards ~
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Not What I Wanted, But It'll Have To Do
Of course, once I am home from the con, it's time for me to tell you all about the cool stuff I bought. Unfortunately, I didn't buy very much cool stuff this year. The main reason for this was a lack of core product for sale. For example: One item that was ...
Of course, once I am home from the con, it's time for me to tell you all about the cool stuff I bought. Unfortunately, I didn't buy very much cool stuff this year. The main reason for this was a lack of core product for sale...
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**
Hey there, blog fans! My slump may be
slowing down my blogging, but it's not keeping me from taking my
annual vacation (and marketing opportunity!). The reason that I
haven't been liveblogging, or taking many photos this year is that
I've actually been too ...
Hey there, blog fans! My slump may be slowing down my blogging, but it's not keeping me from taking my annual vacation (and marketing opportunity!). The reason that I haven't been liveblogging, or taking many photos this year...
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I need to get a bit more comfortable with online gaming, hopefully as a player first, before I do something big and brave like run something.
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New in our 13th Age Bundle, featuring the bestselling fantasy RPG by Rob Heinsoo and Jonathan Tweet: 13A publisher Pelgrane Press has kindly provided a voucher code good for a 20% discount on a 13th Age Monthly subscription at the Pelgrane Press web store. If you got Candles, Clay, & Dancing Shoes in this offer's Bonus Collection, you know 13th Age Monthly brings subscribers a new 4000+-word .PDF supplement every month, with new rules systems, Bestiary-style monsters, player character options, and more.

Until late December 2015, this 13AM discount code is good for this past year's collection of 12 already-published installments. If you wait until the end of December, you can instead redeem this code for either the current year or for the upcoming 2016 subscription. Redemption instructions appear on your Wizard's Cabinet download page. The code expires July 1, 2016.

   http://bundleofholding.com/presents/13thAge
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Oz In The Cards
As much as I would love to make sure all of my lovely readers (Yes, all 3 of you) pick up Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road for their loved ones this Christmas (or whatever gift-giving holidays you do celebrate), some of you...
As much as I would love to make sure all of my lovely readers (Yes, all 3 of you) pick up Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road for their loved ones this Christmas (or whatever gift-giving holiday...
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Have him in circles
81 people
Nathan DeHoff's profile photo
Jay Davis's profile photo
Samwise Seven RPG's profile photo
Liasha Frost's profile photo
Samoyl Yuryshev's profile photo
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Eureka, CA 95502
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  • Eureka High School
    1992 - 1996
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