Profile

Cover photo
Adam Minnie
2,992 followers|563,378 views
AboutPostsVideos

Stream

Adam Minnie

Shared publicly  - 
 
Hey, I wrote a new fiddling-with-game-design post!
I'm adapting Mobile Frame Zero: Firebrands for supernatural high school relationship drama.
I'd greatly appreciate any thoughts or feedback you clever people have about it since I may actually get to try it out this weekend. Woot.

I'm especially curious if you think the factions sound volatile enough, yet attractive enough to motivate characters' initial affiliation.

http://exploring-infinity.com/2016/06/30/smallville-firebrands-rules-minimal-relationship-drama-with-supers-instead-of-mechs/
7
Benjamin Davis's profile photoGremlin Legions (Michael Wight)'s profile photoAaron Griffin's profile photoRob Deobald's profile photo
10 comments
 
Firebrands is one of the most exciting games I've come across in a long time. I can't wait to see what you do with it!
Add a comment...

Adam Minnie

Shared publicly  - 
 
This game looks like a lot of my kind of fun. So many leading questions and volatile tensions! I must admit I am currently musing about how little has to change to use the light system to run some fun high school supernatural drama in the vein of Smallville and Monsterhearts. :)
 
MOBILE FRAME ZERO: FIREBRANDS is a tightly-structured turn-based casual rpg. It's more like my later games - Murderous Ghosts, The Sundered Land, even Spin the Beetle - than anything like Apocalypse World proper.

On your turn, you choose a game you want to play and a fellow player you want to play it with.

Here's one of the games:

AN ANIMATED DISAGREEMENT

Setup
Everyone plays. Decide with your chosen partner what is the matter of your disagreement, where you are holding your discussion, and who else is present.

What do you notice about each other? What have you heard?

You and your partner each state your position. Everyone else takes the part of your audience, real or imaginary.

During the discussion, anyone can ask anyone for details about the setting, occasion, and circumstances.

Conducting the Discussion
The audience conducts the discussion.

Audience members, you take turns posing challenges to the position holders. Both position holders must answer each challenge. You decide who goes first, or let one of them volunteer.

Once both have answered, award 1 coin to the one who you think gave the best answer. You have to choose.

If either position holder goes on too long, you can cut them off (hoots and boos optional) and award 1 coin to their counterpart, or else just ask them to kindly wrap up.

They are absolutely not allowed to interrupt or rebut one another. If either position holder interrupts the other or tries to get in a rebuttal when it’s not their turn to answer, cut them off at once and award 1 coin to their counterpart.

Ending the Discussion
After three challenges, they compare coins. Whatever proportion of coins they each hold, they can be confident that, if they were forced to commit, the same proportion of the audience, real or imaginary, would side with them.

Challenges
»    Please express your position in the form of a slogan that people can rally behind.
»    Please explain how your position is best for the most people.
»    Please explain how your position carries the weight of tradition, law, and social order.
»    Please explain how your position is the most urgent and expedient.
»    Please explain how your position best serves the neglected interests of the underprivileged.
»    Please express your commitment to your position, even if it’s not actually “true” or “right.”
»    Please explain how your position is the most just and equitable.
»    Please explain how the other position has merit and is worth real consideration.
»    Please make a personal attack on your counterpart.

So if you're looking for the PbtA MF0 rpg where you choose your playbook, choose your starting moves, and create your mobile frame by choosing options from a list, look out! This isn't the one.
20 comments on original post
3
Steve Moore's profile photoBenjamin Davis's profile photoAdam Minnie's profile photo
3 comments
Add a comment...
 
Earlier +Benjamin Davis suggested the idea of post-apocalyptic core stats being Past, Present, and Future. That's a really neat idea because of what it would say about characters and action, and empowers a clear tone within the play experience to guide players' creativity.

I've been hacking together a GMless post-singularity apocalypse game with Cortex Plus. I want play to focus on the emotions of survival, existential aspects of human identity, and thriving amid conflict in a world that wants to rule or chew you. How well do you think the following core stats empower that sort of tone and creativity?

