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Eli Kurtz
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Eli Kurtz

General Discussion  - 
 
Hey +Morne Schaap and/or +Eric Lamoureux, are the 3 free one sheets for Winter Eternal intended to be played in order? Looking to play one on Monday but not sure where to start.
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Will do! Thanks for the tips.
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#tableselfie with my offline Blackwood #campaign group. One of them turned into a wereboar and tore down a house! 
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Nice #tableselfie!
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A teaser of the map for +Richard Woolcock's Saga of the Goblin Horde project. This is still heavily in draft phase but I'm excited about the direction it's headed. It's been too long since I've worked in color!
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Very excited to be working with +Richard Woolcock on his Saga of the Goblin Horde setting! I'll be creating a full-page, color map of the goblin lands. Come check out this exciting and innovative new world on his blog.
 
Some musings about my fumbling experiences with geography, topography and maps.
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Woot!
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Eli Kurtz

Discussion  - 
 
Hey Windy City Savages! I've been running a playtest for a setting I hope to publish early next year, The Blackwood. We've been on a summer hiatus but I hope you'll tune in for our return this Friday at 7:30pm! Previous episodes are available on YouTube:

Last time, our heroes guided a caravan safely to the city of High Hall. There they discovered a thicket of elven troubles but managed to overcome them all. Two months have passed since then, and winter has well and truly fallen. What danger and glory will they find on their way, and who is this new benefactor?
 
Welcome to the Blackwood, a vast, magical forest where humanity sours in the absence of the Elder King, missing these fourteen years. Dizzying, nightmarish wilderness roams the forest like a beast, tended and prodded on by the elves. These weird beings seek to root out the ancestors of humanity, to loosen their already feeble hold on the Blackwood's power. Many villages have fallen, and many ancestor fanes defiled. It has long been dangerous to travel through the forest, yet without regular caravans most villages and towns would collapse within a moon's turn. Only the brave and resourceful could keep these caravans traveling the roads beneath the trees.

It is the Dead of Winter, and our errant heroes are the new owners of a caravan hired to transport the goods of a noble scion to a village near the town of Denvorn. What will they find on their journey through the dangerous and wintry Wood?
This Hangout On Air is hosted by Eli Kurtz. The live video broadcast will begin soon.
Q&A
Preview
Live
Blackwood Codex #08: The Seven Quillcrows
Fri, August 12, 8:30 PM
Hangouts On Air - Broadcast for free

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Eli Kurtz

Eli Kurtz  - 
 
Hey everyone! My Savage Worlds game, the Blackwood Codex, joined the Nerds-International network back in May but then we promptly went on summer break. Good news: we're back this Friday at 7:30pm CDT!

Last time, our heroes guided a caravan safely to the city of High Hall. There they discovered a thicket of elven troubles but managed to overcome them all. Two months have passed since then, and winter has well and truly fallen. What danger and glory will they find on their way, and who is this new benefactor?
 
Welcome to the Blackwood, a vast, magical forest where humanity sours in the absence of the Elder King, missing these fourteen years. Dizzying, nightmarish wilderness roams the forest like a beast, tended and prodded on by the elves. These weird beings seek to root out the ancestors of humanity, to loosen their already feeble hold on the Blackwood's power. Many villages have fallen, and many ancestor fanes defiled. It has long been dangerous to travel through the forest, yet without regular caravans most villages and towns would collapse within a moon's turn. Only the brave and resourceful could keep these caravans traveling the roads beneath the trees.

It is the Dead of Winter, and our errant heroes are the new owners of a caravan hired to transport the goods of a noble scion to a village near the town of Denvorn. What will they find on their journey through the dangerous and wintry Wood?
This Hangout On Air is hosted by Eli Kurtz. The live video broadcast will begin soon.
Q&A
Preview
Live
Blackwood Codex #08: The Seven Quillcrows
Fri, August 12, 8:30 PM
Hangouts On Air - Broadcast for free

6 comments on original post
3
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Eli Kurtz

Fantasy Maps  - 
 
First time I've worked with color in years. I'm satisfied with my line work progress in the past month or two but I think my coloring still needs plenty of practice.
 
A teaser of the map for +Richard Woolcock's Saga of the Goblin Horde project. This is still heavily in draft phase but I'm excited about the direction it's headed. It's been too long since I've worked in color!
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You are definitely on to something here. 
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Eli Kurtz

Discussion  - 
 
Hey Savages! Anyone available for a game at the Dice Dojo the week of August 29th? That Monday works best for me but I could do Tuesday or Thursday too. Personally, I'd like to try out a one sheet, maybe one of the new adventures from Just Insert Imagination.

Tagging +Eric Simon, +Brandon Estevez, and +Daniel Harkins especially, since you've all expressed interest before. Everyone is welcome, though!
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Winter Eternal sounds good to me!
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New Game Previews  - 
 
+Richard Woolcock​ has been turning his blog into a master class of Savage Worlds development over the past year. Lots of great advice here for SW designers in particular but his process and the research he put into it should be helpful for anyone.
 
