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David Holmes (Skill Centric Role Play)
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Game with purpose
Game with purpose

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The Games We Play Part 2: World of Darkness.
Oh the World of Darkness. My first contact with tabletop role play was through the World of Darkness games, specifically Vampire the Masquerade. Picture it if you will; 1998, a high school kid obsessed with the whole goth thing, and in particular vampires. ...

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The Games We Play Part 1: Dungeons & Dragons
With a bit of tweaking, I believe that any tabletop RPG can be used as a teaching tool. However, I have found that some game systems are better suited to particular skill/skill groups, whether due to the background material or the rule mechanics. I've decid...

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Constructing Stories
The events of tabletop RPG's unfold by means of a collaborative storytelling process between those participating. These stories can take place in any time, any region and any reality, from the cold dark depths of our galaxy, to the deepest dungeon of a medi...

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Easy Button Rolls
     I am not a big fan of social based skills in tabletop RPG's. No, I'm not  talking about the use of effective interpersonal skills by the Participants between each other out of game, or those exercised in-game with the NPC's. What I am referring to is s...

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City of Inspiration
I recently went to New York City for the first time. Wow. New York is one of those places that gives you no choice but to be inspired. It is the eternal muse, setting the imagination ablaze with imagery and verse. I was impressed. Today's post is about the ...

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Empathy for the Summoned Celestial Black Bear.
     I would like to take a moment to acknowledge an unsung hero. A team player who though never given the credit or respect he so rightfully deserves, has always been there, willing to step in and do what was needed no matter how dangerous, horrifying or j...

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Theater of the Mind vs. Miniature/Tactical Play.
     For me, the idea of "Theater of the Mind" style play is a bit romanticized. I always imagine a group of players sitting in a room, each on the edge of their seat as the Game Master describes in epic detail the dungeon corridor, dark alleyway or the int...
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