Context: Wastes, Folk, Home, or Net (each roughly equivalent to literary conflict types like Person vs Nature, Person vs Person/Society, Person vs Self, and Person vs Machine which is key in a post-singularity apocalypse. I anticipate characters will have a statement for each of these contexts, like Smallville's Drive statements. I'm also hoping these are more objectively determined by the action and scene than by the player, like MHR's affiliations. I'm also not totally sold on Home as a name, but I want it to be not only conflicts within oneself (which is important since characters may be communities or gangs as well as individuals), but also conflicts with one's intimates. I also find it intriguing to require desperate survivors define what Home means to them.

Meanwhile, Methods consist of Strike, Move, Make, Know, Sway, and Stand. Characters will create/select specialties to further define these, but every die pool will have one context and one Method.

Aside from all other mechanics, what tone of play and player creativity do you think these stats on their own would encourage or empower?
5
2
Adam Minnie's profile photoRafael Ferreira's profile photo
6 comments
 
+Adam Minnie  Scavenge could encompass scrounging around for resources, trading, hunting. For large-scale entities a Scavenge trait can be understood as its capacity to acquire and/or trade whatever resources it needs.
Add a comment...

Adam Minnie

Shared publicly  - 
 
Seeking podcast recommendations!
I have a long (50 minute) commute now, so I'm looking for good podcasts, and I'm sure you all can point me in great directions. I'm specifically looking for something about rpg gaming and design, especially the storycraft/literary/critical elements. Namely, how can rpgs create excellent stories, and be narratively compelling? For instance, I like the Extra Credits videos (though I'd prefer more about tabletop gaming than video gaming, more about narrative theory/structure in collaborative storytelling, and less about big business/publishing/etc.).

I'm also interested in positive psychology (especially flow theory and human flourishing), poetry and life/aesthetics, cognitive science, informal human learning, philosophy (esp. phil of mind, language, and lit), amateur quantum physics/metaphysics, and theology/spirituality/philosophy of religion. I already have a few good sources of these sorts of topics, but all recommendations are welcome. :)

I'll also take recommendations of rpg actual play casts if they demonstrate great narrative nuance and shaping (rather than just fun banter), but I more prefer the analysis of why what happens happens, if that makes sense.

Clarifying questions welcome!

EDITED to add: Oh, and I'd love mention of what you like about the ones you recommend, or why you think they might fit my interests.
4
1
Benjamin Davis's profile photoRichard Williams (Epistolary Richard)'s profile photoSimon Collins's profile photoRichard Rogers (orklord)'s profile photo
13 comments
 
I think +1 Forward might work for you, Adam. Each episode focuses on a different RPG using the Apocalypse World engine, has a chat with the designer where they talk about how they differentiated their game, then they run a short 10 minute scene for the host (which is me).
http://www.gauntlet-rpg.com/1-forward
Add a comment...

Adam Minnie

Shared publicly  - 
 
Wow, is there really no Cortex Plus G+ community?
Going through old papers during packing and moving has gotten my mind churning on combining some old Cortex Plus ideas with newer ones from the last couple years of gaming innovations.
2
Christopher Ruthenbeck's profile photoAdam Minnie's profile photoEric Sheldahl's profile photo
3 comments
 
There's a Cortex community? Where? Where? turns head frantically and runs in a random direction
Add a comment...

Adam Minnie

Discussion  - 
 
I miss that 5e swarms no longer have auto-damaging auras. I liked the intersection of mechanics and fiction in 4e's swarms that did some auto-damage, and then could take actions to try to make attacks that did more interesting things like knock prone, inflict poisoned/blinded/slowed conditions, or reduce defenses. Comparatively, 5e swarms are definitely simpler, but also feel flat to me.

Do any of you feel similarly? What would it do to 5e swarms (other than maybe increase CR) to swap some/most attack damage for auto-aura damage for anyone who starts a turn in their space?
6
Adam Minnie's profile photoCam Banks's profile photoChris D's profile photo
9 comments
Chris D
 
Post to track 
Add a comment...
In his circles
2,559 people
Have him in circles
2,992 people
Matt Gardner's profile photo
Eric Hawkinson's profile photo
Michael Evans's profile photo
Angela Craft's profile photo
Dorsol Plants's profile photo
Ian Cunningham's profile photo
Serita Carey's profile photo
Movie Memes's profile photo
Martin Ralya's profile photo

Adam Minnie

commented on a post on Blogger.
Shared publicly  - 
 
I love this. It's perfect for what I've been musing about lately. Thanks for dredging it up!
Another archive post? Shocking! Why would I do such a thing? Because of my prep for Origins where I’ll be running Neo-Shinobi Vendetta and/or Magic,Inc. With that plug out of the way, let me explain why I picked this post. ...
2
Noah Doyle's profile photo
 
Yeah, this one is moving up by 'buy' list...
Add a comment...

