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Adam Minnie
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Adam Minnie

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My players rolled the entanglement of a Demon offering a Deal. I don't think what I provided was very good: the crew was tasked with bringing him the eponymous flame from their rivals the Circle of Flame. I don't really know what that means yet, but they definitely don't mind stealing something cool from their rival faction.

What are some good ideas of interesting and problematic deals a powerful demon may ask from/offer the lowly PC crew?
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Adam Minnie

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Let me make a recommendation: You want to get in on this excellent game. About 6 hours to go.
In this post +Stras Acimovic lays out all the ridiculous value you get even as a low-level backer. Take a look
 
We're at about 8 hrs left on the Blades in the Dark Kickstarter: http://kck.st/1Fn6uQl

Assuming you haven’t ignored me for the past few months you’re probably aware of how much I’m in love with this game. But I’m not just over the moon for it, I’m also really in love with all of the hacks that will come about because of the KS. Not only will they add genres and different stories, but they’ll add tech to the discussion of how to hack it and brew more generations of awesome hacks and games that I’m really looking forward to.

In case you still haven't pledged here's a few dozen reasons why you should consider it strongly.

To recap. Backers at ($10) get the game.:
A PDF of the rulebook.
Now expanded for two extra classes Leech (alchemist) and Spider (Mastermind).
Amazing detailed maps by the likes of +tony dowler  (and I’ve seen some of these samples and they’re awesome. See: https://twitter.com/tonydowler/status/584478138605797377 ) and +Ryan Dunleavy (https://www.youtube.com/watch?v=_netVHNuF5Q)

At $20 things go bonkers in terms of value:
 ● Everything at $10 plus a Cookbook to bring Duskwall to culinary life
 ● Play the cops and lawgivers: Bluecoats of the Watch
 ● Play rail jacks wearing metal steampunk armor, and walking magnetically grappled on the trains, guarding them from ghosts: Ghost Lines
 ● Go aboard whaling ships, hunting the giant demons that swim the Never Sea for their blood that fuels most things in the cities in: Leviathan Song
 ● Play rebels seeking to dethrone the Immortal Emperor and heal the broken world in: Broken Crown

In Addition there some full settings completely hacked over from the core:
 ● A full re-doing of the game for a dark fantasy Black Company like setting: Band of Blades
 ● A 1920s Wierd Louisianna Gangs reskin: Moon over Burbon Street
 ● Fantasy Dungeon Crawl Hack: Blades Against the Dark
 ● A dirty lowdown Deadwood style Wild West hack: Sparrow’s Folly
 ● Cyberpunk (!!!) hack (so excited): Null Vector
 ● Supervillain Gangs by +Sage LaTorra: The Doomed
 ● Space Opera (think: Star Wars, Outlaw Star, Cowboy Beebop): Scum and Villainy
 ● Heavy Metal Psychodelic Jodorowsky/Moebius style sci-fi from +Adam Koebel: Womb of Night
 ● Elizabethan London gangs by +Jason Morningstar  : Coneycatchers
 ● Dune meets Game of Thrones Politics: Throne of the Void
 ● 1970s Itallian Crime Drama. Written by the Itallians ^_~: P38: Blood on the Streets
 ● Battles against giant Dwarven Automata in the Iron Edda setting: Mist and Blood
 ● STEPHEN FRIKKIN BRUSTS OFFICIAL: Blades of the Jhereg

Many of these hacks are going to be the equivalent of picking up a whole new game. New worlds, new genres, and demonstrations of how to tweak the rules to suit.

And if hacking is your suit the $45 and $50 levels get you a hardcover and all the layout/graphical files John will make so you can skin your own hacks. Also there’s a bonus in a sweet secondary base setting for U’Duasha, the city of bronze.

I can vouch for how much I enjoy this game (I’m in for a few of the hacks on that list ^_~). There’s already a vibrant G+ community set up around it, and it looks like there will be dozens of hacks coming out not just via the KS but from the community itself once the main book comes out.

