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Bassam Kurdali
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post somnolent pachydermal adventurer
post somnolent pachydermal adventurer

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From https://urchn.org/post/summer-internships-for-wires-for-empathy:
We're happy to announce a new round of summer internships through http://bitfilms.com on https://wiresforempathy.orgaka the tube open movie project. Read the details here:  https://docs.google.com/document/d/1OJOPZFEDzE4m0gA4ycLmuqVAQQ2zH6_eNYpF_PVt_Dw/edit?usp=sharing - it should contain everything you need to know, deadlines, how to apply, etc. In brief we're going to be working on two exciting main areas, timelapse animation and lighting. In the run up to the internship period I'm working on documentation for our lighting pipeline and timelapse animation workflow and tools - so if you're into lighting with cycles, would like the chance to work on our color-managed lighting pipeline, or if you like the idea of animating things changing over time, or modeling snapshots of aging objects, this could be a good fit for you.

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nice

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Heya everybody: A wires for empathy update/ geeky post about using Blender as a project planning tool, complete with link to code and an emacs reference.

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CAMINANDES: LLAMIGOS is here! <3

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We are late but not too late ! RGBa wishes a sweet and creative year for 2016 ! #blender #animation #happynewyear #b3d
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And one more wires update, this one about crack generation by +Henri Hebeisen

Now to share on +DIASPORA* and pump io ... so many social networks!

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Left out G+ for this update! rectifying :)

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We are preparing for a 0.95 release and we need your help: please try out the current "daily" bundles and report any remaining bugs you can find (especially freezes, crashes, incorrect output, etc.). We want it to be solid. See the download page on our website, and join us on our IRC channel to make testing easier!

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We needed to keep sun and sky in sync for some shots, here's how we did it:

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synfig released! and they even fixed a bug I reported during RC!
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