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SensoMotoric Instruments (SMI)
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Call for Papers

2nd International Workshop on Vision and Eye Tracking in Natural Environments and Solutions & Algorithms for Gaze Analysis (SAGA 2015)

Where: Center of Excellence Cognitive Interaction Technology (CITEC), Bielefeld University, Germany
When: September, 29-30, 2015
WWW: http://saga.eyemovementresearch.com

The SAGA 2015 workshop is accepting abstracts for two calls:
1.) solutions for the (semi-) automatic annotation of gaze videos,
2.) eye movement studies in natural environments as a trailblazer for gaze analysis in natural environments, social interactions, computational linguistics, consumer research, mobile eye- based interaction and eye-based context-awareness.
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Keynote speakers:
Several outstanding keynote speakers from academics and industry in the fields of eye movement research in natural environments, sport and consumer science, computational linguistics & phonetics and industrial design already confirmed their participation at the SAGA 2015 workshop:
- Mark Williams, Head of Life Sciences Department, Brunel University London, United Kingdom
on "Visual search behaviour and expertise in high-performance environments"
- Maria Staudte, Computational Linguistics & Phonetics, Saarland University, Saarbrücken, Germany
on "Studying gaze in spoken interaction"
- Jacob Lund Orquin, Department of Business Administration, Aarhus University, Aarhus, Denmark
on "What eye tracking researchers (dis)agree about reporting"
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SAGA 2015 Workshop Organising Committee:
Workshop Organisers:
Thies Pfeiffer, Kai Essig, Pia Knoeferle, Helge Ritter, and Thomas Schack. All from Bielefeld University, Germany
Scientific Board: Thomas Schack, Helge Ritter and Pia Knoeferle
SAGA 2015: 2nd International Workshop on Vision and Eye Tracking in Natural Environments and Solutions & Algorithms for Gaze Analysis. Müsli VP07 - Size for Paper. When: September 29th-30th, 2015. Where: Center of Excellence Cognitive Interaction Technology (CITEC), Bielefeld University, Germany ...
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Eye tracking inside the Oculus Rift: Cognitive computing to help persons with dementia
A current project at the German Research Center for Artificial Intelligence explores how cognitive computing systems can interact with people in real time. One of the goals is to develop technologies for helping persons with dementia to cope with every-day situations, such as crossing the street, or remembering to take their medication. The researchers use the SMI Eye Tracking Upgrade for the Oculus Rift DK2 HMD with the SMI Unity plug-in to integrate a person’s gaze with real and virtual environments.
Read more: http://www.smivision.com/index.php?id=500
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Eye tracking inside the Oculus Rift: Virtual interactive supermarket

Marketers seek to test campaigns at early stages of development - ideally with the possibility to compare various concept iterations. This is why X-Ingredient - a dutch company  - designed a virtual, interactive supermarket which gives their clients the possibility to measure shopper behaviour in different manipulated settings. They combine the SMI Eye Tracking Upgrade for the Oculus Rift DK2 with an eMotiv headset to measure brain activity. 

Peter Colee, X-Ingredient: "Before working with the HMD solution, we did several studies with eye tracking and a projection where we basicly measured shelf scanning after a linear supermarket visit with different campaigns. Now, we have the possibility to really measure behaviour in a fully immersive virtual environment while eye tracking enables us to see what the brain activity responds to."
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How Red Bull is investing in eSports athletes. The lab uses SensoMotoric Instruments’ (SMI’s) REDn remote eye-tracking devices to provide data for real-time performance measures, including concentration, reaction time, precision, and anticipation: http://fortune.com/2015/06/12/red-bull-esports-lab/
The energy drink maker is building a high-tech eSports training lab in Santa Monica to help eSports athletes improve their skills.
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Re/code’s Eric Johnson gets an exclusive, first-hand look at the benefits of using SMI’s upgrade package for the Oculus Rift DK2 to socialize virtual reality: http://on.recode.net/1Iz1VUB
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Researchers at the University of South Australia used SMI Eye Tracking Glasses to study the scanning behavior in stroke patients to determine the most effective treatment window for visual rehabilitation. Read the case study here: http://bit.ly/1JKK2yL
A visual field defect (VFD) is a common consequence of stroke with a detrimental effect upon the survivors’ functional ability and quality of life. The identification of effective treatments for VFD is a key priority relating to life post-stroke. Understanding the natural evolution of scanning compensation over time may have important ramifications for the development of efficacious therapies.
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According to Thomas Frazier of Cleveland Clinic Children's Center for Autism, “Clinicians want objective markers that they can integrate with clinical judgment and other measures. Due to a number of unique aspects of SMI remote eye trackers and SMI BeGaze analysis software, we are beginning to show validity in detecting autism spectrum disorder in young children.” Read what else Thomas had to say: http://bit.ly/1Ab9Y7e
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SMI Eye Tracking Glasses: The power-accuracy trade-off in soccer is revealed by players' eyes

The Sport and Exercise Science Research Group (SESRG) at Anglia Ruskin University in Cambridge (UK) investigated how a soccer kicker’s visual search strategy is affected during different types of penalty kicks.

