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Paid a bod yn dwp
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The One Ring and AiME Discord Server

Just recently found this Discord Server through a link at DiscordMe: https://discord.me/page/theonering

(Hat tip to Michael Freeman for mentioning it in his post.)

There is probably a way to search for it from within Discord if that is easier for you or if you prefer to get to it that way.

Found some good info and very helpful people there. Some of the Cubicle 7 staff have popped in there and answered questions.

Try it out and let us know what you think.
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Absolutely shattered after running the Runequest quackstart at my FLGS Rules of Play today. 2 old hands who hadn't played RQ for a few decades; 2 D&D players (other RPG experience Star Wars) & Marc from my Feng Shui game. People enjoyed themselves & we had our share of criticals & fumbles. Only 1 PC death...
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18/06/2017
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Hits, crits and fumbles taking place all over the world... #FreeRPGDay
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6/18/17
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Looks like a must read but I'm saving reading this till after the game on Saturday in Cardiff
Free RPG Day: RuneQuest: Roleplaying in Glorantha – Quickstart and Adventure—A review of the new introduction to Chaosium’s forthcoming RPG which brings RuneQuest back to Glorantha.
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I'm in!
Next Saturday- 17th June, Tony Parry and I will be running two tables of the Runequest quickstart, hosted by Cardiff's FLGS Rules of Play. So we'll be able to accommodate up to 10 players.

Details on time and venue will follow, as it won't be held at the store itself- there's a card event going on which brings in "real money". So the Runequest loving owner is looking for a suitable venue to hire. Once we have that, I'll let you know the arrangements.

I know we have a fair few people who'd love to try to new edition out in South Wales, hopefully we'll see you on the day.
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Reflections on UK Gaming Expo....

I had a Chaosium dominated convention- the UK's largest gaming event and now 3rd largest largest in the world. Despite the size of the Expo, the RPG side of the event- based at the Hilton hotel remains a friendly affair- a little too big to catch up and chat with everybody you've met before, but you'll catch up with most and meet new faces.

The reason why I say it was Chaosium dominated is that I played to Call of Cthulhu games- opening the con with +Nigel Clarke on Friday morning and Camp Sunny and closing my gaming session with a Sunday morning game with CoC line editor +mike mason. Both sessions were good creepy affairs leading to the death of most of party in both cases.

I also had two very enjoyable sessions of Heroquest with +Ian Cooper, Heroquest line editor- one dealing with escorting Mostali to a mining site- the only hitch is it in Telemori lands. I played a haughty healer (Ernalda initiate) which was a first for me. The second session I was playing a thief who finds out the "certain riches" haul planned is undermined by conflicting agendas from the players, as well as the hosts...

Heroquest is a game that I thinks deserves more love, but is one you need to play, before the core book makes sense. It's something that Isn hears a lot and he's keen to over-come this issue. We had a number of players at both sessions either new to Heroquest or new to Heroquest and Glorantha- I think that Ian did a good job of demonstrating what the system can do- pitching it at a bit lower power level that I've normally done- there's lot of different stories that can be told. Two of the players in the Saturday game were playing D&D but had found it a little restrictive. They adapted to Heroquest's approach very quickly.

Ian is open to using Heroquest in more setting and is a friendly man to while away some time in the bar...

I ran a playtest of the upcoming edition of Runequest. This was the first time I've run a playtest & therefore knowing that none of the players would have read the core book. So I spend a lot of time preparing what information should go on the character sheet- both developing backstories (helped greatly by the character generation system) and information on how combat and magic worked. The players were kind to my mistakes and I was relieved to have a decent reaction.

I had a long chat with game designer/ author +Sarah Newton on Glorantha and as she is helping out on the rules, on NDA covered matters. We shared a view that Gloranthan gaming is in a very healthy state and I hope that over the next year we'll see an influx of new, young people exploring the setting whether through the new RQG rules, Heroquest or 13th Age Glorantha. The news of a Glorantha Quickstart is great- it will allow people to dive a little deeper into the setting than the core books allow for, without investing upfront into a $40-50 sourcebook or the 2 volume Guide to Glorantha.

I also met +Michael O'Brien and +Neil Robinson for the first time and heard first hand from +David Scott on the detailed work he's doing on the "Prax sourcebook" (probably not its official title).

I spent a huge amount in the Trade Hall (there goes my birthday money) with a very BRP feel to the haul.

All in all, I'm knackered. But happy.
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Just got back from an evening at UK Games Expo running a play test of the upcoming Runequest rules with +Chris Hart (Dirk the Dice from the Grognard Files) +Ulf Bengtsson and his brother Steffan, Mark and Pookie. I adapted and expanded on a +Greg Stafford scenario "The Howling Tower" which was part of the high level Runequest Classic backers reward (another version of the Howling Tower forms part of the Sartar Campaign Heroquest book).

I'm under NDA on the new core book, but having lived with it for a month, it strikes me a fine updating of the Runequest 2 rules set taking in developments from Pendragon and Heroquest with the use of passions and runes and backgrounds. It is also very Runequest in its lethality and the way combat works. The players also gave a positive reaction to the new rules. I do thinking the upcoming edition of Runequest has the potential to being a starter RPG in much the same way that Call of Cthuthu 7th edition is.

I was a pretty croaky GM- having come down with a chest infection a month ago- this mean absorbing the rules and reworking the scenario "interesting". So there was a certain amount of nerves of my part and a lot of flipping around to ensure that I was getting the rules right.

Most of the opponents stats came from Greg's notes, and RQ2 publications like FANGS, Runemasters, Cults of Terror (some nasty rune magic) and others, with minimal changes. The new edition is pretty comparable with RQ2.

And, why yes, there were some ducks. Why do you ask?
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Just got back from an evening at UK Games Expo running a play test of the upcoming Runequest rules with +Chris Hart (Dirk the Dice from the Grognard Files) +Ulf Bengtsson and his brother Steffan, Mark and Pookie. I adapted and expanded on a +Greg Stafford scenario "The Howling Tower" which was part of the high level Runequest Classic backers reward (another version of the Howling Tower forms part of the Sartar Campaign Heroquest book).

I'm under NDA on the new core book, but having lived with it for a month, it strikes me a fine updating of the Runequest 2 rules set taking in developments from Pendragon and Heroquest with the use of passions and runes and backgrounds. It is also very Runequest in its lethality and the way combat works. The players also gave a positive reaction to the new rules. I do thinking the upcoming edition of Runequest has the potential to being a starter RPG in much the same way that Call of Cthuthu 7th edition is.

I was a pretty croaky GM- having come down with a chest infection a month ago- this mean absorbing the rules and reworking the scenario "interesting". So there was a certain amount of nerves of my part and a lot of flipping around to ensure that I was getting the rules right.

Most of the opponents stats came from Greg's notes, and RQ2 publications like FANGS, Runemasters, Cults of Terror (some nasty rune magic) and others, with minimal changes. The new edition is pretty comparable with RQ2.

And, why yes, there were some ducks. Why do you ask?
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