After the crisis EPA agent Janet Bailey found herself developing emotional bonds to her teammates, which the Group discourages. Her relationships with her parents, her brother, and her colleagues showed strain; not least because she came back from a simple accident investigation injured and then spent a couple of weeks cloistered in a Miskatonic University reading room studying [REDACTED] while letting her other obligations suffer.
FBI agent Aaron Dressner, on his second Delta Green operation, barely survived. He was hospitalized for a couple of weeks and in recovery for a couple of weeks after that. He had massive claw wounds on his sides that he had to claim were from a bad fall in the Death Valley rocks. The sketchiness of his story didn't go well at work and his job has begun to go poorly.
(Like Bailey, his Work Performance rating dropped to Unsatisfactory. Work Performance is an optional rule for long-term campaigns. There are three levels. If it drops again after Unsatisfactory, you're fired. You can try to improve it as a personal pursuit between missions. Being in the official Delta Green program might prevent firing due to strings being pulled on your behalf, but if so the strain causes your Bonds to suffer instead.)
Anthropologist and parapsychologist Penelope Hawtrey, a consultant new to the Group, came through the affair a little battered but mostly unscathed. It certainly did nothing to help the sleep disorder that she's suffered since the incident that brought her to Delta Green's attention. After the mission she attempted to improve her Firearms skill at a Bay Area gun range, which caused a rift with a good friend who's staunchly anti-gun. (She failed the roll to improve the skill, but she also failed the roll to keep up her Bonds so that one suffered.)
Librarian Harley Woodhouse, another new consultant, was physically unhurt but found her relationships with her daughter and a close coworker friend growing distant after the stresses of the mission. (Two of her Bonds took hits during the game as she protected her Sanity score.) She too made a point of going to a gun range afterward and made more progress than Hawtrey. (She succeeded at increasing the skill and it went from 20% to 26%.)
Next time perhaps they'll begin investigating [REDACTED].
Arc Dream Publishing is a small-press publisher of high-quality games (and whatever else strikes its managers’ fancy), founded by Pagan Publishing veteran Dennis Detwiller and editor Shane Ivey.
We produce the critically-acclaimed roleplaying games Monsters and Other Childish Things, Wild Talents: Roleplaying in a World Gone Mad, and the classic World War II superhero game GODLIKE: Superhero Roleplaying in a World on Fire, 1936-1946.