Investigating 96 penalty kicks from 12 University footballers, researchers found different visual search strategies for the two different kinds of kicks.
Read the case study here: http://www.smivision.com/index.php?id=505
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Remote eye tracking: How doctors divide attention between digital medical records and patients
Are physicians paying enough attention to patients? Nadir Weibel and his team at the University of California, San Diego, address this question using their Lab-in-a-Box solution. Lab-in-a-Box is a complete data collection infrastructure which can be easily transported on site and set up in minutes. It includes SMI’s remote eye tracking system for recording eye movements. For analysis, the collected datastream is synchronized with data streams from other sources, such as motion and audio, using dedicated software.
Read more on Lab-in-a-Box: http://www.calit2.net/newsroom/release.php?id=2491
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US Governor Gary Herbert beim DFKI: Virtueller Spaziergang mit Eye Tracking HMD
 
Die Wirtschaftsdelegation unter Leitung des Governors von Utah machte am 12. Juni 2015 Station im Saarland und besuchte Firmen und Forschungseinrichtungen, darunter auch das DFKI Saarbrücken. Den Rahmen für Systemdemonstrationen bildete das Pervasive Displays-Symposium, das zeitgleich im Visualization Center und im Showroom stattfand. Dort ließ sich der Governor von den DFKI-Mitarbeitern Dr. Daniel Sonntag und Eshan Toosi zu einem Spaziergang in der virtuellen Welt einladen. Möglich macht dies eine Oculus Rift VR-Brille, die mit einem Eyetracker der Firma SMI ausgestattet ist und ihrem Träger den Eindruck vermittelt, sich in einem virtuellen Straßenszenario zu bewegen. Die Bewegungsrichtung wird über ein Armband aus den Armbewegungen des Trägers ermittelt, sodass ein simuliertes Gehen als Vorwärtsbewegung in der virtuellen Welt interpretiert wird. Eingesetzt werden kann die Schnittstelle z.B. bei Verkehrstrainings für Kinder, für kognitiv beeinträchtigte Menschen oder als Testumgebung für Computerspiele.
 
Quelle Foto: DFKI
 
Mehr über Eye Tracking HMD Anwendungen des DFKI: http://www.smivision.com/en/gaze-and-eye-tracking-systems/applications/psychology-psychiatry-psycholinguistics/eye-tracking-hmd-for-cognitive-computing.html
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SensoMotoric Instruments (SMI)

VR news, views & opinion  - 
 
Re/code’s Eric Johnson gets an exclusive, first-hand look at the benefits of using SMI’s upgrade package for the Oculus Rift DK2 to socialize virtual reality: http://on.recode.net/1Iz1VUB
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Re/code’s Eric Johnson gets an exclusive, first-hand look at the benefits of using SMI’s upgrade package for the Oculus Rift DK2 to socialize virtual reality: http://on.recode.net/1Iz1VUB
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Have them in circles
75 people
Meet iPal's profile photo
Virtual Reality's profile photo
Marcel Römer's profile photo
Stefanie Gehrke's profile photo
Mohammad Aasif's profile photo
Instantly's profile photo
hassan hadadi's profile photo
Patrick Gebhard's profile photo
Iván Gómez Rodríguez's profile photo
Contact Information
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+49 (0)3328 3955-10
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Tagline
eye tracking research for marketing, usability, psychology, neurosciences, hci
Introduction
Working closely with our clients, we have 20 years experience in developing and marketing application-specific gaze & eye tracking systems and OEM and medical solutions. More than 6,000 of our eye tracker systems in operation worldwide are testimony to our continuing success in providing innovative products and outstanding services.

Our eye trackers and software products combine a maximum of per...formance and usability with the highest possible quality and powerful analysis tools for: market research, usability, human factors, psycholinguistics, neurosciences etc.
SMI captures eye movements with mobile solutions and contact-free eye tracking systems attached to a monitor or used with a large screen.
www.smivision.com/egts
 
 
Impressum
 

Anschrift:

SensoMotoric Instruments GmbH
(SMI)
Warthestr. 21
14513 Teltow

  

Kontaktinformationen:

Telefon: +49 (3328) 3955-10
Telefax: +49 (3328) 3955-99
E-Mail: info@smi.de
 
 
 
Weitere Angaben:
 
Geschäftsführer: Dipl.-Ing. Eberhard Schmidt
USt-IdNr.: DE 26650 8899
Amtsgericht: Amtsgericht Potsdam
Handelsregister-Nr.: HRB 22447 P

 

Sonstige Angaben:

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