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Adam Minnie
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Adam Minnie

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As a GM I use a host of tools and generators to prime and fuel my improvisational creativity and confidence, but what tools do my players get?
How do you prime and empower players' creativity (especially new role-players) so they feel equipped to confidently embrace opportunities for narrative authority?
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Phil Hatfield's profile photoTim Jensen's profile photoJason Morningstar's profile photoAdam Minnie's profile photo
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Thanks for the ideas folks!
+Jason Morningstar that is a such a key part that I so often overlook. That'll be how we start next time, and I'm thinking it will be especially helpful for the new players.
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Adam Minnie

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It has been a while, but... there is a new post on my blog! Check it out.

News of the upcoming game XCOM2 has resurrected my perennial interest in a tabletop XCOM experience, this time using Savage Worlds.
http://exploring-infinity.com/2015/07/06/xcom-2-as-a-tabletop-rpg/
Firaxis recently announced a fall 2015 release of XCOM 2, a follow-up to XCOM: Enemy Unknown and the expansion Enemy Within. If you haven't seen the teaser, check it out. It's enough to get me very...
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Adam Minnie

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I notice Supply is off the Action list now, and now Skirmish is separate from Mayhem (and Murder) while Invoke is separate from Attune. While I'm intrigued to know how Invoke vs Attune will play out, I'm glad there's a bit more variety in supernatural fields for my group's Cult.

The addition of the consulates also makes me eager for a political crew type, either politicians, activists, or maybe lawyers. :)
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John Harper's profile photoAndrew Shields's profile photo
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As I look at it, it seems to me that the distinction is between using natural ability to manipulate machines and energy and ghosts, OR channeling a separate supernatural power through yourself. Innate sensitivity, or innate conduit.

If that is the distinction, then you could have electroplasm and ghosts use both; a medium would use Invoke to allow people to communicate with ghosts, but use Attune to repel a ghost with a spirit mask. 

Likewise, a sacrificial dagger of an ancient god may need the priest to Attune to it, but use Invoke to channel the God of Starvation's bone-crumbling attrition into a target.

+John Harper clarifies in a different direction, however, where one is science and the other is occult. 

Whichever way it goes, I think clarification could help. It is interesting to raise the question. The main impact is on how non-Whispers would use either; if Attune is like "Use Magic Device" then it allows relatively normal people greater access to magic stuff. Invoke could allow for letting more power seep into prayers to not-entirely-deaf supernatural creatures.

If Attune is more sensitivity and allows for detecting the supernatural and also using supernatural devices, that's a nuanced difference. Invoke could potentially be the ability to focus the energy of other supernatural creatures, or repel/compel them.
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Adam Minnie

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Does each claim count as +1 hold and its stated benefit? I see mixed signals.

The last sentence of the "Seizing A Claim" section on pg 7 makes me think that yes, you get 1 hold for every new claim, and some (like turf) grant additional hold on top of that.

However, the description of claims on pg 6 says "some claims are worth hold (1-4)" which might imply that only those claims that specifically list hold are worth any hold.

Still yet, under "Losing a Claim" it says you lose the benefits of that claim, but doesn't mention losing 1 hold (like it does for the targeted faction when you seize a claim from them).

I am guessing each claim is worth just its stated benefit since (at least as I read it), you only need 8 hold for Tier 2, 12 for Tier 3, and 16 for Tier 4. I would maybe expect more like 6 times the next tier level rather than 4 times, since at 4 times, if the Thieves control every claim that grants hold (which would take a minimum of 10 scores without retaliation), they would have 17 hold, which is enough to be eligible for Tier 4 even without any Rep.

By the way, I made a mock-up claims map for Cult crews. I'll try to post it after we use it in play tonight.
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John Harper's profile photoBenjamin Davis's profile photo
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It did seem a little weird.
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Adam Minnie

Discussion  - 
 
Just a minor squabble with the v3 draft. It may be because I'm a grammar nerd, but I wish the vice Collector was Collecting or Collection or something to better match the other vices.
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If there's "Obligation", maybe it should be "Collection". This also gives a subtle shift in focus from the act of collecting to maintaining the collection itself. As anyone who was burdened by a comic collection knows, collecting is easy, it's the bagging and boxing and organizing and storing and maintaining that drags you down into the pits of depravity and despair...
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Adam Minnie

Discussion  - 
 
Item Quality and Hold Question
Sorry if this is already discussed elsewhere, but in QS3, the crew can upgrade Item Quality. I love this. However, if we upgrade Weapons once for the crew, does the Cutter's Fine Hand Weapon become a Quality +2 item? If the crew upgrades Weapons again, does the Cutter's become Quality +3?

