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Mark Sable
636 followers -
comic book writer
comic book writer

636 followers
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I'm creating a graphic novel set in what I'd call a post-cyberpunk/"biopunk" world. One where, due to cyber attack on the Internet/electrical grid bio-tech is slowly replacing silicon-based technology. (Once it's announced in the summer I'll share some of it, it's got a great artist).

Anyway, I'm thinking of doing something gaming relating to help promote it. Maybe writing a games supplement, or maybe just doing some kind of stream using existing rules set in this world.

Can anyone think of biopunk/bio-tech games and/or supplements for cyberpunk games (I'd prefer running mirrorshades to Cyberpunk 2020 but it can be any system really). Examples of the kind of stuff I'd look for is biocomputing, genetic engineering, transhumanism, living cities etc.

Thanks in advance,

Mark

Recommendations for non-WotC 5e (or 5e compatible) adventures? I know there’s a bunch of 3rd party 5e products from Kobold etc. and a ton of content on the DM’s Guild. That makes it hard to separate the good from the bad, and I’m looking for the best of the best.

(I’m also open to modules/supplements that are 5e compatible, as long as they are truly compatible and I don’t have to do any extra work to stat monsters etc.)

Thanks in advance!

Recommendations for non-WotC 5e (or 5e compatible) adventures? I know there’s a bunch of 3rd party 5e products from Kobold etc. and a ton of content on the DM’s Guild. That makes it hard to separate the good from the bad, and I’m looking for the best of the best.

(I’m also open to modules/supplements that are 5e compatible, as long as they are truly compatible and I don’t have to do any extra work to stat monsters etc.)

Thanks in advance!

Hey Everyone, hoping you can help me with a monster problem.

I've been running a 5E game of +Commodore Sven's The Fall of Whitecliff (which I highly recommend). It's statted for Pathfinder, but for the most part, it's easily changeable to 5E. What I've been doing is finding similar NPC and monster stats from Monster Manual, Volo's, 3rd party stuff like Tome of Beast's etc. rather than do the math.

We're nearing week 13 of the campaign which looks to be the finale. The characters might face a being known as the Fallen. It's a being that the villain is trying to summon.

In Pathfinder it's described as a HUGE OUTSIDER with 20AC and 150 hp ). It does 4d6 fire damage from it's gaze and has 1st and 2nd level spells. (the authors recommend lowering the AC by 1 and increasing HP by 50% to convert to 5E, but that wouldn't give me how much XP to award if the players should win etc.


So I'm looking for a replacement monster that would be roughly equivalent to it. Any suggestions?

(My hope is that the party - all about 4th level - prevents it from being summoned, knocks it into the pit where it came from, or that they find a cultist who knows a spell that can halve it's hp, so it's not a TPK. So creatures that are a little less powerful would also be welcome suggestions).

Thanks in advance - Mark

Looking for a good 5E PC/NPC generator, or perhaps a book with 5E NPC stats. I'm converting some old school modules, and find the Monster Manual pretty thin on human and demi-human NPCs.

I can substitute bandits or cultists a lot of the time, but if I want a 3rd level ranger for example, I'd love a fast way to create one without having to roll one manually and level her up. XP values would also be nice.

Any suggestions would be appreciated.

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Any idea when the 5e conversions for The Night Below and The Asssassin’s not will be ready?
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Anyone have experience converting Pathfinder xp to 5E xp? Running an adventure that uses PF stats (The Fall of Whitecliff, which is very good so far). It has a handy guide for converting monsters (lower the AC by CR, increase HP by 50% I think). Usually I just find an equivalent monster stat in the 5E player's guide, but my players ran into a walrus which I couldn't find 5E stats for.

Combat ran fine, but the XP for a Pathfinder Walrus is 800 xp. Given there are 4 players at level 1 and level 2 you need 300xp (I think?) that seems high. Any thoughts?
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So based on the input of my players so far, we'll likely be starting a new campaign, and will likely be switching from B/X /AD&D to 5E.

It will be over over Roll20/Hangouts. With my B/X AD&D campaign it was easy for new players because I could give them PDF copies of the out-of-print B/X and AD&D books. All they had to read was just part of the Basic Book, which is reasonably well written and not a lot to ask.

With 5E, I know there are starter rules, but a) they are considerably longer and b) they limit the options of players and classes even less than the Player's Handbook does.

I'm thinking of signing up for D&D Beyond, which would allow me to share the Player's Handbook, but again, that's a lot of reading. And I'm not a huge fan of how the interface works, and worried it will scare the players. There will be a lot of newbies not just to 5E but to D&D in general in the campaign.

Does anyone know of a short quick-start like document for 5E, that especially makes character creation really simple? (Something written as well and accessible as say, Into the Odd or Maze Rats)?
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D&D Campaign question -

I've been running a campaign for about a year and half - something like 32 sessions? There's been probably 10 people who've played over that time, and now we're down to 2-3 regular players. (One dating back to the 2nd session, the other 2 dating back to about half that.) There's a lot of jumping on and jumping off, which I'm fine with.

Since the summer it's been hard to get a game going with that group. I just did a recruitment drive on FB and now have about 8-10 people seriously interested, which is great.

The 2-3 old players are levels AD&D levels 4-5, and two have pretty powerful monstrous companions under their control (a giant worm from Yoon-Suin, and a Shoggoth).

What I'm trying to decide is this:

1) Do I continue the same campaign, and start the new players (who will be the majority) at levels 4-5? I've only ever integrated 1-2 players at a time like that.
I feel like starting new players at level 1 will make them feel useless, but starting them that high misses out on a lot of the fun of D&D. And if it's a large group it will be more difficult to challenge them.

OR

2) Start a new campaign with everyone at level 1. Creatively I think I'd be most excited to do this, but I I don't want to punish those who have stuck with the game. At the same time...without new blood there's just not going to be a weekly game.

(I'm of course asking the current players if they are okay parting with their characters. And giving them the option to finish this campaign up before a new one starts.)

Thoughts/Advice?

Any options I'm missing?

Also thinking of switching from my B/X AD&D mashup to 5E because some new players would like that (and it might compensate the old players by making their new characters more powerful that old school 1st level characters)

Oh, and if anyone is interested in joining, let me know...games are Wednesdays 6PM Pacific)

Thanks

Mark
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Has there been an (obviously unofficial) Game of Thrones/Song of Ice & Fire hack yet?
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