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Tony Step (BlenderMayaZbrush)
95 followers -
Люблю заниматься 3D графикой.
Люблю заниматься 3D графикой.

95 followers
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Tony's posts

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Hello there!
On one project, I did the stones and rocks. And there was a problem, the stones had to be done quickly and a lot. For the sculpt I used Zbrush. The next step - retopology, UV mapping and texturing, it is difficult and long stage. Retopology is a long procces, and auto-UV mapping in Zbrush and Blender is not correctly.
So I did: make retopology using decimate tool in Zbrush (possible in Blender), continue to import the model into Blender and using Bisect tool cut as we should, the result is a beautiful UV with pure checker.
And next step is texturing in Substance Painter. I used a previously created material with multiple textures of rocks.
Enjoy!
May the Force be with you)

https://www.youtube.com/watch?v=MxIjWPLDvQs

Post has attachment
Hello there!
On one project, I did the stones and rocks. And there was a problem, the stones had to be done quickly and a lot. For the sculpt I used Zbrush. The next step - retopology, UV mapping and texturing, it is difficult and long stage. Retopology is a long procces, and auto-UV mapping in Zbrush and Blender is not correctly.
So I did: make retopology using decimate tool in Zbrush (possible in Blender), continue to import the model into Blender and using Bisect tool cut as we should, the result is a beautiful UV with pure checker.
And next step is texturing in Substance Painter. I used a previously created material with multiple textures of rocks.
Enjoy!
May the Force be with you)

https://www.youtube.com/watch?v=MxIjWPLDvQs

Post has attachment
Hello there!
On one project, I did the stones and rocks. And there was a problem, the stones had to be done quickly and a lot. For the sculpt I used Zbrush. The next step - retopology, UV mapping and texturing, it is difficult and long stage. Retopology is a long procces, and auto-UV mapping in Zbrush and Blender is not correctly.
So I did: make retopology using decimate tool in Zbrush (possible in Blender), continue to import the model into Blender and using Bisect tool cut as we should, the result is a beautiful UV with pure checker.
And next step is texturing in Substance Painter. I used a previously created material with multiple textures of rocks.
Enjoy!
May the Force be with you)

https://www.youtube.com/watch?v=MxIjWPLDvQs

Post has attachment
Hello there!
On one project, I did the stones and rocks. And there was a problem, the stones had to be done quickly and a lot. For the sculpt I used Zbrush. The next step - retopology, UV mapping and texturing, it is difficult and long stage. Retopology is a long procces, and auto-UV mapping in Zbrush and Blender is not correctly.
So I did: make retopology using decimate tool in Zbrush (possible in Blender), continue to import the model into Blender and using Bisect tool cut as we should, the result is a beautiful UV with pure checker.
And next step is texturing in Substance Painter. I used a previously created material with multiple textures of rocks.
Enjoy!
May the Force be with you)

https://www.youtube.com/watch?v=MxIjWPLDvQs

Post has attachment
Hello there!
On one project, I did the stones and rocks. And there was a problem, the stones had to be done quickly and a lot. For the sculpt I used Zbrush. The next step - retopology, UV mapping and texturing, it is difficult and long stage. Retopology is a long procces, and auto-UV mapping in Zbrush and Blender is not correctly.
So I did: make retopology using decimate tool in Zbrush (possible in Blender), continue to import the model into Blender and using Bisect tool cut as we should, the result is a beautiful UV with pure checker.
And next step is texturing in Substance Painter. I used a previously created material with multiple textures of rocks.
Enjoy!
May the Force be with you)

https://www.youtube.com/watch?v=MxIjWPLDvQs

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This little progress on my work.
I decided to add the name of the author of the concept to the back of the helmet.
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