There's been a lot of talk of alternate Damage and HP systems. Here's another that I cooked up as a thought experiment. The main goal was to keep class damage dice as written, but to mitigate the effects of excessive armor and low damage rolls.

When I first wrote it up, it was more complex than it sounded in my head—I set it aside expecting to forget about it, but it's grown on me some since then. Still not sure it's worth using, but I thought I share if it sparked someone else's imagination.
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