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We've announced the sessions for the Vienna Game/AI Conference 2012. It's not quite the final list (pending confirmations) and the full schedule will be posted soon. It's looking to be quite an event; I hope you can join us in Austria!
In many games, crowd simulations are not usually as dynamic as real crowds. By applying an epidemiologic system to the crowd model we can make it more interesting. When the “fear” attribute of an AI c...