So go check this Kickstarter out.  There's only a few hours left to go, and so much extra on top of an already good deal for an excellent game I've been running a lot of.
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DAMNIT. Sold because of WOMB OF NIGHT
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Adam Minnie

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Only 12 backers until 3k and $77 to 140k!
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Wow, this is taking off!
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Adam Minnie

Hacks and Add Ons  - 
 
Compendium Playbooks?
Would there be room within the BitD design space for something like Dungeon World's compendium classes? After meeting certain in-fiction qualifications, players could choose to take advanced/alternate special abilities, items, and maybe new friends from specialized playbooks.

For instance, there could be a compendium playbook for each of the backgrounds (noble, bluecoat, merchant, etc) , heritages (especially Tycheros), being a ghost or golem, being part of various other factions such as a leviathan hunter, rail jack, gondolier, or deathlands scavenger. There could be compendium playbooks for a character who is demon-touched (after making a Faustian deal), a vampire, a ward boss, specialized scoundrel types (a wheelman, a second-story man, demolitionist, torturer), a military veteran or officer, imperial agent, journalist, agitator, etc.

What ideas would you like to see further explored?

This occurred to me while considering how to add dragonmark effects to an Eberron hack, along with +Kai Tave's great thread seeking more robust special ability options for playbooks, and finally [someone else's] conversation about giving a character ghost abilities to use while disembodied. (I'm sorry, I forget who was mentioning this last one).
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I happened to google "victorian facial hair" and found this great trove of prime character portraits for PCs or NPCs in Duskwall: http://thevintagethimble.tumblr.com/post/49577290972/victorian-mens-hairstyles-facial-hair-a

It may not be fitting, fantasy, or punk enough for your Duskwall, and it's only men, but I plan to enjoy mining it.
Victorian Men’s Hairstyles & Facial Hair A collection of Victorian photographs, depicting some of the hairstyles and facial hair fashion of the time, and a few rather unique hair styles like a man...
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Great reference for Victorian men's hair fashion
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Adam Minnie

Discussion  - 
 
Had a fun first session discovering my players cult crew last night. I'll post the AP details later, but for now here are some of the questions that arose. I'd love any input you may have.

1) Collecting dice pools was the most time-consuming part actually. I'm sure as people learn the system that will speed up but it led to a question about re-rolling for more risk. When you get a 1-3 on Controlled, you have the option of re-rolling at Risky. Do these kinds of riskier re-rolls mean a player just immediately grabs the same pool just rolled and roll it again (not requiring a new ally to take stress to grant a backup die, or offering a new Devil's Bargain)? I'm sure there should still be some fictional development and dangers will manifest between each re-roll when you're in risky and desperate positions, but soliciting new Backup assistance and devil's Bargains as if it were a totally new roll just takes lots more time than seems fitting. However, if it is just an immediate re-roll of the former pool, then doesn't that boil down to "Rolling twice for the same thing"?

The other side issue is that if dangers manifest in between these escalated re-rolls, rolling to resist those effects jam in and slow the pace of the seemingly quick re-roll. Am I expecting a faster pace than is realistic, or do groups with system mastery fly through these rolls without all the negotiating that bogged us down.

Another key point for the players to realize was that they didn't need to roll to give a backup assistance die to another player, they just had to pay stress and narrate something believable. I think they were getting confused about the difference between Backup Assists (which give 1 die to a roll at the cost of 1 stress) vs Set Up Point actions (which hand over effect dice to the player that follow's through at the cost of perhaps risking a roll).

2) Related to the riskier re-roll question above, if Player A is on point, gets 1-3 and decides to re-roll in a riskier position, do they stay on point and keep re-rolling until they finally resolving whatever Point action started the whole business? If so, then adding in all the danger resist rolls that such re-rolling may entail, the spotlight may linger on Player A for maybe 3-6 rolls and that seems to not be the pace this game assumes, especially if all this is also taking place within a flashback. In my game, this led to Player B poised overlong waiting to attempt his impersonation while Player A, setting him up using a flashback did a bunch of re-rolls, an effect resist, and whatnot. I must be doing something wrong.

3) The QS rules make it seem like the players can rise two tiers at one jump; is that true? The QS says: "Take advantage of a faction one or two tiers above you when they're reduced to zero hold. Successfully perform a mission to seize their position in that tier (they drop down one tier and reset to 1 hold)."

