- Toshiba Global Commerce SolutionsSr. IT Specialist, 2012 - presenttoshibagcs.com Porting application from 16-bit C on 4690 to multi-threaded 32-bit C++ on 4690. Porting application from 16-bit C on 4690 to Java.
- Aspire Solutions, Inc.Program Analyst, 2011 - 2011
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458 S Buchanan Ave.; Fayetteville, AR 72701
+1 479 283 0524
- Crossy Road
- EZ PZ RPG
- Clicker Heroes
- Fallout Shelter
- Plague Inc.
- University of ArkansasComputer Science, 1998 - 2003BS in Computer Science cum Laude.
- Van-Cove Elementary SchoolPrimary, 1985 - 1992Reading, 'Riting, and 'Rithmetic.
- Van-Cove High SchoolSecondary, 1992 - 1998HS Diploma
Yes, I do realize that the storage loss is likely undetectable, but it just bugs me.
Independent of current legality in any jurisdiction, shouldn't this be illegal? I.e. isn't it fundamentally immoral / unethical? #CMV
It is well executed, though I with the production missions would let you simulate just the reactors and not have the delay caused by the pipeline. It targets a very niche market, but is good fun for me.
Also, it stretches parts of my programming brain. The rules are rigid and resource constraints are tight, but there is still lot of room for innovation. You'll also think about barriers and multi-threading if you have some experience in the area -- and find ways to "cheat", too. ;)
The combat is designed to be more skill-based than level/gear-based; each of your characters corresponds to one controller button, and attacking and defending with each character involves pressing the associated button at the right time. I encourage you to get the prototype and try it out, it's a bit hard to describe if you've not played Valkyrie Profile before.
The game's background is inspired by Southeast Asian mythology. They also have a lot of really interesting and diverse character designs, with a female lead, a dude whose turban unwraps into a ridiculously long sword, and a ballerina born without arms. You can see all the currently-revealed characters at:
This is the same team that made the successful indie fighting-game Skullgirls, and the lead engineer of the game engine is an old friend of mine (Mike Z). They're using the same engine and most of the same engineering / art / design talent that they've already used successfully for a couple years for Skullgirls, so I have fewer concerns than I usually would about the team's ability to deliver a finished product within budget.
They're asking for $1.5M in a fixed-funding campaign; if they get it, their publisher will put forward an additional $2M for the rest of the cost of the game. Right now they're at about 50%, but there's only a week left. Please support their campaign, because I think it'd be awesome if this game got made :)
If you think it looks interesting too, please reshare!
Short Stories: They're Made out of Meat by Terry Bisson
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Cascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification
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