- AiGameDev.comFounder & CEO, 2006 - present
Procedural Side-Scrolling Action in A VALLEY WITHOUT WIND | AiGameDev.com
This interview with Chris Park, Lead Developer behind A VALLEY WITHOUT WIND, will cover the procedural generation of 2D side-scrolling world
Integrating Behavior and Physics in VESSEL (An Indie Puzzle Platformer) ...
Join us this weekend to talk with John Krajewski about the AI behind the critically acclaimed Vessel. In this puzzle platformer set in a wor
Interactive Story Telling in ECHO BAZAAR | AiGameDev.com
This interview features Alexis Kennedy from Failbetter games and we will talk about ECHO BAZAAR, an award winning game featuring procedural
Constraint-Based Level Randomization in PATH OF EXILE | AiGameDev.com
This interview with Johnathan Rogers, Lead Programmer, will dig into the topic of randomized generation of maps and enemies in PATH OF EXILE
Evolutionary Algorithms and User-Generated Content in PETALZ | AiGameDev...
Social games have yet to make the most of procedural techniques. The algorithms used to procedurally generate content for typical games on s
Introducing BWONG! Our New Video Series about Applied AI | AiGameDev.com
At the AiGameDev Labs, we're always on the lookout for new ideas that will drive innovation in Game AI. Recently, we've been doing more of t
The #fsmgate Scandal and What it Means for Your AI Architecture | AiGame...
Every year at GDC, the AI Dinner takes place on Friday and as a tradition, all the tables in the restaurant are covered with paper to scribb
8 Things You Never Learned in #gamedev School | AiGameDev.com
Have you ever felt your team isn't performing at it's full potential? The reasons for this problem are rarely of a technical nature, and in
Fast Pathfinding via Symmetry Breaking | AiGameDev.com
In this article Daniel Harabor explains path symmetry: a property of uniform-cost grid maps and other regular search domains which can sig