Does that mean if the Lampblacks (Tier 2) are reduced to 0 hold, then the PC crew could supplant the Lampblacks at Tier 2 with a relevant, successful mission/score? The Lampblacks would now be Tier 1, Hold 1, and the PC crew would now be Tier 2, Hold 1 (and likely vulnerable to all kinds of threats from the resentful Lampblacks, their allies, and other big gangs feeling threatened by such a swift rise of an upstart competitor).

4) Does gaining Hold at Tier 0 matter much (EDIT: beyond the 3 Hold needed to rise to another tier)? My players finished 2 scores in the session and quickly got up to 4 hold, but that made me wonder why Hold matters at Tier 0. You're in no danger of being reduced or supplanted by anyone below you, and when you finally do rise to Tier 1, you'll reset to Hold 1. Is Hold at Tier 0 just a narrative barometer for how stable your operation is?
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This one is face-to-face yes.
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Adam Minnie

Discussion  - 
 
With the revised Development roll, is there any longer a mechanical benefit from having +/-3 faction statuses?
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Could also possibly make it harder to get or lose claims the more you have (fierce competition and all that), if only to keep the total hold numbers from getting excessive.
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So... +Marissa Kelly's Epyllion Kickstarter is already past the first two stretch goals: +Stephanie Bryant's aging entry in the Encyclopedia Dragonica and +André La Roche's Elementalist playbook. Whoa. It hasn't even been up 12 hours!

https://www.kickstarter.com/projects/1921129910/epyllion-a-dragon-epic-rpg/posts/1191827
Marissa Kelly is raising funds for Epyllion, a Dragon Epic RPG on Kickstarter! Play as a clutch of young drakes who must use the power of friendship to protect their homeland from an ever-growing Darkness.
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Pg 8 under Changing Roles says the person on point chooses someone new to be on point after they use a teamwork move.

I'm curious why not to let the non-point players just decide among themselves who next takes point. I like the idea of the players actually learning to work well as a team based on strategic point passing, but in play I see it working more openly with players just choosing for themselves who takes point.
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On rereading, I don't know how I got this impression, but my impression had been that which Teamwork option you used determined who made the decision:
-Lead A Group Action: The whole group
-Overcome: The group apart from you
-Set Up: The person you Set Up
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Adam Minnie

Hacks and Add Ons  - 
 
Anybody else making inspiration connections between Duskwall and the 1919 Birmingham gangster drama Peaky Blinders?

I've only seen the first episode myself, but it offers an intriguing view of the interplay and turf tensions between the various gangs (Peaky Blinders (bookies/racketeers), communists, the IRA, the Italian and Chinese communities, etc), the somewhat corrupt coppers, and uncompromising inspectors. It also offers a telling peak into the huge societal and psychological impact of WWI.
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I've been using it somewhat to crib off of for my game right now.  Especially the push-and-pull between police, communists, revolutionaries, and crime.
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Adam Minnie

Discussion  - 
 
If anyone else runs a crew using the Cult or Hawkers sheets, be sure to note the following changes to the faction tiers on the faction ladder. I'm sure more may change before the final version.

All the Tier 0 factions were raised to Tier 1 and Dimmer Sisters were raised to Tier 2 (which is great since otherwise the players' selection of factions to have starting positive and negative status is rather slim).

Meanwhile, the Crows were added at Tier II Hold 3.

As for cosmetic changes, Ulf Ironborn got a first name, Scurlock became Lord Scurlock, Lampreys became The Eels, and Gondoliers had a spelling fix. :P
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Adam Minnie

Hacks and Add Ons  - 
 
In the Duskwall Illustration Map Hangout with +Ryan Dunleavy, there was mention of two fun additions to the faction list: The Press and Mechanists/Electroplasm regulators.

Here are my suggestions for how I plan to inject these great ideas into my game. What would you do differently?

The Ink Rakes: The hounds, hawkers, and manufacturers of sensational gossip, secrets, and little yellow lies billed as "news." Their words weave the opinions of the wretched masses and make or break reputations.
The Governors: The powermen and mechanists that maintain the lightning towers and regulate electroplasmic use in the city. They bear the impossible burden of keeping the lights on and the ghosts out.
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I ended up giving them the following starting stats in my setting:
 —The Ink Rakes (Tier II, Hold 4)
 —The Governors (Tier I, Hold 5)
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Data, idea, & collaboration wrangler; freelance writer, editor, game designer
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Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

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