It's been a couple months of not getting to play, but we're on for Torchbearer again tonight. It'll be about the 5th session. After completing Under the House of the Three Squires, blackmailing the owner, and rebuilding the ruined Three Squires somewhat, they're finally headed to their first stint in Town. Here are some questions I have.
Should I expect town alone to take a full session, or could I have some Grind events on the road there beforehand, (both to emphasize the drain of traveling on our overland hexmap, and the value of having good maps)? I believe they don't have any conditions at the moment so 'resting up' in town seems less pertinent than simply the ability to level up to 2.
What are the pros or cons of having this first town be limited in what it offers. It's pretty rural, so I can imagine having fewer choices will make the experience easier for players new to the Town phase, and it'd make them eager to visit more diverse, bigger towns later, but it could be stifling too.
What kind of things do GMs do when players can't make their Lifestyle rolls, other than sending collectors to harass them with violence?
If a player has 0 Resources, and spends cash to succeed on a market purchase, does that put their resources up to 1, which they can then use to try to pay their Lifestyle bill? Or is it wiser for starting players to not bother with the market and save their cash for the Lifestyle roll, and let that be what puts them up to Resources 1 (assuming a success)