Those who follow my blog will know that I've been working on Saga of the Goblin Horde since the end of last year. Now my setting has reached a crossroads, its fate resting on a throw of the dice (with no Bennies left to burn) - so I thought I'd take a step back and see where it came from, where it stands now, and where it might go next.
Back in December last year, I wrote up a set of guidelines for designing a setting book, and later the same month I released the first One Sheet adventure for Saga of the Goblin Horde. Since then I've been working toward comb...
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Eli Kurtz

General Discussion  - 
 
Two questions today:

1. I've got a guy who picked up some poison last session, which he'd like to use to poison his arrows. I'm thinking he'll make a check and will automatically poison the arrows, but if he fails the check then he uses all the poison, and if he rolls a 1 then he accidentally poisons himself too. What Attribute or Skill do you think he should roll for that check?

2. One of my players wants a number of trained animals. To keep things quick and easy, I'm thinking [trained animal] will cost $X and will grant a d4 in a single skill. I'm considering allowing this to stack, so if the player spent $X*2 he could have an animal with a d6, $X*3 for d8, etc. Does this seem reasonable, and what do you think $X should be? Right now I'm considering $100. 
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1) He poisons his arrows (You can simply allow this with no roll, make a Common Knowledge roll with Smarts, or use an applicable skill such as Alchemy/Knowledge (Poisons)/Craft Weapon/Repair, etc.) If he rolls a 1 on his Shooting die or a critical failure, innocent bystander kicks in as he shoots an ally or critically shoots his own foot  and he may end up poisoning an ally or himself instead. Note that death dealing poisons are very powerful and that the paralysis and sleep poisons are almost as bad (as it incapacitates a character and leaves them vulnerable to a finishing move on the battlefield) and are triggered on any damage result including Shaken (even a  scratch will inject the poison).

2) Shaintar has the difference between a trained animal for combat and one for riding. The riding animal makes a Spirit roll -2 or runs away from combat situations whereas the war animal is used to battle situations. The war horse is trained and the riding horse is untrained.

As for paying for skills training, 50 Fathoms allows some trainers to improve the die type of a skill for 1000 pieces of eight for 7 days of training, which is what i would go with for a price/time (1000 money of your setting such as gold). Its really not worth it on an extra though as they can be killed relatively easily (and conversely very powerful on a much tougher wild card from familiar/sidekick/behold the pale horse). 

As David said, Beast Master is the best way to handle this type of idea with the rules.

One way to do a whole lot of animals might be taking the Beast Master edge multiple times, once per animal companion desired with a  limitation of taking the edge once per Rank (So it maxes out at 5 total animal companions with a cost of 5 advances versus the 5 followers for 1 advance, although followers aren't replaced). When one of the creatures are slain, a replacement is found in 2d6 days as well, so you don't interrupt play to replace them. The character would also benefit from Beast Bond and Bennie expansion edges like Luck/Great Luck to be able to give Bennies to animal companions for rerolls or to soak.
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Eli Kurtz

Ongoing Games  - 
 
After a summer hiatus, the Blackwood Codex returns to Savage Worlds this Friday!

Last time, our heroes guided a caravan safely to the city of High Hall. There they discovered a thicket of elven troubles but managed to overcome them all. Two months have passed since then, and winter has well and truly fallen. What danger and glory will they find on their way, and who is this new benefactor?
 
Welcome to the Blackwood, a vast, magical forest where humanity sours in the absence of the Elder King, missing these fourteen years. Dizzying, nightmarish wilderness roams the forest like a beast, tended and prodded on by the elves. These weird beings seek to root out the ancestors of humanity, to loosen their already feeble hold on the Blackwood's power. Many villages have fallen, and many ancestor fanes defiled. It has long been dangerous to travel through the forest, yet without regular caravans most villages and towns would collapse within a moon's turn. Only the brave and resourceful could keep these caravans traveling the roads beneath the trees.

It is the Dead of Winter, and our errant heroes are the new owners of a caravan hired to transport the goods of a noble scion to a village near the town of Denvorn. What will they find on their journey through the dangerous and wintry Wood?
This Hangout On Air is hosted by Eli Kurtz. The live video broadcast will begin soon.
Q&A
Preview
Live
Blackwood Codex #08: The Seven Quillcrows
Fri, August 12, 8:30 PM
Hangouts On Air - Broadcast for free

6 comments on original post
1
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Eli Kurtz

Online Games  - 
 
After a summer hiatus, the Blackwood returns this Friday!

Last time, our heroes guided a caravan safely to the city of High Hall. There they discovered a thicket of elven troubles but managed to overcome them all. Two months have passed since then, and winter has well and truly fallen. What danger and glory will they find on their way, and who is this new benefactor?
 
Welcome to the Blackwood, a vast, magical forest where humanity sours in the absence of the Elder King, missing these fourteen years. Dizzying, nightmarish wilderness roams the forest like a beast, tended and prodded on by the elves. These weird beings seek to root out the ancestors of humanity, to loosen their already feeble hold on the Blackwood's power. Many villages have fallen, and many ancestor fanes defiled. It has long been dangerous to travel through the forest, yet without regular caravans most villages and towns would collapse within a moon's turn. Only the brave and resourceful could keep these caravans traveling the roads beneath the trees.

It is the Dead of Winter, and our errant heroes are the new owners of a caravan hired to transport the goods of a noble scion to a village near the town of Denvorn. What will they find on their journey through the dangerous and wintry Wood?
This Hangout On Air is hosted by Eli Kurtz. The live video broadcast will begin soon.
Q&A
Preview
Live
Blackwood Codex #08: The Seven Quillcrows
Fri, August 12, 8:30 PM
Hangouts On Air - Broadcast for free

6 comments on original post
1
Add a comment...
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