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Adam Minnie
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Adam Minnie

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How would you help students learn Teaching Methods skills in a completely online delivery?
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Bob Muir's profile photoAdam Minnie's profile photo
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You could contact this guy:
http://www.sfu.ca/education/faculty-profiles/kevin-o-neill.html  He might be able to point you in the right direction.
You can tell him I sent you.
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Adam Minnie

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Anybody know of any simulations for training students in event planning/management?
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One of the things I love most about games like Apocalypse World, Mouse Guard, Fate Core, and Edge of the Empire is a core mechanic/philosophy that expands actions beyond a binary of success or failure. Instead they allow—and usually emphasize—what I consider more compelling narrative outcomes of success at a cost and failure with a silver lining. So instead of Yes and No (and Critically Yes), there's "Yes and," "Yes but," "No but," and "No and."

I haven't expect D&D do make such nuances, but does D&D Next appear to have any leanings in that direction?
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Christopher Moore's profile photoAdam Minnie's profile photoMichael Linhardt's profile photoRobert Adducci's profile photo
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Oh it's real basic. If you roll high, you hit closer to the head or vitals, while low is towards the legs or feet (or the arms or hands). Basically the highest value is the vitals of the creature and the lowest is the locations the creature can live without. I don't have specific effects, though if the house rule or module rule you use has them then there will be effects.

Also like a d4 maps to arms/legs for 1, torso, torso and head/vitals for the 4. While a d10 or d12 will have hands/feet, fore arm/shin, biceps/thigh, groin/shoulder, abdomen/chest and finally neck/head. The d10 just loses the groin/shoulder location.
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I'm curious, does D&D Next do any better than previous editions at making non-combat situations as fun as combat? If so, how does it do so? By non-combat I mean more dealing with society, relationships, and general drama rather than exploration, travel, dungeon-crawling, etc.
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Adam Minnie's profile photoChris Geisel's profile photoJonathan Hill's profile photoJohn Roche's profile photo
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Indeed. Thanks! I enjoy the direction that inspiration seems to be headed.
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Adam Minnie

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Has anybody used EotE for a more standard trade or business focus? Have any PCs started/owned companies or organizations other than illegitimate shipping? 

My players loved companies in a scifi version of ORE Reign, so I'm contemplating using companies within the solid existing framework of farrative rolls with varying scale, like PCs influencing starship scale actions. I just know my players will want to start a broadnet slicer syndicate, as well as get some burly spacer/enforcer employees and start a shipping company that's bigger than just their own personal ship and crew.

Do any of you GMs running EotE also have experience using ORE Companies? (They're pretty modular so they can be used in a number of game systems)
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My party was involved with IsoTech ("Beyond the Rim" adventure book) and are now troubleshooting for them, and plans are to infiltrate the organization and use it as a front for their own elicit ops.
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Adam Minnie

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I've got dwarves on my mind today.
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Build a clockwork golem!
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Hi everyone! I'm very excited to be able to say we approved the hardback version of the 496-page Fate Core transhuman science-fiction RPG - "Mindjammer - The Roleplaying Game" today, and are now all set to begin shipping next Monday, 14th April. Here are some pics of the book itself!

You can find out more at www.mindjammer.com, order the print + PDF bundle at the Modiphius webstore (http://www.modiphius.com/shop.html#!/~/product/category=8652005&id=33562028), and the PDF-only version at DriveThru (http://rpg.drivethrustuff.com/product/128331/Mindjammer--The-Roleplaying-Game). 

Best,

Sarah
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"It may be that He has the eternal appetite of infancy; for we have sinned and grown old, and our Father is younger than we." - G.K. Chesterton "The Ethics of Elfland"
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I'd like help to appreciate Fate's narrative elegance.

I've been drawn to Fate for a long time, read many of its iterations and variations, but have only played/run a few short games with it (Fate Core). One thing I can't quite understand is how those of you who are running it well avoid getting too metagamey when players have good reason to set up most every action with aspects to invoke. So instead of just making a quick stealth check, a player may legitimately want to create an advantage of "Hidden" or "Shadows."

On a regular basis, creating, tracking, and aggregating constant ephemeral little aspects like that seems to dislodge the narrative into metagame thinking more than I like, not to mention that I don't like taking time to name and write out too many aspects. Yet, ironically those ephemeral aspects everywhere seems to be what is supposed to drive the narrative focus.

What am I missing? My old long-running 4e group is reuniting for another campaign. We heavily modded 4e to be much more narratively based, allowing success-at-cost/failing forward, encouraging self-disadvantaging, and overall much easier for me to run off the cuff. I have considered using Freeport for the new campaign since it looks terrifically apt to how we like to play, and fits our setting tone, but I still can't shake the feeling that I don't quite grasp the intended elegance of the system that so many others seem to enjoy.
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Robert Hanz's profile photoAdam Minnie's profile photoTim Noyce's profile photoDavid Thomas's profile photo
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Yup.  For multiple reasons, I wouldn't press a bidding war like that unless it really was a key roll.

(that said, one thing I've been working on as a GM is actually using my FP budget per scene, rather than increasing difficulties to create tension)
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Has anybody tried making their own Edge of the Empire dice?
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Clayton Ryder's profile photoKen Kthulhu's profile photo
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I printed out a sheet of them, put double sided tape on the back, cut out each side and stuck them onto regular dice. It took about 1 minute per side.
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Data, idea, & collaboration wrangler; freelance writer, editor, game designer
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Imaginator, explorer, and synergizer in God's spoken world
Introduction
Put me in circles about: Digital art, tabletop gaming, game design, rpg hacking/re-skinning, GMing, digital tools for tabletop rpgs, expanding imagination/creativity, blogging, writing/editing, exploring (travel, learning, experimenting), appreciating beauty (food, drink, nature, bizarre critters), higher education, interdisciplinary collaboration, MLIS/Information Science, human development, humanities (literature, history, philosophy), theology, dance, marriage, parenting, Jonathan Edwards, dubstep, acoustic music, quantum physics, How Things Work, languages/linguistics, metaphor.

You may request to be added to the following circles: Design & games, D&D news, Art & Mapping, Skype/Online Gaming (not computer gaming), Higher Education, and if you tell me particular rpgs you enjoy and I can classify you that way as well (eg. dnd, FATE, Cortex Plus, X-Com RPG, ORE, ‘indie’, etc)

For purposes of online gaming or conversation, I live in GMT -6.

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