OK so +Jon Miller
really is twisting my virtual arm and wants me to flesh out the vague setting that I revealed in Blackmarsh and the Point of the Light setting.
My main issue is that my writing speed is slow. Publishing is my hobby, and thus I use the time I don't spend with family, friends, and work, to work on stuff. My hobby time is shared with the paid mapping projects I take on. So that slows me down further.
However despite being slow I have made progress in various projects. One of the things I do is put projects on a thumb drive and work on them on my lunch hour. I wish I could do this with my maps but for them I need my setup on my home computer. What I have been working on for the past year on my lunch hour is in essence the Majestic Wilderlands version 2.0.
I wrote the Majestic Wilderlands in 2009 after running one campaign with my modifications of Swords and Wizardry. But I didn't stop there. Over the past seven years, I fleshed out some more things using the mechanics of Swords & Wizardry, I run megadungeons both published (Tegal Manor) and of my own creation (The Majestic Fastness). I ran a lot of campaigns and a lot of different types of adventures. Now I got some more things to say about running classic edition campaigns. It will be a complete RPG compatible with Swords and Wizardry will also standing on its own.
However there is this, new editions have been done to death. D&D is on its 5th edition, Pathfinder functiosn as a new edition of 3.5. Fate is on is fourth edition with the core rules. So is GURPS. So what I can do differently with my take?
What I can do is take a page from Dave Hargrave's Arduin Grimoire playbook with a dash of Gamelords Thieves Guild. My plan is to organize the rules into a series of supplements. Each will be a standalone supplement and expand an aspect of Swords and Wizardry. For example the Lost Grimoire of Magic will focus on Magic-Users.
Each supplement will not only have the rules, but related equipment, monsters, and magic items as well. Finally each will have one or two related short adventures and locales. When combined the supplements will form the complete Majestic Fantasy RPG.
So after this lengthy explanation I get to answer +Jon Miller
question about my plans for Blackmarsh and the Points of Light settings. The adventures and locales will need a setting. The Majestic Wilderlands is licensed from Judges Guild and while my relationship with them is great, all licenses end at some point. So it is highly likely the setting for these supplements will flesh out the world I described in Blackmarsh and the PoLs. Leaving the Majestic Wilderlands for other products.
Currently I plan the following supplements
The Red Scroll of War
The Lost Grimoire of Magic
The Chromatic Tome of the Heavens
The Shadow Charter of the Brotherhood
The Domesday Book.
The Legendarium is the monster manual. While 2/3 of the stats are the same as Swords and Wizardly the flavor will fit the Majestic Fantasy setting. And I have my own take on specific monsters like Dragons, Demons, and Faeries.
The Domesday Book has three things in it. The general rules for character creation like rolling attributes. But the majority of the book will be taken up by stated NPCs complete with equipment, magic item (if owned), and memorized spells. A monster manual but for NPCs. You need a Dwarven priest, this will cover you, need a thieves guild lieutenant, again this will cover you. It looking to be the 2/3 the length of the Legendarium. The last part of the Domesday Book will be the long awaited overview of the setting behind Blackmarsh and Points of Light.
So that my long convoluted answer to +Jon Miller
The reason I am doing things this way, is because after interacting with all of you over the past decade, I have come to realize that the default is to kitbash whatever you think is best for your campaign. So why not support it explicitly from the get go instead of trying to present it as my compete vision of a tabletop RPG.
This approach is not without risk. We are talking multiple books that only when combined is the complete RPG. That will not be as a convenient reference as a traditional core rulebook. But most of it will be open content and if people are that interested then I am sure a d20 SRD style website will be created combining everything.
So where I am at with all this> Like I said I been doing this as my lunch hour project for the most part. I have 100,000 words written covering characters, combat, equipment, spells, and monsters. I am currently working on NPCs and Treasure. I have about half the NPCs done, and nearly done with the treasure section. Once the rules are done, I will likely post them under the OGL for comment and corrections. During this I will be writing the actual supplements. My hope is to release the Lost Grimoire of Magic sometime in the Spring of 2017.
I want to offer a preview that is useful so here is a link to the equipment. You will note there are some new combat rules associated with specific weapons. I feel the explanation is complete enough to use as a supplement to your Sword and Wizadry.