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Eugene Huo
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The Korean company Samyang will announce a new line of Cine lenses named XEEN. On August 10 they will unveil three 24mm 50mm and 85mm t/1.5 lenses which will also be available in native Micro Four Thirds mount. Each lens will cost $2495! Cinescopophilia via Mirrorlessrumors.
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This game from Atlus, formerly known as Shin Megami Tensei X Fire Emblem, has been a source of some mystery. While a trailer was shown prior to E3, it was light on actual gameplay: At E3 however, more information has been revealed, starting with a new trailer during the Nintendo Digital Event, and a 45 minute gameplay demo at Nintendo Treehouse. From Atlus Press Release: A tale of youth and heroes guided by destiny FEATURES: ...
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Splatoon GIVEAWAY Contest ends today! Please share, and Enter for your chance to win a copy of #Splatoon  courtesy of gamerparent.net and The Magic Hour Show! https://gleam.io/fb/5KXAx 
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My review of Nintendo's latest: Splatoon for the Wii U
Welcome to Inkopolis, where the party never stops. My kids and I have been playing and evaluating Splatoon for about two weeks now. Here are some of my thoughts on Nintendo’s newest and freshest game for the Wii U. Title: Splatoon | Platforms: Wii U | Release Date: 2015-05-29 Distribution: Retail and Digital | Digital Install size: 1674 MB Rating: E10+ (Everyone 10 and up): Cartoon Violence Genre: Action | Players: 1 - 8 ...
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Latest episode is available now! Check it out.
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I played Affordable Space Adventures with my kids, and it's a lot of fun!
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+Eugene Huo We're going to play more of this, this weekend. Great to see how you got on!
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Eugene Huo

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Great tips for podcast Skype call recording with a Mac and Audio Hijack Pro. I've been doing this but having problems with clipping on the call side of the recording. I didn't know you could put an effect module in the chain, that should definitely help matters!
 
Discrete Skype Audio Processing in Audio Hijack

There has been some discussion regarding problematic audio clipping and distortion when using Audio Hijack 3.xx to record a split Skype conversation on independent channels. Basically the recording/playback level of the Skype channel will sometimes exhibit clipping and distortion. Prevention is simple: Adjust the Skype level in Skype Preferences - Audio/Video. Real time audio processing is also an option. 

For example it is possible to apply discrete “pre-processing” to each channel of a Session when recording. This initial stage of processing will ensure that captured audio will be optimized and well suited for post production including Loudness compliance processing. Why would we consider independent processing? The answer is simple: the mic audio and the Skype audio are two entirely different sources. What works for one may not work for the other.

In Hijack lingo we can insert independent audio plugin Blocks to each channel of the signal flow. This would be similar to “inserting” plugins on independent DAW tracks. All options are of course highly subjective, as is the overall configuration and complexity of the Session.  

Below I demonstrate how to set up a basic discrete Audio Processing Session for a split file containing a Host and  a Skype participant. The Host audio will be recorded on the left channel and the Skype participant will be recorded on the right channel. I added a Waves L2 Ultramaximier to the signal flow of the Host audio to increase the overall average level. I also added a FabFilter Pro-C Compressor to the signal flow of the Skype participant to tame the dynamics of aggressive speech. Note that prior to initiating a test recording, the Skype level in the application Preferences was adjusted accordingly to prevent clipping. 

The stereo clip below displays a snippet of a (processed) recording. There is sufficient headroom and the audio is well suited for additional processing.

As far as the components (Blocks) of the session, I used the bundled Audio Hijack meters to display the audio levels coming out from Skype. I then implement a split stereo signal flow using “Channel” Blocks and independent instances of “Output Device” Blocks. Audio plugins are inserted on each channel and allow independent processing.

Channel Blocks in Audio Hijack have popup menus with various Mode options. In order to maintain a discrete signal flow for each channel, select “Kill Right” for the left channel, and “Kill Left” for the right channel. The discrete audio will pass through the inserted plugins and out through the Output Device Blocks. 

In the Advanced options of the Output Device Blocks we continue to maintain discrete channel separation as follows: The demo Audio Interface (Mackie Onyx 1220i FW Mixer) uses outputs 1+2. So the Host Audio Device needs to route both the Left and Right channels to Output 1. For the Skype participant’s Audio Device, the Left and Right channels need to route to Output 2.

I added a professional grade level meter (bx_meter by brainworx) after the final Recorder Block. This meter instance displays accurate levels of the processed audio.

Please note in this particular session I was not concerned with Integrated Loudness over time or True Peak compliance. Since this session was solely designed to capture suitable audio slated for post production, I elected to use standard signal level (“Peak”) Meters as opposed to one or more Loudness Meters.

If you prefer to distribute processed audio right out of the box, it is recommended to insert a True Peak Limiter and a Loudness Meter at he very end of the session chain.

bx_meter by brainworx:

http://www.brainworx-music.de/en/plugins/bx_meter

One final note - I’m not crazy about Rouge Amoeba referring to Session components as “Blocks.” From now on I think I’ll refer to them as Modules …

-paul.
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While it may not have seemed like it from the press conferences, there were lots family-friendly games announced and introduced at E3. Here are some that you might want to keep an eye on. 1. Disney Infinity 3.0: Disney Infinity 3.0 Edition now welcomes Star Wars™ to the ever-growing collection of Marvel, Disney and Disney•Pixar characters, stories and worlds. Together new heroes can join forces with characters from previous editions ...
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Hear my conversation with Brad Gallaway and Adam Evanko about Parenting and Monster Hunter! Check it out!
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Our latest episode, "Video Game Ratings - The Magic Hour Show 08" just went live! Check it out!
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  • Sea Battle 2
  • Sea Battle
  • Rayman Adventures
  • Lara Croft GO
  • Crossy Road
  • AlphaBear
  • Puzzle & Dragons
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Introduction
Eugene Huo is a Juno Award winning recording engineer, video editor, photographer, and all around Mac geek. He also likes to play Monster Hunter. You can follow him on twitter @yougenius73 and find him on macgasm.net where he writes about Mac and Apple stuff.
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Recording Engineer, Photographer, Videographer, Editor
Eugene Huo's +1's are the things they like, agree with, or want to recommend.
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