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Gavin Pugh
356 followers -
Coder @ Infinity Ward
Coder @ Infinity Ward

356 followers
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Made it past my 15 year games industry anniversary. I started writing frontend code for Quad Power Racing 2, at Climax Brighton in May '02. Time flies! :) #GameDev
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#OldStuff #tbt Guitar Hero World Tour (aka4) : Some old development shots I had archived. #GameDev #Neversoft #GottaHateDevtrack
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20/04/2017
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#OldStuff The "Guitar Hero Graveyard". Not sure where these ended up - maybe they went to Vicarious Visions? #GameDev #GuitarHero #2010 #Neversoft
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23/03/2017
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#OldStuff Logo Editor in ATV Offroad Fury 3. Working version done in less than a week - I won an Xbox at Climax, cos of this. :) #GameDev
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17/03/2017
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#OldStuff Some "in-development" shots from ATV2: Quad Power Racing. #GameDev #2002
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16/03/2017
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#OldStuff Programming office during Guitar Hero 6 "Warriors of Rock". My desk in the first pic. #GuitarHero #GameDev #Neversoft #2010
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15/03/2017
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The frontend on ATV2: Quad Power Racing. First paid games gig at Climax. Some of my own art crept into this one! #OldStuff #GameDev #2002
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14/03/2017
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#OldStuff #2003 Offroad Fury 3. Bunch of plugins for Daylon Leveller, and a HF->Mesh tool to tide us over while terrain renderer was coded.
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13/03/2017
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#OldStuff Amstrad CPC Emulators: Made a few between 1997 and 2011 for fun. First in C/C++: "CPC32, CPC3D", and then a masochistic C#/XNA one: "XNACPC". #GameDev #Z80 #AmstradCPC #Emulator

http://www.gavpugh.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released/
http://www.angelfire.com/retro2/cpc3d/
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10/03/2017
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Fender: Frontend design tool at Climax. I "lead" this tool. WYSIWYG (for most part). It also did 16:9 vs 4:3 layouts! #OldStuff #GameDev
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