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Matthew Croco
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Matthew Croco commented on a post on Blogger.
One thing I find pretty hilarious is the character of the various note-takers in a more Out of Character sort of way. For example, when I'm the note-taker, I usually scramble to get as many details of what the other characters are up to as possible, because it's easier to take notes when I'm not in a scene (or at least not active in a scene). As a result, my own character's actions sometimes go unrecorded, because by the time I have a chance to start recording what I just did, the other players have started doing interesting stuff again. It's an interesting tension.

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Matthew Croco commented on a post on Blogger.
Man, so much of our current situation makes more sense now. I had forgotten that we had actually found members of the Ancient Blades, and that's why my notes contained info that isn't in the journal scraps. Thanks for finding this log!

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Matthew Croco commented on a post on Blogger.
This session was also notable in that it was the first time that Bongani ended the session bone dry on karma. He'd gotten close before, but this was the first time I'd managed to spend every last die. True Shot had something to do with it, as it is basically my go-to attack talent when things get really hairy.

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Matthew Croco commented on a post on Blogger.
Your verses better rhyme. If they don't rhyme then you're a bad troubadour, and that's just a stone cold fact of reality my friend.

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Matthew Croco commented on a post on Blogger.
They're also stupid idiot monsters that should know better than to pick a fight with Mismatched Steel. Hope you like rotting under the Badlands sun, tentacle jerk!

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Matthew Croco commented on a post on Blogger.
I like this sequence. It's fun seeing you work through a problem, and getting insights into your design philosophy is super cool.

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Matthew Croco commented on a post on Blogger.
What is an Earth Staff? I presume it's some sort of thread item.

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Matthew Croco commented on a post on Blogger.
This version of the Troubadour is pretty rad. Moving Mimic Voice to the talent options is a good call, since that talent has always been a stumbling point for me personally. I mean, I totally get why you would take the Mimic Voice/Disguise Self combo, but what is the utility of taking Mimic Voice by itself?

I'm a little disappointed that they don't have one or two more combat options to invest in, but them's the breaks for being a social-primary class. You can always hop over to Warrior or something if you're looking to crack skulls, I guess!

The rank 2 ability to add karma to Interaction Tests is one of the sleeper abilities of this Discipline that really makes it attractive to me.

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Matthew Croco commented on a post on Blogger.
Since Sky Raiders have such an advantage in offense, debuffs, mobility, and staying power, what strategies should more "basic" disciplines (Warriors, for example) employ against them? Or in other words, what weaknesses do the Sky Raiders have that an adept of a different fighty discipline can take advantage of?

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Matthew Croco commented on a post on Blogger.
"Vanguard" might also be a good name for the melee scout.
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