I got a question for our resident GURPS experts +Douglas Cole +Peter V. Dell'Orto
What is the reasoning behind the active defense formula? Other than the +3 that 4e added when passive defense was dropped. Why in 3rd edition does the fact I can hit something 90.47% of the time (skill 14) translate in me being able to parry a incoming melee strike only 16.2% (Parry 7) of the time.
I am curious as it seems to be a unique mechanic compared to roll vs. target, opposed rolls used by a lot of GURPS.