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Michael Grand
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‪Well that's a sure sign that it's cold out: The curtain is frozen to the window.‬

https://instagram.com/p/BO7hj6agYGA/‬
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Blackmagic Design's DaVinci Resolve now supports multi-track audio media! This is going to make working with OBS Studio so much easier :D I might not need to use REAPER for tracking.
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‪Up to six inches of snow!‬

https://instagram.com/p/BOx5R2bAAhV/‬
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‪Recording another test session.

https://instagram.com/p/BOdn2_mgDP-/‬
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Well, that's unfortunate. After a 10-episode long recording session, I have just discovered that three of the episodes do not load into DaVinci Resolve properly. One of them is just grey, the other is just black, and the third crashes Resolve. All of them play fine in QuickTime and VLC though...

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This is a really cool series that breaks down the dungeon design in the various Zelda games. I highly recommend it!

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I discovered how to use REAPER as a stand-alone Linear Timecode generator!

1. Place an LTC Generator item on an empty track and stretch it out to fill 24 hours.
2. I then set the audio device to use VoiceMeeter Banana's auxiliary ASIO device.
3. Inside of VoiceMeeter, I route that channel of audio from the auxiliary device into the main device.
4. Open another instance of REAPER to act as an audio recorder.
5. Right-click on the second REAPER's transport and set it up to use the LTC signal.
6. In VoiceMeeter, route the LTC signal to a virtual cable.
7. In OBS, record the audio from that virtual cable into the video's audio track.
8. Hit play inside of the first REAPER instance before starting recording in the second REAPER instance and OBS.

I've ran a few tests, and this seems to work great!
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‪It's not goofing off if you write it down! :)‬

https://instagram.com/p/BONESqigsy2/‬
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I just figured out how to fix the sprite "jitter" in GameMaker! This was bugging me so much that I had to correct it. Here is the code:
http://pastebin.com/kHBpGL04

The jitter is caused by sub-pixel positions, and the way the rendering engine works. To fix it, simply floor all positions before they go to the renderer. You need to restore the original positions directly after rendering though. If you don't, your physics are going to act a bit strange.
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