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Rob Conley
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Rob Conley

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Working on Treasure Tables
In this day and age if you going to make a detailed set of random tables take the time to code them in for Inspiration Pad Pro or tablesmith and generate a 1000 results. I been working on random treasure generation for my Majestic Fantasy RPG and just got d...
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Dungeon Fantasy is Funded!
The Dungeon Fantasy RPG powered by GURPS is Funded! It is getting to be a nice package and the add-ons seem pretty sensible like a pregenerated PCs to be included with the GM Screen.
The Dungeon Fantasy RPG powered by GURPS is Funded! It is getting to be a nice package and the add-ons seem pretty sensible like a pregen...
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Adventures in Middle Earth, a review
I bought Adventures in Middle Earth, the D&D 5th edition sourcebook for Tolkien's Middle Earth produced by Cubicle 7. Cublicle early published The One Ring RPG after securing the Middle Earth license. I have PDFs of the first two books of The One Ring. It O...
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A Fantasy Sandbox in Detail Part XXI
Part XX This is the twentieth first in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover some clean up of the details of step 27. First I forgot to link in the generator files files for the names I ...
Part XX This is the twentieth first in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover some clean up of the details of step 27. First I forgot to link in the generator files files for the names I created for the description.
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Everything you need for monster-slaying, treasure-hunting action done the way you like it! Powered by GURPS.
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Big GURPS Dungeon Fantasy News
Well hot damn, SJ Games is doing a kickstarter to release a powered by GURPS Dungeon Fantasy RPG . And it is a boxed set no less with five books inside. While I wasn't expecting a boxed set, this is something that I been advocating for a long time over on t...
Well hot damn, SJ Games is doing a kickstarter to release a powered by GURPS Dungeon Fantasy RPG. And it is a boxed set no less with five books inside. While I wasn't expecting a boxed set, this is something that I been advocating for a long time over on the GURPS forum.
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Rob Conley's profile photoTim Shorts's profile photoAxel Castilla's profile photo
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This is a very interesting announcement.
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A sneak preview of a GURPS Dungeon Fantasy Character
Over on the kickstarter, the SJ Games crew released a preview of a Dungeon Fantasy Character . Lyndon Glibtongue First off kudos for releasing a Bard character first. There been considerable debate over the fact the project is oriented towards Dungeon Fanta...
Over on the kickstarter, the SJ Games crew released a preview of a Dungeon Fantasy Character . Lyndon Glibtongue First off kudos ...
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Rob Conley

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OK so +Jon Miller really is twisting my virtual arm and wants me to flesh out the vague setting that I revealed in Blackmarsh and the Point of the Light setting.

My main issue is that my writing speed is slow. Publishing is my hobby, and thus I use the time I don't spend with family, friends, and work, to work on stuff. My hobby time is shared with the paid mapping projects I take on. So that slows me down further.

However despite being slow I have made progress in various projects. One of the things I do is put projects on a thumb drive and work on them on my lunch hour. I wish I could do this with my maps but for them I need my setup on my home computer. What I have been working on for the past year on my lunch hour is in essence the Majestic Wilderlands version 2.0.

I wrote the Majestic Wilderlands in 2009 after running one campaign with my modifications of Swords and Wizardry. But I didn't stop there. Over the past seven years, I fleshed out some more things using the mechanics of Swords & Wizardry, I run megadungeons both published (Tegal Manor) and of my own creation (The Majestic Fastness). I ran a lot of campaigns and a lot of different types of adventures. Now I got some more things to say about running classic edition campaigns. It will be a complete RPG compatible with Swords and Wizardry will also standing on its own.

However there is this, new editions have been done to death. D&D is on its 5th edition, Pathfinder functiosn as a new edition of 3.5. Fate is on is fourth edition with the core rules. So is GURPS. So what I can do differently with my take?

What I can do is take a page from Dave Hargrave's Arduin Grimoire playbook with a dash of Gamelords Thieves Guild. My plan is to organize the rules into a series of supplements. Each will be a standalone supplement and expand an aspect of Swords and Wizardry. For example the Lost Grimoire of Magic will focus on Magic-Users.

Each supplement will not only have the rules, but related equipment, monsters, and magic items as well. Finally each will have one or two related short adventures and locales. When combined the supplements will form the complete Majestic Fantasy RPG.

