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Adam Minnie
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Today I'm missing the tremendous drama- and relationship conflict-filled Smallville pbp game I had the honor to be part of a year or two back.

Anybody know any drama-centered pbp games with solid players that could use a new face? Doesn't have to be Smallville; I've not played Hillfolk yet. What other games are designed to make for good drama and work well pbp? Primetime Adventures maybe?
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Brent Newhall's profile photoDevon Kelley's profile photoRichard Rogers's profile photoDain Lybarger's profile photo
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I think back to that game occasionally. Fun times. Coincidentally, I'm gearing up on another pbp Smallville game right now. I'm very excited to get back to running my favorite game.
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Adam Minnie

Collections of Tables  - 
 
The Table of Tables
This, my friends, is one of the most amazing tables (tables of tables) you may behold. It was crafted for the game King Arthur Pendragon by user Spoonist (on the KAP/Nocturnal Media forums). The entire thing weaves intricately together like the handiwork of a Swiss watchmaker. It may take a bit to learn what it's doing, but once you can run with it, you'll realize you're flying.

Any type of medieval-knightly situation on which you don't care to focus an entire scene can be generated and then interpreted into story in no time, using just enough dice to elicit tension. Whenever I'm playing anything other than Pendragon (which is most of the time), I am continually longing for a GM reference sheet with half as much agility and effectiveness as this. Whenever I want to make a table, this is the standard I aspire to achieve.

It completely transformed my game of Pendragon by generating easy, unexpected stories on the fly that added unfathomable detail and character to the setting (that at least one player cared about). Gone was all fear of solo adventures or quests, splitting the party, or missing players losing out on story (especially in a game like Pendragon where each session covers a year or more in game time).

I think that's enough singing it's praises. Now on to discussion. What do you think? It's ok if you don't like it as much as I do. I still would enjoy discussion the pros and cons in terms of optimal random table form and function.

Final Note: If anyone gets an urge (seize it!) to make something similar for 13th Age-style fantasy, Blood + Honor-style swashbuckling, Apocalypse World etc., Shadowrun-style cyberpunk, Edge of the Empire-style scifi, something Weird Western, something about Hillfolk-like drama, and others, you would find me to be forever grateful.
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I'll need to come back to this on the bigger screen
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Adam Minnie

Generators  - 
 
Although they're not technically tables or charts, I often use generators—which cleverly use tables—such as Seventh Sanctum, Chaotic Shiny, or Abulafia. Do these types of 'tables'  have a place in this community also?

Seventh Sanctum: www.seventhsanctum.com/ (Great name generators)
Chaotic Shiny: http://chaoticshiny.com/ (Faction, Merchant, and Tavern are among my favorites; along with the plot and situation gnerators)
Abulafia: http://www.random-generator.com/index.php?title=Main_Page (Various kinds of great generators in a community-produced wiki format)
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2 comments
 
Nice site, generators are great for mind block.
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Adam Minnie

Individual Charts  - 
 
I highly recommend this Fiasco-style playset on Dyson's Dodecahedron for setting up starting connections between player characters in a new fantasy adventurer campaign. We used it for my recent campaign launch to wonderful effect.
Duh, I figured I should share the actual final sheets as we used them at the table, eh? In use, use the normal Fiasco system (a pool of 4d6 per player present, each player must have a relationship ...
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Adam Minnie

General Discussion  - 
 
I love random tables in rpgs! They make me as GM feel like one of the players since even I don't know what might crop up.

I hope this community takes off as a great resource.
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Adam Minnie

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This fills me with glee.
 
Hey You!

Are there any symbols blatantly missing from this legend? Because I've got room for more...
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3 comments
 
Well? Garderobes?
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Adam Minnie

General Discussion  - 
 
What is the difference between a table and a chart?
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There really isn't one, I just put up both categories because I use both terms, more or less interchangeably. I'm thinking for now that we can put individual charts in the "Charts" category and collections of tables in the "Tables" category.
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Adam Minnie

Shared publicly  - 
 
I love me some random tables, charts, and generators. Even when running a game, I enjoy not knowing what might crop up. Many great resources and links are showing up in this community. Come benefit from them and contribute your favorites!
RPG Tables & Charts
What it says on the can: Tables and Charts for Role-Playing Games
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Adam Minnie

Collections of Tables  - 
 
Dyson's Dodecahedron is the blog of dungeon mapping genius Dyson. He has Random Table Thursday column with some amazing tables, mostly for D&D-style fantasy games. Here is a list of many of them on the site so far.

For instance this Pirates and Bucanneers post is brilliant: https://rpgcharacters.wordpress.com/2011/04/21/random-thursday-random-pirates-and-buccaneers/
(Last Updated September 7th, 2013) I've been a fan of random tables since... well... forever it seems. And I've been writing them and posting them here. However, typical of most blogs, I lose track...
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Adam Minnie

Collections of Tables  - 
 
I often use this list of 230 character quirks to easily make memorable NPCs.  The site is a bit older, but it has other good lists as well (poisons, heraldic symbols, etc)
http://www.traykon.com/extras/quirk.html
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Yes. I use them mostly as a distinct first impression of a character, then make them less stereotypical as the character recurs.

For more significant NPCs I combine a quirk or two with rolls/selections on d100 lists of Dungeon-World-style Instincts, Knacks/Advantages, and if needed, maybe positive/negative random personality traits, professions, current mood, etc.
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Have any of you played or run Honor + Intrigue in such a way that players can meaningfully engage in shipping and trading that is not all abstracted into narrative? I'd love to chat with you about that.
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Adam Minnie's profile photoCam Banks's profile photoOlman Feelyus's profile photo
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That is a neat mechanic.  I am not deeply immersed in the BoL system right now, but off the top of the dome, I would maybe create a "Character" using the Attributes and Skills (but mercantile specific ones) represented the group as a trading entity (be it mercantile house, ship, business, whatever) and then you could use that to base your rolls off of.  Just a starting point.  There is  a BoL community I believe and people might have some ideas there or even other stuff already made.
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Adam Minnie

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Questions about long-term pirate RPG stories
What sustainable long-term campaign stories can be told with pirate-themed RPGs? Sure scoring loot, capturing ships, getting caught and escaping, maybe vengeance, a bit of responsibility-free romance, and weathering a storm or two. But how long before those stock stories get old? And what keeps a bunch of self-indulgent scoundrels who love immediate gratification loyally sticking together more than a few months? Do pirate PCs care about any bigger picture? Should players or GMs?

Of course if you focus on drama, such as the protagonists' dramatic poles (as in DramaSystem/Hillfolk and the anime One Piece) or competing values (as in Smallville), you'll never lack for story potential. Nevertheless, I get the feeling most pirate rpgs focus most of their system attention on parts of characters that are not these drama points. Am I wrong about that impression? Even EotE's obligation system tries to address these questions, but how long does that patch hold?
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Michael Baker's profile photoBrad Murray's profile photoBarry Blatt's profile photoDave Bozarth's profile photo
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Well, if all of them are truly self-serving and irresponsible, without a trace of camaraderie... it should fall apart.

If they at least like each other and the captain has dreams of his own fleet, then having other pirate captains under him is good motivations for them to work together... at least for a while. In reality, pirates were very business-like operations. So you can play off that.
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In his circles
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Data, idea, & collaboration wrangler; freelance writer, editor, game designer
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Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

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