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John Steve
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John Steve's posts

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Just "experienced" Dunkirk. You should too...

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Every so often I come across a song that resonates through to my bones. I suddenly have to own that song and listen to it over and over. I saw the YouTube video before buying Green Day's "Working Class Hero". Written by John Lennon way back in 1970, Green Day has rocked the hell out of it! It was part of an album put together to raise funds to save Darfur back in 2007. If you get the chance, sit back in a dark and quiet room with some good head phones and experience this song.

Anyone else having issues with the Savage Worlds and Nerds-International communities? Both on my tablet and cell phone they are crashing. No issues on other communities.

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Talisman. I purchased this game for something to do during "down time" while at our Disney World vacation. I was bushwhacked by my two sons and the dice failed me throughout the game. My Troll character was turned into a toad twice and spent most of the game just trying to get back to starting stats. My very competitive son won the game...and we had a blast! Very good game😀
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Officers from the New Bedford Falls PD had a scary night taking down the Stabb's brothers and their momma. Chainsaws and shotguns were the weapons of choice. 
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Always makes me think of Conan (Beasts and Barbarians). Get your drums on!

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My daughter made me a father's day gift. Pretty kewl! I'm a sucker for anything to do with Cap.
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Grew up watching the original series...RIP Adam West.
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Some confusion here. Discussing the Wild Die, RAW states that:

"Critical Failure: The downside is that snake-eyes (double 1s) on one of these rolls is a critical failure. The GM gets to make up something rotten to happen to your character. That’s the price Fate charges for making someone a hero."

But, the setting rule Critical Failures states:

"This rule works well for very dark or very humorous games. When a character rolls double 1’s on a Trait roll, he can’t spend a Benny—he’s stuck with the critical failure."

So, does the player get to use a Bennie for a critical failure when the setting rule isn't being used? Is the RAW inference my own imagination?



Back in the day we played a 1E D&D module I2 Tomb of the Lizard King. I remember being blown away that it had some new twists including vamparic lizard men. I distinctly remember an area that had 16 Wights as an encounter...holy crap! Wights were really nasty in 1st edition...they took levels away! The module is considered by many today as being ridiculously fatal. I can't remember if we finished the module or if we survived it (Mental block?) but it still holds space in my memory.

Anyways, I'm doing an experiment with this classic(?) module and porting it over to Savage Worlds in my Fantasy Grounds game. I'm fully inline with going for the feel of the game and not trying to actually "convert" it to SW. But when you look at some of the encounters it looks to be as deadly as ever in SW. The number of extras in some of the encounters is considerable (20+) which cranks up the potential for exploding dice. Vampires and Dragons are always a threat of course. I've pregen'd a well rounded (typical) group of Veteran fantasy characters so they'll have a fighting chance. But I'm betting the odds are no better than 50-50%. For some reason that brings a smile to my face 😉
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