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Adam Minnie
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Adam Minnie

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That most awesome of ridiculous games, Dwarf Fortress, now procedurally generates infinite poetic forms for its crazy generated worlds and their generated cultures?! 

This is just too too exciting for a literature/gamer nerd like me. You know you want to check it out: http://www.bay12games.com/dwarves/early_poetic_forms.html

(Well, ok, technically not in DF proper quite yet, but it's a big step as devs work it into upcoming storytelling, music, and poetry skills)

In case you want to know more about Dwarf Fortress, which I recommend you should: http://www.bay12games.com/dwarves/
Some examples of random poetic forms (2/15/15) -- subject to change! ----------; A solemn poetic form concerning alcoholic beverages, originating in The Lyric of Coal. The poem is divided into two distinct septets. Use of simile is characteristic of the form. Each line has five feet with a tone ...
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Losing is fun, this is true
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Does anybody know if there is a fan-made or official document to quickly lead new players through their grandparent/parent's history after the official start of the campaign? Basically like the way you generate ancestry glory for much of the 400s for knights starting the standard GPC, but extended through the years of the GPC itself.

A new player is joining us after we played from 485 to 510 or so, and I would love a quick d20-per-year roll for the new player to determine how his ancestors were involved in the events the other players have already played through.
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Right now the only thing is the 4th edition core book, which has a family history generator for knights starting in 530 (the default year for that edition) that starts in 490. It's not as detailed as the family history in 5th, but it does the trick.
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Gorgeous.
 
I'm nerd enough to love the Silmarillion already, but this... this is wonderful.
Adapted from Tolkien's amazing words, the first chapter of The Silmarillion spans the mythological creation of Middle-Earth and its gods. Told here with loving care and reverence in 54 full color pages. Original story by Tolkien, not owned by Evan Palmer.
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Adam Minnie

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I found my favorite Abulafia generator: Superhero Names

Now I can't endure not exploring the stories of the most awesome team-up known to comicdom: Pope Robotic, Der Lofty Balancer, Chancellor Oak, The Buck Mantra, and General Director.

Can this band of unlikely heroes learn to work together and stand against the foul machinations of the villain-squad led by The Gallant Doctor Incomprehensible the Callous (also including notable personages as Frolicsome Night-Horseman, The Angry Cowgirl, Bob Poison the Monstrous, Cadet Cementer, Lucky Locustmeister, Der Earl Adhesive the Third, Spud Ectoplasm, Furything, and last but certainly not least The Spine Trinity).
Gemini Rider; Ambassador Adam Hateful; Sensei Wonder; Green Animalman; Master Arcane; Delineator Girl; Captain Spectrum; Spectrumwoman; Small Rider; The Glacier-Shade; The Armadillo Boy; Preternatural Man; Tough Fallboy; The Synthetic Boy; El Rook Father; Rabbi Distributer; Cat Sorceress ...
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The Overrated Hydrawoman
The Tree
Flesh Professor
Mr. Disaster
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Adam Minnie

General Discussion  - 
 
Someone care to help me understand best uses of SW to achieve great drama, social, or character-development focused stories?

How have you found success achieving dramatic/emotionally powerful moments with the pulpy bent to the system?
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Personally, I think there are several factors that go into a Savage Worlds game that focuses on the character interaction side of things- one is to have a vivid world with characters that have deep personality and players that are both role-players and interested in the character side of things. We turned a war campaign into a story about the characters with a turmoil of romance and drama simply because the players wanted that. 
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Oh my.
 
Finally finished, the Faerun Map in it's entirety (video in previous post).  Well over 40 hours total went into it's creation.

#dnd   #dungeonsanddragons   #faerun  
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Adam Minnie

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What are the best options for creating on-the-fly sound effects and ambient background soundscapes for use in tabletop rpg gaming?

