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Oliver Feiler
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https://madmoa.com/riversrescue - The webpage for our new game is finally live! Follow along River's story and our development on this game dev collection, Tumblr https://riversrescue.tumblr.com/, Twitter https://twitter.com/RiversLog or FB https://www.facebook.com/RiversRescueGame
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This is an older picture, too. Ancient no less with a Canon 350D and a rather crappy lens. But, the result is kinda cute. So have this lynx, taken in Wildpark Poing near Munich.
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Here is our oasis scene for our upcoming game and for Mo to run around in the finished world! It's zoomed out quite a bit to get a look at the whole scenery. And not to give away all the details of course!

I so wanted to go wild with the palm trees, flowers, foliage... stuff!... then I remembered that this will have to run on mobile platforms. So I chopped down half of the trees and made low polygon versions to use for all except the two in the front. Can't really see the leaves in the background anyway.

Creating the terrain to use with Unity's terrain was quite an adventure, too. I ended up creating it in Blender, exporting a 16bit tiff render from there, mangled it through some Imagemagick voodoo Kianga found and could finally import a heightmap into Unity! After randomly selecting import options until it worked of course.

Creating the terrain in Blender was quite nice though. Instant visual feedback instead of painting vague b/w images.
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Meet Mo! A character I created for the game we're working on. It's officially a moa bird, but really maybe a weird cross between an emu and... something else... with wings.

This is mostly a low poly testing model I tried to rig and create some animations for. :)

Also, wings seem to be kinda difficult to rig. Real ones probably need more bones than the rest of the whole body, but thankfully moas can't fly!
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3/6/18
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Such a comfy place to sleep. Some flower pot hanging right below the ceiling. Still wonder how he actually got up there. Seems sturdy though.
(Zoo Stuttgart)
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Sleepy fennec fox. Almost sure he's still watching!
(Zoo Augsburg)
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Several kilos worth of glass pointed at the moon. This was taken with a shiny new 600mm lense. So, next stop: x2 extender!
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Since the photographs in this collection are somewhat biased towards cats (and probably fennecs), how about an otter! Not easy to take pictures, because they are either inside, underwater or in a spot where you can't see them. However... the universal photo trap always works: food!

(Augsburg Zoo)
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So, what to do in Blender once you got the hang of the arcane interface? Build something of course. And what's the best thing you can create with it? Something equally obscure.

I will leave this one here since this lovely... uh, thing... was my favorite "companion" while playing Prey. Smash Mimics with it, throw it at random enemies, smash more stuff with it. Looks like I did find its true purpose in the end!

If you still don't recognize it: https://bethesda.net/en/article/3QUOVPanDO4gOSKiQCgW8K/crafting-the-story-of-prey
(Apparently you'll have to be at least 18 to view the model on their website. Who knew reployers are mature content!)

Almost sure that URL will break within 1 year.

I guess my reployer could use some texturing. The textures on it are only a simple shader. I watched the texturing tutorial after creating it so... I guess I will create the final reployer at some point in the future.

Makes me wonder, are these things copyrighted? I'm so going to add one a game/scene I create in the future!

Background textures are from https://www.poliigon.com/ btw. Free ones from the concrete and plaster categories. They are actually pretty nice if you use them correctly (=not in this image). I just searched for anything to use quickly here. ;)
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Since we need "a few" assets for our upcoming game, let's start with this palm tree! First thing in blender without a tutorial. I guess it's ok to put a few of them into the game.

The sand is totally fake. But quite interesting what you can do with the shaders.
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