So after this lengthy explanation I get to answer +Jon Miller question about my plans for Blackmarsh and the Points of Light settings. The adventures and locales will need a setting. The Majestic Wilderlands is licensed from Judges Guild and while my relationship with them is great, all licenses end at some point. So it is highly likely the setting for these supplements will flesh out the world I described in Blackmarsh and the PoLs. Leaving the Majestic Wilderlands for other products.

Currently I plan the following supplements

The Red Scroll of War
The Lost Grimoire of Magic
The Chromatic Tome of the Heavens
The Shadow Charter of the Brotherhood
The Legendarium
The Domesday Book.

The Legendarium is the monster manual. While 2/3 of the stats are the same as Swords and Wizardly the flavor will fit the Majestic Fantasy setting. And I have my own take on specific monsters like Dragons, Demons, and Faeries.

The Domesday Book has three things in it. The general rules for character creation like rolling attributes. But the majority of the book will be taken up by stated NPCs complete with equipment, magic item (if owned), and memorized spells. A monster manual but for NPCs. You need a Dwarven priest, this will cover you, need a thieves guild lieutenant, again this will cover you. It looking to be the 2/3 the length of the Legendarium. The last part of the Domesday Book will be the long awaited overview of the setting behind Blackmarsh and Points of Light.

So that my long convoluted answer to +Jon Miller question.

The reason I am doing things this way, is because after interacting with all of you over the past decade, I have come to realize that the default is to kitbash whatever you think is best for your campaign. So why not support it explicitly from the get go instead of trying to present it as my compete vision of a tabletop RPG.

This approach is not without risk. We are talking multiple books that only when combined is the complete RPG. That will not be as a convenient reference as a traditional core rulebook. But most of it will be open content and if people are that interested then I am sure a d20 SRD style website will be created combining everything.

So where I am at with all this> Like I said I been doing this as my lunch hour project for the most part. I have 100,000 words written covering characters, combat, equipment, spells, and monsters. I am currently working on NPCs and Treasure. I have about half the NPCs done, and nearly done with the treasure section. Once the rules are done, I will likely post them under the OGL for comment and corrections. During this I will be writing the actual supplements. My hope is to release the Lost Grimoire of Magic sometime in the Spring of 2017.

I want to offer a preview that is useful so here is a link to the equipment. You will note there are some new combat rules associated with specific weapons. I feel the explanation is complete enough to use as a supplement to your Sword and Wizadry.


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Jeremy “frothsof” Smith's profile photoJon Miller's profile photo
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Since there are already so many competing old school rules sets on the market, the series of modular supplements idea makes sense. I look forward to them and to your revision of the Blackmarsh-Wild North-Southland setting.
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The Basics of GURPS (again)
In light of the Dungeon Fantasy RPG kickstarter , here is a post from 2010 outlining the basics of GURPS. GURPS has a reputation of being overly complex. The problem is due to the core books being organized as a toolkit.  This makes it difficult for novices...
In light of the Dungeon Fantasy RPG kickstarter, here is a post from 2010 outlining the basics of GURPS. GURPS has a reputation of being overly complex. The problem is due to the core books being organized as a toolkit. This makes it difficult for novices or gamers coming over from other system ...
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Taking a hard look at the Dungeon Fantasy RPG
So the Dungeon Fantasy Kickstarter is now live. And yes I pledged. I also quickly joined in the choir asking "Where are the PDFs?". True to form SJ Games responded by incorporating PDFs as an option for pledging. Although there will confusion because appare...
So the Dungeon Fantasy Kickstarter is now live. And yes I pledged. I also quickly joined in the choir asking "Where are the PDFs?". True to form SJ Games responded by incorporating PDFs as an option for pledging. Although there will confusion because apparently Kickstarter allow pledge levels ...
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A Fantasy Sandbox in Detail Part XX
Part XIX This is the twentieth in a series detailing the 34 steps I recommended for making a Fantasy Sandbox Campaign. Today's post will cover the rest of step 27. Pick or create 6 or 12 important buildings. Write a paragraph each In the last post, I did so...
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An update on the Majestic Star and other things
First off, I will posting part 20 of the Fantasy Sandbox series tomorrow. I plan to update the sandbox series every Tuesday and Thursday until it done. Here to hoping that plans don't go awry. Some bad news on the Majestic Star front, the campaign fell apar...
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