Do you use sound effects in your games? What tools work best for you? I've used music plenty, but sound seems to require too much time to quickly search a decent effect to enhance the game. I've tried Garage band and a number of online themed sound effect libraries. I'm specifically looking for typical fantasy, swashbuckling, western, steampunk at the moment, but welcome other tools focused on scifi, cyberpunk, etc.
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+Adam Minnie: Live events.  Freeforms are kind of like LARPS (except usually [but not always] without costumes), usually with a simple resolution system and lots of characters with conflicting goals.

Interaction is generally direct player-to-player than through the gamemaster (which is why the simple resolution rules, with the gamemasters (there can be several for large freeforms) solving problems and causing trouble initiating situations and preventing easy solutions to problems.

They were imported into some cons in the US as jeepforms, although there are differences in how the Norwegian jeepform and the Australian and UK freeforms are played [the jeepform is much more concerned with getting an emotional response from the player (which can be a good or bad thing depending on how it is handled) and has a greater gamemaster component].  

They've been quite popular at cons down here for years.
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Cortex Plus Swashbuckling is now out in the wild! Intrigue and action in a world of skyships, magic, espionage, and dragons.

Check it out. A 74-page self-contained RPG + character generation + fun adventure, like an extended quick start, all for $4.99.
 
Dragon Brigade: The Affair of the Orb

Hey Cortex Plus fans. Here's something I wrote based on a novella by Chris Pierson and drawing on some excellent (and previously unused) material from +Andrew Peregrine & +Adam Minnie. It's a self-contained RPG + character generation + adventure, sort of an extended quick start thing. Those of you who have already picked up the Firefly RPG will notice that the rules look familiar; when designing the system reference document for Firefly, I based most of it on this work. For example, the Big Damn Hero Die is this game's Flourish Die, etc etc.

It's only $4.99 and has everything you need for one or two nights of gaming plus the rules are all there to springboard more adventures. If you have the Cortex Plus Hacker's Guide (or Firefly for that matter) swashbuckling action adventure gaming, Cortex Plus style, is a cinch.

http://rpg.drivethrustuff.com/product/142604/Dragon-Brigade-The-Affair-of-the-Orb-Adventure&affiliate_id=407 
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Hi +Christopher Glew, I saw that you're involved with some Savage Fallout gaming. I just found the blog about it and I'm curious if you could point me to whoever runs that blog and is making the conversion?
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Using pocket projectors for gaming table maps?
I've always been intrigued by the potential of hanging a pocket projector above the table to project maps and images on the gaming table. Now such devices are much more affordable. Does anybody have recommendations they have had success with?

This weekend I get to play with one I'm borrowing that's pretty old, ShowWX Picop by Microvision. We'll see how it goes. What do you use?
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+Ryan Vanasse my goal is to use minis on the projected image. No fancy digital interactivity though like those table surface screens.
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Rules & Advice  - 
 
Can anybody point me at any Savage World products, settings, blogs, or forum discussions related to running a dynastic/legacy game with Savage Worlds?

Similar to Pendragon, my players want to focus on characters' lineage more than the individuals, meaning in-game time passes quickly and players are always aware of how soon your current PC will die or retire and be replaced by his or her child or some other related character that can carry on their glory and legend. Ideally in this case, the community or bloodline or saga becomes the real protagonist players care about, and the individual characters they control are merely temporary manifestations of various parts of that broader protagonist.
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It would be neat to have more in depth legacy rules. But my table sadly doesn't like having families so their legacies end with them. I mean I suppose it could be a "random event table" that is rolled on every downtime, so relationships, children and the like takes a very backseat role...
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Geekscape of the Day: Cloud Assault
Artist: Tu Bui   Source: http://bit.ly/1DmmP4E .

The pirates never saw it coming...

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#gsotd #scifi   #clouds   #starship   #starfighter   #war
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I only see the lobby screen in Titanfall ofc. ;)
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Data, idea, & collaboration wrangler; freelance writer, editor, game designer
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Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

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