Also, hold appears to not exist independently from Claims and Rep. Development rolls give you Rep, and every Claim gives you +1 hold and possibly more. Yet, the Gambling/Drug Den Claim says "+3 hold, +1 coin per development" Does that mean each development roll gives you independent hold? Or should this say "+3 rep, +1 coin per development"?
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Colin J's profile photoAdam Minnie's profile photoBenjamin Davis's profile photoJohn Harper's profile photo
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Re: Quality: Yes, you have that right. At least, until I finish messing with Effects, which might change things.

Re: Hold: Colin is right.
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Adam Minnie

Rules & Advice  - 
 

Skirmish Streamlining Question
I'm hopeful that someone can help clear up a longstanding confusion I've had that's made me averse to large skirmishes. 

I've read in many SW books that running big skirmishes is very easy in Savage Worlds: something like "the PCs and 8 allies vs a dozen orcs, a half dozen shamans casting hexes from the rear lines, and two war mammoths with archers on platforms on their backs," or perhaps "the PCs and their crew vs 15 pirates, 3 specialists, and a captain on an flying mount."

When they say this kind of situation is easy and fast in SW, are they assuming use of the mass combat rules? The only examples of mass combat I've been able to find are on a much larger scale than just a dozen or two vs a dozen or two.

If not using mass combat rules, what makes these kinds of skirmishes easy and fast in SW, since it looks to me like they still require individual attack/damage rolls per character even extras, and even if the players are controlling their friendly NPCs. Doesn't that get slow just like in any other rpg?

What is unique about SW in this regard? What am I missing?
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Adam Minnie's profile photoClint Black's profile photo
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I don't know if I'd assign successful rolls to a single target to represent a conscious choice of the attackers. They don't know which of them will hit.

I'd probably assign more of the attacks at such a character but keep the overall success to miss ratio the same. If 6 guys fire, then I might think 4 focus on one target. If I get 3 successful hits, I'd put 2 on the focused target and 1 on one of the other targets.

Usually though, I have a lot of different colored dice, so I typically just choose before I roll how to break them down if that's feasible (and it tends to be). So in the above case, if I only had two blue dice, I might apply the other 4 to the focused target. It's still one roll, but the results are easy to individualize.
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News of the upcoming game XCOM2 has resurrected my perennial interest in a tabletop experience that offers all the emotions, tension, strategy, and desperation of the XCOM alien invasion premise. This time I will be using Savage Worlds as a base system.
http://exploring-infinity.com/2015/07/06/xcom-2-as-a-tabletop-rpg/
Firaxis recently announced a fall 2015 release of XCOM 2, a follow-up to XCOM: Enemy Unknown and the expansion Enemy Within. If you haven't seen the teaser, check it out. It's enough to get me very...
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Manuel Sambs's profile photoAdam Minnie's profile photoRichard Wappel's profile photoMike Elston's profile photo
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Most excellent! That's exactly what I'm looking for +Manuel Sambs. Thanks!
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Adam Minnie

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Today's soundtrack presented by Emancipator. Grooving hard a decade later. Oh and this one too: https://youtu.be/zhajghLRQ_A
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Adam Minnie

Discussion  - 
 
Question about v3 draft playbook advance ticks. The Cutter has 8 playbook advancement tickboxes but the other playbooks only have 6 (and the advancement page still says 6).
Given that triggers are broader, so more easy to hit, but now cap out at 2 ticks per trigger per session, I'm torn whether I'd think it should be 6 or 8. I'm running tonight and will likely stick with 6 unless I hear differently.
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John Harper's profile photoAdam Minnie's profile photoBenjamin Davis's profile photo
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I'd assumed the difference was a typo.
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Adam Minnie

Discussion  - 
 
Possible Shrike ability ideas.
Beast Master: Enhance the quality/potency of your animal companion, (for acting independently or coordinating with the Shrike's actions) or gain new/additional companions or unusual/supernatural companion abilities (flight, spirit beast, invisibility, intangibility, shapeshifting).

Far Sight: Supernaturally discern the direction and distance to any specific person or item. You may spend stress equal to the magnitude of the distance and privacy (1–6) to also see and hear the target's current activity.
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FarSight reminded me of this, for no reason. https://youtu.be/RqvCqk5WDrQ?t=14 
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Adam Minnie

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Sharing my groove for the day. Danced to it at a wedding last weekend and had to find it.
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Thank you, this is going into my rotation now
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Data, idea, & collaboration wrangler; freelance writer, editor, game designer
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Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

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