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Alex Champandard
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Join us on July 7th to 10th for this year's largest independent event dedicated to artificial intelligence in games. See http://gameaiconf.com/ for the line-up of speakers and for ticket prices & reservations.

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Short teaser from the interview with Daniel Brewer, starting now... It's ORCA collision avoidance in THE DARKNESS 2. http://aigamedev.com/broadcasts/session-the-darkness-2/ See you shortly!
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We've announced the sessions for the Vienna Game/AI Conference 2012.  It's not quite the final list (pending confirmations) and the full schedule will be posted soon.  It's looking to be quite an event; I hope you can join us in Austria!

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The largest independent event dedicated to artificial intelligence in game development, bringing together programmers and designers from Europe and beyond.

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The meeting room is open and we're going live in 10 minutes from now!  See you shortly.

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Small editorial I wrote up after someone leaked photos of me at the GDC AI Dinner scribbling on the table that Behavior Trees are an obsolete fad. :-)

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Join me this weekend for this interview about the procedural narrative in ECHO BAZAAR.

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Live in 4 minutes :-) It's free to attend, no excuses...

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Just created a Google+ page for the main site. I'll be posting all #gamedev and #ai related announcements there. Just add it to your circles!
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