Adam Minnie

Shared publicly  - 
 
It feels good to return to thinking a lot about rpg game design again lately, largely at the inspiration of my long-time design partner and brother. In particular, and as a relatively new design space for me, we are exploring cooperative GMless play and some literary-psychological theories, in addition to my old favorites of legacy, troupe, and kingdom-building ideas.

I'm very tempted to start back up with holding myself somewhat accountable by posting some musings about the processes on exploring-infinity.com. I'm not sure if I have time for that yet, due to many life transitions, but I enjoy the temptation at least.

I'm mostly just sharing my excitement and enjoyment of returning to the familiar cognitive/creative activity I haven't had time to pursue lately due to education, toddlers, and so forth. I'm sure I'll be putting questions to you clever people in the near future, since your collective experience will forever far exceed my own. :)
11
Adam Minnie's profile photoBenjamin Davis's profile photoCraig Payne's profile photo
7 comments
 
I'm currently running far "too many" games. I am considering doing something Deadlands-y with the Demon Hunters rules though...
Add a comment...

Adam Minnie

Discussion  - 
 
Is there already started a collection of people's ideas for cool combo-animals?
My current favorites are the Chipskunk, the Wallabee, the Elkephant, and the Armadizard.
4
William Nabors's profile photoDon Bisdorf's profile photoNathan McCoy's profile photoMax Saltonstall's profile photo
5 comments
 
Look up the book scranimals for some more inspiration here, fun stuff like the radishark
Add a comment...

Adam Minnie

Shared publicly  - 
 
An awesome tool just got awesome-er. I use this every session, but swapping between SoundPads is one of the toughest parts. Now that's solved!
 
New Custom SoundPad feature available. Mix and match sounds from all the available SoundPads. Happy Gaming!
Interactive audio environments by Tabletop Audio
10 comments on original post
4
Richard Rogers (orklord)'s profile photoAdam Minnie's profile photoChristopher Ruthenbeck's profile photoTrevis Martin's profile photo
4 comments
 
x
Add a comment...
 
I vaguely remember seeing the idea that you roll your own stress dice and subtract it/the highest from your roll, rather than having your opposition add your stress die to their pool. Am I making this up? If I am, would that work? As a GM, I'm terrible about remembering to add PCs' stress dice/complications to my rolls.
1
Benjamin Davis's profile photoAdam Minnie's profile photo
4 comments
 
Good point +Benjamin Davis.
Add a comment...

Adam Minnie

Discussion  - 
 
Does anybody actually roll monsters' hit dice to determine their hp? I realize it's largely a historical homage, but any practical use of it seems tedious. How valuable do you think hp variation is within say, a squad of otherwise identical goblins. Players seldom pay attention enough to anticipate exactly how many hp a given monster 'should' have, but maybe I'm missing something.

If hp variation is really important, why not just start with the the average hp listed and then roll a couple dice: add one and then subtract the other?
3
Brian Barth's profile photoJames Gilmore's profile photoMartijn Vos's profile photoJonathan Black's profile photo
25 comments
 
+Martijn Vos That's why I like my hybrid setup with the tv and Roll20. I can put down tokens in Roll20 to track miniature locations and HP without having to label them on a sheet.
Add a comment...
People
In his circles
2,559 people
Have him in circles
2,992 people
Matt Gardner's profile photo
Eric Hawkinson's profile photo
Michael Evans's profile photo
Angela Craft's profile photo
Dorsol Plants's profile photo
Ian Cunningham's profile photo
Serita Carey's profile photo
Movie Memes's profile photo
Martin Ralya's profile photo
Collections Adam is following
Basic Information
Gender
Male
Story
Tagline
Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

Work
Occupation
Data, idea, & collaboration wrangler; freelance writer, editor, game designer