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Alex Champandard
Works at AiGameDev.com
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Alex Champandard

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Join us on July 7th to 10th for this year's largest independent event dedicated to artificial intelligence in games. See http://gameaiconf.com/ for the line-up of speakers and for ticket prices & reservations.
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Pavel Raliuk's profile photoAlex Champandard's profile photo
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Apparently the date was 3 months off :-)  Should be correct now, July 7th to 10th 2014.  The main event is on the 8th and 9th.
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Alex Champandard

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The largest independent event dedicated to artificial intelligence in game development, bringing together programmers and designers from Europe and beyond.
Vienna Game/AI Conference 2012
Tue, September 18, 2012, 3:00 AM
Campus der Universität Wien, Altes AKH

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Nicolas Esteves's profile photoThomas Raschbacher (LordVan)'s profile photoAlex Champandard's profile photo
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Go to http://gameaiconf.com/stream for the full video stream!
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Alex Champandard

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Join me this weekend for this interview about the procedural narrative in ECHO BAZAAR.
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Alex Champandard

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Live in 4 minutes :-) It's free to attend, no excuses...
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Alex Champandard

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You only have a few hours left to join AiGameDev.com as an ULTIMATE member before the introductory offer expires. In fact, you won't be able to join anymore after this week as we'll close the doors for new members to focus on new content. Register now before it's too late ;-)
“Take a Glimpse into the Future of AI & Gameplay...” On October 27th at 16:00 UTC, we'll be opening up a completely new part of the site called AiGameDev.com ULTIMATE. There are fast-mover bon...
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Alex Champandard

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Short teaser from the interview with Daniel Brewer, starting now... It's ORCA collision avoidance in THE DARKNESS 2. http://aigamedev.com/broadcasts/session-the-darkness-2/ See you shortly!
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Alex Champandard

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We've announced the sessions for the Vienna Game/AI Conference 2012.  It's not quite the final list (pending confirmations) and the full schedule will be posted soon.  It's looking to be quite an event; I hope you can join us in Austria!
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Alex Champandard

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The meeting room is open and we're going live in 10 minutes from now!  See you shortly.
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Small editorial I wrote up after someone leaked photos of me at the GDC AI Dinner scribbling on the table that Behavior Trees are an obsolete fad. :-)
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Alex Champandard

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Interesting blog post and research on the topic of crowds and simulation.
In many games, crowd simulations are not usually as dynamic as real crowds. By applying an epidemiologic system to the crowd model we can make it more interesting. When the “fear” attribute of an AI c...
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Alex Champandard

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Just created a Google+ page for the main site. I'll be posting all #gamedev and #ai related announcements there. Just add it to your circles!
Latest Blog Posts, Features and Broadcasts from Your Online Hub for Game/AI
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Alex Champandard

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We'll be going live for a roundtable / townhall / Q&A in about 1h. This week you get to set the agenda; any question relating to AI in games, AiGameDev.com, or anything else are more than welcome!
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YOU guys are awesome!!
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Introduction
Game Developer, Artificial Intelligence researcher, part-time character animation geek, contractor on KILLZONE 2 & 3's bots at Guerrilla Games, ex-Rockstar Senior AI Programmer on MAX PAYNE 3.
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Founder and CEO at AiGameDev.com
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  • AiGameDev.com
    Founder & CEO, 2006 - present
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